This task asks students to use similarity to solve a problem in …
This task asks students to use similarity to solve a problem in a context that will be familiar to many, though most students are accustomed to using intuition rather than geometric reasoning to set up the shot.
In this activity, students construct base-two slide rules that add and subtract …
In this activity, students construct base-two slide rules that add and subtract base-2 exponents (log distances), in order to multiply and divide corresponding powers of two. Students use these slide rules to generate both log and antilog equations, learning to translate one in terms of the other. This is activity C1 in the "Far Out Math" educator's guide. Lessons in the guide include activities in which students measure,compare quantities as orders of magnitude, become familiar with scientific notation, and develop an understanding of exponents and logarithms using examples from NASA's GLAST mission. These are skills needed to understand the very large and very small quantities characteristic of astronomical observations. Note: In 2008, GLAST was renamed Fermi, for the physicist Enrico Fermi.
The purpose of this task is to help students understand what is …
The purpose of this task is to help students understand what is meant by a base and its corresponding height in a triangle and to be able to correctly identify all three base-height pairs.
This task could be put to good use in an instructional sequence …
This task could be put to good use in an instructional sequence designed to develop knowledge related to students' understanding of linear functions in contexts. Though students could work independently on the task, collaboration with peers is more likely to result in the exploration of a range of interpretations.
Every math teacher struggles to find ways to encourage students to master …
Every math teacher struggles to find ways to encourage students to master their basic facts. Whether for addition and subtraction facts or for multiplication and division facts, teachers collect many ideas from which they can draw activities to meet the varied needs of learners in their classes. Games and Who Has? activities are especially motivational and continual play can help students develop fact fluency in an effort to master the games and capture the most points.
This short video and interactive assessment activity is designed to teach second …
This short video and interactive assessment activity is designed to teach second graders an overview of lines, curves, vertices, and sides of 2d shapes.
This short video and interactive assessment activity is designed to teach third …
This short video and interactive assessment activity is designed to teach third graders an overview of lines, curves, vertices, and sides of 2d shapes.
In the master-equation formalism, a set of differential equations describe the time-evolution …
In the master-equation formalism, a set of differential equations describe the time-evolution of the probability distribution of an ensemble of systems. This can be used, for example, to describe the varied mRNA copy numbers found in individual cells in a population.
The stochastic simulation algorithm (SSA, Kinetic Monte Carlo, Gillespie algorithm) produces an …
The stochastic simulation algorithm (SSA, Kinetic Monte Carlo, Gillespie algorithm) produces an example trajectory for a particular member of a probabilistic ensemble by looping over the following steps. The current state of the system is used to determine the likelihood of each possible chemical reaction in relative comparison to the likelihoods for the other possible reactions, as well as to determine when the next reaction is expected. Pseudo-random numbers are drawn to "roll the dice" to determine exactly when the next reaction will proceed, and which kind of reaction it will happen to be.
This task involves a fairly straightforward decaying exponential. Filling out the table …
This task involves a fairly straightforward decaying exponential. Filling out the table and developing the general formula is complicated only by the need to work with a fraction that requires decisions about rounding and precision.
This task describes two linear functions using two different representations. To draw …
This task describes two linear functions using two different representations. To draw conclusions about the quantities, students have to find a common way of describing them. We have presented three solutions (1) Finding equations for both functions. (2) Using tables of values. (3) Using graphs.
The PhET project at the University of Colorado creates "fun, interactive, research-based …
The PhET project at the University of Colorado creates "fun, interactive, research-based simulations of physical phenomena." This particular one deals with Beer's Law. "The thicker the glass, the darker the brew, the less the light that passes through." Make colorful concentrated and dilute solutions and explore how much light they absorb and transmit using a virtual spectrophotometer! The simulation is also paired with a teachers' guide and related resources from PhET. The simulation is also available in multiple languages.
The PhET project at the University of Colorado creates "fun, interactive, research-based …
The PhET project at the University of Colorado creates "fun, interactive, research-based simulations of physical phenomena." This particular one deals with Beer's Law. "The thicker the glass, the darker the brew, the less the light that passes through." Make colorful concentrated and dilute solutions and explore how much light they absorb and transmit using a virtual spectrophotometer! The simulation is also paired with a teachers' guide and related resources from PhET. The simulation is also available in multiple languages.
This task presents a simple but mathematically interesting game whose solution is …
This task presents a simple but mathematically interesting game whose solution is a challenging exercise in creating and reasoning with algebraic inequalities. The core of the task involves converting a verbal statement into a mathematical inequality in a context in which the inequality is not obviously presented, and then repeatedly using the inequality to deduce information about the structure of the game.
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