Students learn about the role engineers and mathematicians play in developing the …
Students learn about the role engineers and mathematicians play in developing the perfect bungee cord length by simulating and experimenting with bungee jumping using washers and rubber bands. Working as if they are engineers for a (hypothetical) amusement park, students are challenged to develop a show-stopping bungee jumping ride that is safe. To do this, they must find the maximum length of the bungee cord that permits jumpers (such as brave Washy!) to get as close to the ground as possible without going "splat"! This requires them to learn about force and displacement and run an experiment. Student teams collect and plot displacement data and calculate the slope, linear equation of the line of best fit and spring constant using Hooke's law. Students make hypotheses, interpret scatter plots looking for correlations, and consider possible sources of error. An activity worksheet, pre/post quizzes and a PowerPoint® presentation are included.
Students create a theme park for the novel “Where the Red Fern …
Students create a theme park for the novel “Where the Red Fern Grows" using Makerspace. OR Students create a comic book that describes all of the sequential plot elements of the story. OR Students create a test using Quizlet or Kahoot that explores all the story elements.
Students learn what a pendulum is and how it works in the …
Students learn what a pendulum is and how it works in the context of amusement park rides. While exploring the physics of pendulums, they are also introduced to Newton's first law of motion about continuous motion and inertia.
Students experientially learn about the characteristics of a simple physics phenomenon the …
Students experientially learn about the characteristics of a simple physics phenomenon the pendulum by riding on playground swings. They use pendulum terms and a timer to experiment with swing variables. They extend their knowledge by following the steps of the engineering design process to design timekeeping devices powered by human swinging.
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