Can you avoid the boulder field and land safely, just before your …
Can you avoid the boulder field and land safely, just before your fuel runs out, as Neil Armstrong did in 1969? Our version of this classic video game accurately simulates the real motion of the lunar lander with the correct mass, thrust, fuel consumption rate, and lunar gravity. The real lunar lander is very hard to control.
This is a booklet containing 37 space science mathematical problems, several of …
This is a booklet containing 37 space science mathematical problems, several of which use authentic science data. The problems involve math skills such as unit conversions, geometry, trigonometry, algebra, graph analysis, vectors, scientific notation, and many others. Learners will use mathematics to explore science topics related to Earth's magnetic field, space weather, the Sun, and other related concepts. This booklet can be found on the Space Math@NASA website.
This award winning math site is searchable by grade level (6-8, 9-10, …
This award winning math site is searchable by grade level (6-8, 9-10, 11-12), course content and activities. It encourages: Active Learning - The unique content format makes learning more interactive than ever before. Students can explore, discover and actively engage in problem solving and creativity. Personalization - The content can seamlessly adapt to different students, allowing everyone to achieve mastery. A virtual personal tutor gives real-time hints and encouragement. Storytelling - Every course has a captivating narrative and is full of colourful illustrations. Discover all the real-life applications of mathematics, and why it is incredibly beautiful.
Just a few topics include: - Virtual manipulatives (including Canadian money) - multiplication flash cards - Fractals - timeline of mathematics - graph theory - Pascal's triangle - Factris - Fibonacci - circles and pi - origami - Platonic Solids - Symmetry - Probability - Cylinders
Learn about position, velocity, and acceleration in the "Arena of Pain". Use …
Learn about position, velocity, and acceleration in the "Arena of Pain". Use the green arrow to move the ball. Add more walls to the arena to make the game more difficult. Try to make a goal as fast as you can.
Learn about position, velocity, and acceleration graphs. Move the little man back …
Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you.
Build your own system of heavenly bodies and watch the gravitational ballet. …
Build your own system of heavenly bodies and watch the gravitational ballet. With this orbit simulator, you can set initial positions, velocities, and masses of 2, 3, or 4 bodies, and then see them orbit each other.
Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have …
Broadcast radio waves from KPhET. Wiggle the transmitter electron manually or have it oscillate automatically. Display the field as a curve or vectors. The strip chart shows the electron positions at the transmitter and at the receiver.
Explore forces and motion as you push household objects up and down …
Explore forces and motion as you push household objects up and down a ramp. Lower and raise the ramp to see how the angle of inclination affects the parallel forces. Graphs show forces, energy and work.
In this activity, students will use vector analysis to understand the concept …
In this activity, students will use vector analysis to understand the concept of dead reckoning. Students will use vectors to plot their course based on a time and speed. They will then correct the positions with vectors representing winds and currents.
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