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Ladybug Motion 2D
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Learn about position, velocity and acceleration vectors. Move the ladybug by setting the position, velocity or acceleration, and see how the vectors change. Choose linear, circular or elliptical motion, and record and playback the motion to analyze the behavior.

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Noah Podolefsky
Sam Reid
Trish Loeblein
Wendy Adams
Date Added:
04/01/2009
Launch Speed
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This example shows how Newton's laws of motion apply to aircraft carriers and introduces the lift equation: the amount of lift depends on the air density, the wind velocity, and the surface area of the wings. The problems stress the importance of units of measure. This resource is from PUMAS - Practical Uses of Math and Science - a collection of brief examples created by scientists and engineers showing how math and science topics taught in K-12 classes have real world applications.

Subject:
Math
Physics
Science
Material Type:
Lesson
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
10/05/2018
Lunar Lander
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Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Date Added:
01/26/2007
Magical Motion
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Educational Use
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Students watch video clips from the October Sky and Harry Potter and the Sorcerer's Stone movies to see examples of projectile motion. Then they explore the relationships between displacement, velocity and acceleration, and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on "The Science Behind Harry Potter" theme. Students' interest is piqued by the use of popular culture in the classroom.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Christine Hawthorne
Rachel Howser
Date Added:
09/18/2014
Masses & Springs
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A realistic mass and spring laboratory. Hang masses from springs and adjust the spring stiffness and damping. You can even slow time. Transport the lab to different planets. A chart shows the kinetic, potential, and thermal energy for each spring.

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Kathy Perkins
Michael Dubson
Wendy Adams
Date Added:
04/26/2006
Matching the Motion
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Educational Use
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Students learn about slope, determining slope, distance vs. time graphs through a motion-filled activity. Working in teams with calculators and CBL motion detectors, students attempt to match the provided graphs and equations with the output from the detector displayed on their calculators.

Subject:
Math
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Aubrey McKelvey
Date Added:
09/18/2014
Maze Game
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Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Michael Dubson
Mindy Gratny
Sam Reid
Wendy Adams
Date Added:
10/30/2006
Measuring g
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Educational Use
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Using the LEGO MINDSTORMS(TM) NXT kit, students construct experiments to measure the time it takes a free falling body to travel a specified distance. Students use the touch sensor, rotational sensor, and the NXT brick to measure the time of flight for the falling object at different release heights. After the object is released from its holder and travels a specified distance, a touch sensor is triggered and time of object's descent from release to impact at touch sensor is recorded and displayed on the screen of the NXT. Students calculate the average velocity of the falling object from each point of release, and construct a graph of average velocity versus time. They also create a best fit line for the graph using spreadsheet software. Students use the slope of the best fit line to determine their experimental g value and compare this to the standard value of g.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jennifer Haghpanah
Keeshan Williams
Nicole Abaid
Date Added:
09/18/2014
Mouse Trap Racing in the Computer Age!
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Educational Use
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Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© NXT Education Base Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pavel Khazron
Date Added:
09/18/2014
Move It!
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Educational Use
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Mechanical energy is the most easily understood form of energy for students. When there is mechanical energy involved, something moves. Mechanical energy is a very important concept to understand. Engineers need to know what happens when something heavy falls from a long distance changing its potential energy into kinetic energy. Automotive engineers need to know what happens when cars crash into each other, and why they can do so much damage, even at low speeds! Our knowledge of mechanical energy is used to help design things like bridges, engines, cars, tools, parachutes, and even buildings! In this lesson, students will learn how the conservation of energy applies to impact situations such as a car crash or a falling object.

Subject:
Physics
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Dan Choi
Randall Evans
Date Added:
09/18/2014
Moving Man
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Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Carl Wieman
Danielle Harlow
Kathy Perkins
Sam Reid
Wendy Adams
Date Added:
10/04/2005
My Solar System
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Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Danielle Harlow
Michael Dubson
Mindy Gratny
Date Added:
11/15/2007
Newton Gets Me Moving
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Educational Use
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In this lesson, students will explore motion, rockets and rocket motion while assisting Spacewoman Tess, Spaceman Rohan and Maya in their explorations. They will first learn some basic facts about vehicles, rockets and why we use them. Then, the students will discover that the motion of all objects including the flight of a rocket and movement of a canoe is governed by Newton's three laws of motion.

Subject:
Physics
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Argrow
Geoffrey Hill
Janet Yowell
Jay Shah
Jeff White
Malinda Schaefer Zarske
Date Added:
09/18/2014
Newton Rocket Car
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Educational Use
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The purpose of this activity is to demonstrate Newton's third law of motion which states that every action has an equal and opposite reaction through a small wooden car. The Newton cars show how action/reaction works and how the mass of a moving object affects the acceleration and force of the system. Subsequently, the Newton cars provide students with an excellent analogy for how rockets actually work.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Argrow
Geoffrey Hill
Janet Yowell
Jay Shah
Jeff White
Malinda Schaefer Zarske
Date Added:
10/14/2015
Physics 30 - Kinematics
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CC BY-NC-ND
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- Introduction to Kinematics- Examples

Subject:
Physics
Author:
Distance Learning Centre
Date Added:
04/09/2018
Physics of Roller Coasters
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Educational Use
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Students explore the physics utilized by engineers in designing today's roller coasters, including potential and kinetic energy, friction, and gravity. First, students learn that all true roller coasters are completely driven by the force of gravity and that the conversion between potential and kinetic energy is essential to all roller coasters. Second, they also consider the role of friction in slowing down cars in roller coasters. Finally, they examine the acceleration of roller coaster cars as they travel around the track. During the associated activity, the students design, build, and analyze a roller coaster for marbles out of foam tubing.

Subject:
Physics
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Scott Liddle
Date Added:
09/18/2014
Physics of the Flying T-Shirt
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Educational Use
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Students are introduced to the physics concepts of air resistance and launch angle as they apply to catapults. This includes the basic concepts of position, velocity and acceleration and their relationships to one another. They use algebra to solve for one variable given two variables.

Subject:
Physics
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brandi Jackson
Denise W. Carlson
Jonathan MacNeil
Scott Duckworth
Stephanie Rivale
Date Added:
09/18/2014
Position, Velocity and Acceleration
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Educational Use
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Students observe four different classroom setups with objects in motion (using toy cars, a ball on an incline, and a dynamics cart). At the first observation of each scenario, students sketch predicted position vs. time and velocity vs. time graphs. Then the classroom scenarios are conducted again with a motion detector and accompanying tools to produce position vs. time and velocity vs. time graphs for each scenario. Students compare their predictions with the graphs generated by technology and discuss their findings. This lesson requires assorted classroom supplies, as well as motion detector technology.

Subject:
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Jeremy Scheffler
Date Added:
10/14/2015
Projectile Magic
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Educational Use
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0.0 stars

Students watch video clips from October Sky and Harry Potter and the Sorcerer's Stone to learn about projectile motion. They explore the relationships between displacement, velocity and acceleration and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on the theme, The Science Behind Harry Potter. Students' interest is piqued by the use of popular culture in the classroom.

Subject:
Physics
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Christine Hawthorne
Rachel Howser
Date Added:
09/18/2014