This example shows how Newton's laws of motion apply to aircraft carriers and introduces the lift equation: the amount of lift depends on the air density, the wind velocity, and the surface area of the wings. The problems stress the importance of units of measure. This resource is from PUMAS - Practical Uses of Math and Science - a collection of brief examples created by scientists and engineers showing how math and science topics taught in K-12 classes have real world applications.
53 Results
Students watch video clips from the October Sky and Harry Potter and the Sorcerer's Stone movies to see examples of projectile motion. Then they explore the relationships between displacement, velocity and acceleration, and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on "The Science Behind Harry Potter" theme. Students' interest is piqued by the use of popular culture in the classroom.
- Subject:
- Physics
- Science
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Christine Hawthorne
- Rachel Howser
- Date Added:
- 09/18/2014
Students learn about slope, determining slope, distance vs. time graphs through a motion-filled activity. Working in teams with calculators and CBL motion detectors, students attempt to match the provided graphs and equations with the output from the detector displayed on their calculators.
- Subject:
- Math
- Physics
- Science
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Aubrey McKelvey
- Date Added:
- 09/18/2014
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
- Subject:
- Physical Science
- Science
- Material Type:
- Simulation
- Provider:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Author:
- Michael Dubson
- Mindy Gratny
- Sam Reid
- Wendy Adams
- Date Added:
- 10/30/2006
Using the LEGO MINDSTORMS(TM) NXT kit, students construct experiments to measure the time it takes a free falling body to travel a specified distance. Students use the touch sensor, rotational sensor, and the NXT brick to measure the time of flight for the falling object at different release heights. After the object is released from its holder and travels a specified distance, a touch sensor is triggered and time of object's descent from release to impact at touch sensor is recorded and displayed on the screen of the NXT. Students calculate the average velocity of the falling object from each point of release, and construct a graph of average velocity versus time. They also create a best fit line for the graph using spreadsheet software. Students use the slope of the best fit line to determine their experimental g value and compare this to the standard value of g.
- Subject:
- Physics
- Science
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Jennifer Haghpanah
- Keeshan Williams
- Nicole Abaid
- Date Added:
- 09/18/2014
Students obtain a basic understanding of microfluidic devices, how they are developed and their uses in the medical field. After conducting the associated activity, they watch a video clip and learn about flow rate and how this relates to the speed at which medicine takes effect in the body. What they learn contributes to their ongoing objective to answer the challenge question presented in lesson 1 of this unit. They conclude by solving flow rate problems provided on a worksheet.
- Subject:
- Physics
- Science
- Material Type:
- Lesson
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Michelle Woods
- Date Added:
- 09/18/2014
Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© NXT Education Base Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.
- Subject:
- Design Studies
- Practical & Applied Arts
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Pavel Khazron
- Date Added:
- 09/18/2014
Mechanical energy is the most easily understood form of energy for students. When there is mechanical energy involved, something moves. Mechanical energy is a very important concept to understand. Engineers need to know what happens when something heavy falls from a long distance changing its potential energy into kinetic energy. Automotive engineers need to know what happens when cars crash into each other, and why they can do so much damage, even at low speeds! Our knowledge of mechanical energy is used to help design things like bridges, engines, cars, tools, parachutes, and even buildings! In this lesson, students will learn how the conservation of energy applies to impact situations such as a car crash or a falling object.
- Subject:
- Physics
- Science
- Material Type:
- Activity/Lab
- Lesson
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Dan Choi
- Randall Evans
- Date Added:
- 09/18/2014
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.
- Subject:
- Physical Science
- Science
- Material Type:
- Simulation
- Provider:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Author:
- Carl Wieman
- Danielle Harlow
- Kathy Perkins
- Sam Reid
- Wendy Adams
- Date Added:
- 10/04/2005
Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.
