Outcome Based Math

A place to share resources for outcome based math at Sun West.
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All resources in Outcome Based Math

How to Teach Outcome Based Math at Sun West

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The following info-graphic spells out the steps required to establish a solid outcome based math program at your school! The steps are given, but the resources you use are up to what is available at your individual school, as well as what fits your teaching style and your students' needs best. Many resources can also be find in the resource bank! Join the Outcome Based Math Group for more ideas and support in your journey!

Material Type: Teaching/Learning Strategy

Authors: Kelli Boklaschuk, Melissa Lander, Nicole Francoeur

Collective Responsibility Articles from: Teachers Teaching Teachers, September 2010, Vol. 6, No. 1

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Everything is available to download and read on this site (the first two articles listed) Collective responsibility makes all teachers the best Download Now Explore how a deeper understanding and commitment to collective responsibility for student success can prepare a school to answer parents' concerns about teacher quality while enlisting parental advocates for collaborative professional learning. By Stephanie Hirsh Tools: Explore collective responsibility with others Download Now Engage a team of educators in a discussion about your school's commitment to collective responsibility and aspirations for the future.

Material Type: Activity/Lab, Primary Source, Reading

Author: Stephanie Hirsch

Continuum of Learning Video (A Clear Explanation of PeBL)

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This amazing video will clearly explain the PeBL philosophy at Sun West School Division. The who, what, when, where, why and how of PeBL are addressed. Topics include the continuum of learning, transfer of responsibility, personalized learning, the three pillars of PeBL. This resource will clearly explain everything you need to know to get started embracing PeBL at home or in the classroom today!

Material Type: Primary Source, Teaching/Learning Strategy

Authors: Kelli Boklaschuk, Melissa Lander

2D + 3D Shape Roll

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Students will roll a dice and use the legend at the top of the game-board to see which shape they roll. Students will then use a counter or marker to cover up the shape they rolled. This game is best set up as a math rotation/center. This game can be played individually or in partners.

Material Type: Activity/Lab, Game

Author: Kaitlyn Leurer

Addition Card Mat

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This addition card mat is meant to be set up as a center to use during your addition unit. Students will flip over 2 cards and place them in the card spots. They will then use a dry erase marker to write the full addition sentence. You will need to print the mat and laminate in order to use with dry erase. Alternatively, you could place sheet in a dry erase sleeve.

Material Type: Activity/Lab, Game

Author: Kaitlyn Leurer

Number Order

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Students will get a number and record it in the circle. They will then fill in the blank spaces surrounding the number with numbers that come before and after their selected number. All materials included.

Material Type: Activity/Lab, Game

Author: Kaitlyn Leurer

Now What... Students are done pkg

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Hey All, Just created this document for some of my strong grade 6 students are finished their grade outcomes already. Going to let them loose and then we will have many kinks,discussions & revamps but this has been a brain child of how to organize all the skills that I wanted them to have. Just wanted to put it out there for those to see! Will keep you updated on how it goes. Will be making a grade 4 & grade 5 version but likely not until June. Feedback welcome! Feel feel to change/add to your own room to meet your needs.

Material Type: Assessment

Author: Brenna SIroski

Computational Thinking in K-12 Education

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This is a great guide from ITSE about how to use Computational Thinking in your classroom. It includes an introduction, definition, vocab and progression chart as well as lessons on: *Sequenciong *Growing Plants *Food Chain *Persaude Me *Budget Buddy *Research Skills *Traffic Jam *Conway's Game of Life It also looks at Middle School and High School scenarios, and resources for educators,

Material Type: Lesson, Primary Source

Author: ITSE

Saskatchewan — Computer Science 20 Saskatchewan

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This open education resource has a massive collection of resources for students and teachers of Computer Science 20 in Saskatchewan. Even review is included! Topics covered include: Scratch, Reeborg, Python, Computing & Society and Career Exploration.

Material Type: Activity/Lab, Assessment, Homework/Assignment, Lesson, Module, Primary Source, Reading, Syllabus, Teaching/Learning Strategy, Textbook, Unit of Study

Author: Dan Schellenberg

Machine Learning & Artificial Intelligence: Crash Course Computer Science #34

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So we've talked a lot in this series about how computers fetch and display data, but how do they make decisions on this data? From spam filters and self-driving cars, to cutting edge medical diagnosis and real-time language translation, there has been an increasing need for our computers to learn from data and apply that knowledge to make predictions and decisions. This is the heart of machine learning which sits inside the more ambitious goal of artificial intelligence. We may be a long way from self-aware computers that think just like us, but with advancements in deep learning and artificial neural networks our computers are becoming more powerful than ever.

Material Type: Activity/Lab

Author: Crashcourse

The Critical Thinking Workbook: Games and Activities for Developing Critical Thinking Skills

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About This Workbook The activity pages in the Critical Thinking Workbook are meant to be shared and explored. Use it as an electronic document or as worksheets. You can either print off the pages and use them as activity sheets, or you can edit them directly right in the document on your computer. Enjoy these fun and challenging critical thinking activities that will get every student thinking critically!

Material Type: Teaching/Learning Strategy

PAA Computers

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Students work in pairs to create venn diagrams that will show the differences and similarities between an online and an offline community. The class brainstormed examples together, creating a large list on the board. Examples include: twitter, vine, Instagram, the school volleyball team, places people work, a youth group center. Once pairs have selected their communities, they used Creatly.com to create a venn diagram that showed their ideas about how each community is unique yet has some things in common. When students completed their venn diagram, they posted it on a Small Group in Edmodo to share it with the class. Students then individually commented on each of the other pairs diagrams, telling them one thing they liked about the diagram and one thing that they think might have been done better.

Material Type: Activity/Lab

Author: Sun West School Division

Code to Learn

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Code to Learn offers free professional learning to Canadians on coding with young people. MicroWorlds coding software is available at no cost to engage youth across Canada. We work with educators and other community members to co-design curriculum activities & Coding Challenges—including the popular micro:bits! We don't just focus on "learning to code" - we are interested in "coding to learn" by supporting activities in diverse subject areas and in leveraging coding activities to meet broad curricular goals. Access the Code to Learn Community to get started with simple activities, request free books, resources and workshops, and find self-directed learning about computational thinking, MicroWorlds EX, JR and micro:bits coding activities.

Material Type: Activity/Lab

Glitch

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Glitch is the friendly community where everyone can discover and create the best stuff on the web. From useful tools that solve problems at work, to cutting-edge VR experiences, smart bots, and apps that help advance important causes, Glitch is a unique community where people have built over a million projects for you to discover, with new ones are popping up every day. If you’re new to Glitch, just explore some of the featured projects or categories to check out fun games to play or try out handy little apps. It’s like a familiar App Store, but almost everything is free and created by regular people like you. But if you don’t find exactly what you want, that’s where the magic happens. Every app on Glitch can be remixed. With just a click, you get your own copy of the app that you can customize, personalize, extend and build on to your heart’s content. If you’re not a developer, don’t sweat it — you can make simple changes as easily as you edit a spreadsheet. Apps update live as you type. You can even share the project with a friend or colleague and they can work on the same code at the same time as you. It makes collaborating on code as easy as sharing in Google Docs. And if you get stuck, you can just raise your hand for help! From students who are just seeing their first line of code, to some of the best programmers at the biggest tech companies, everybody is on Glitch and ready to help each other out. Check back on Glitch each day, and we’ll show you cool, inspiring, useful apps and sites that you won’t see anywhere else, made by some of the most creative people on the internet.

Material Type: Activity/Lab

Author: Glitch