- Subject:
- Physical Science
- Science
- Material Type:
- Simulation
- Provider:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Author:
- Danielle Harlow
- Michael Dubson
- Mindy Gratny
- Date Added:
- 11/15/2007
- Introduction to Circular Motion- Examples
- Subject:
- Physics
- Author:
- Distance Learning Centre
- Date Added:
- 04/11/2018
- d-t Graphs- V-T graphs- Examples
- Subject:
- Physics
- Author:
- Distance Learning Centre
- Date Added:
- 04/09/2018
- Introduction to Kinematics- Examples
- Subject:
- Physics
- Author:
- Distance Learning Centre
- Date Added:
- 04/09/2018
Students explore the physics utilized by engineers in designing today's roller coasters, including potential and kinetic energy, friction, and gravity. First, students learn that all true roller coasters are completely driven by the force of gravity and that the conversion between potential and kinetic energy is essential to all roller coasters. Second, they also consider the role of friction in slowing down cars in roller coasters. Finally, they examine the acceleration of roller coaster cars as they travel around the track. During the associated activity, the students design, build, and analyze a roller coaster for marbles out of foam tubing.
- Subject:
- Physics
- Science
- Material Type:
- Activity/Lab
- Lesson
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Scott Liddle
- Date Added:
- 09/18/2014
Students are introduced to the physics concepts of air resistance and launch angle as they apply to catapults. This includes the basic concepts of position, velocity and acceleration and their relationships to one another. They use algebra to solve for one variable given two variables.
- Subject:
- Physics
- Science
- Material Type:
- Lesson
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Brandi Jackson
- Denise W. Carlson
- Jonathan MacNeil
- Scott Duckworth
- Stephanie Rivale
- Date Added:
- 09/18/2014
Students observe four different classroom setups with objects in motion (using toy cars, a ball on an incline, and a dynamics cart). At the first observation of each scenario, students sketch predicted position vs. time and velocity vs. time graphs. Then the classroom scenarios are conducted again with a motion detector and accompanying tools to produce position vs. time and velocity vs. time graphs for each scenario. Students compare their predictions with the graphs generated by technology and discuss their findings. This lesson requires assorted classroom supplies, as well as motion detector technology.
- Subject:
- Science
- Material Type:
- Lesson
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Brian Sandall
- Jeremy Scheffler
- Date Added:
- 10/14/2015
Students watch video clips from October Sky and Harry Potter and the Sorcerer's Stone to learn about projectile motion. They explore the relationships between displacement, velocity and acceleration and calculate simple projectile motion. The objective of this activity is to articulate concepts related to force and motion through direct immersive interaction based on the theme, The Science Behind Harry Potter. Students' interest is piqued by the use of popular culture in the classroom.
- Subject:
- Physics
- Science
- Material Type:
- Lesson
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Christine Hawthorne
- Rachel Howser
- Date Added:
- 09/18/2014
Students are introduced to the concept of projectile motion, of which they are often familiar from life experiences,such as playing sports such as basketball or baseball, even though they may not understand the physics involved. Students use tabletop-sized robots to build projectile throwers and measure motion using sensors. They compute distances and velocities using simple kinematic equations and confirm their results through measurements by hand. To apply the concept, students calculate the necessary speed of an object to reach a certain distance in a hypothetical scenaro: A group of hikers stranded at the bottom of a cliff need food, but rescuers cannot deliver it themselves, so they must devise a way to get the food to the hikers.
- Subject:
- Physics
- Science
- Material Type:
- Activity/Lab
- Provider:
- TeachEngineering
- Provider Set:
- TeachEngineering
- Author:
- Ronald Poveda
- Zachary Nishino
- Date Added:
- 09/18/2014
Blast a Buick out of a cannon! Learn about projectile motion by firing various objects. Set the angle, initial speed, and mass. Add air resistance. Make a game out of this simulation by trying to hit a target.
- Subject:
- Physical Science
- Science
- Material Type:
- Simulation
- Provider:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Author:
- Michael Dubson
- Wendy Adams
- Date Added:
- 04/07/2006
Explore forces and motion as you push household objects up and down a ramp. Lower and raise the ramp to see how the angle of inclination affects the parallel forces. Graphs show forces, energy and work.
- Subject:
- Physical Science
- Science
- Material Type:
- Simulation
- Provider:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Author:
- Kathy Perkins
- Noah Podolefsky
- Sam Reid
- Trish Loeblein
- Date Added:
- 10/01/2010