Everything you need to play 21st century skills bingo is in this zipped folder!
Items include the game description, 24 different versions of the cards, as well as blank card you can use as a template to make new ones.
Read the file entitled "Secret BINGO Directions" first, and then "SECRET bingo descriptions"
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Everything you need to play 21st century skills bingo is in this zipped folder!
Students will roll a dice and use the legend at the top of the game-board to see which shape they roll. Students will then use a counter or marker to cover up the shape they rolled. This game is best set up as a math rotation/center. This game can be played individually or in partners.
This addition card mat is meant to be set up as a center to use during your addition unit.
Students will flip over 2 cards and place them in the card spots. They will then use a dry erase marker to write the full addition sentence.
You will need to print the mat and laminate in order to use with dry erase. Alternatively, you could place sheet in a dry erase sleeve.
Students place markers on the numbers 2-12. Students toss two 6-sided dice, find the sum and remove a marker from that number, if there is still one. The first player to remove all markers wins the game. This game can be used as addition practice or as an introduction to the probability of the different outcomes of rolling two dice. This game was developed by a Monmouth University student for the Probability Fair. These games help students acquire proficiency in addition and subtraction facts.
Welcome to the Nanisiniq Inuit Qaujimajatuqangit, or The IQ Adventure! Explore the site to learn from Inuit of Nunavut who have lived on and cared for our land for 1000s of years.
Travel by ship via the interactive movie, with scenarios in which you will discover some of the beauty of the vast Territory of Nunavut, in the Eastern Arctic of Canada.
In the interactive movie, you will have roles and responsibilities to fulfill. When you successfully complete the challenges, including the computer games embedded in the video, you will have constructed your own virtual Inuksuk, a stone marker that shows how you have demonstrated your ability to see Inuit Qaujimajatuqangit (IQ) can navigate your way forward in life.
Test your Skills as a Bloodstain Pattern Analyst!
Copy the photos to your desktop and enlarge and adjust the contrast and brightness if required.
As a bloodstain pattern analyst you have been called to the following scene by the police investigator.
The police were called to the following scene when the apartment caretaker found the the following blood patterns in the building and within suite 203. The resident in suite 203 cannot be located and it is not known who the victim is or what the person's injuries might be.
You are asked by the investigating officer:
Can you tell me what happened?
Where was the victim initially attacked?
What was the victim's position during the attack?
What type of force created the bloodstains?
Where/what do you think his injuries might be?
This is an actual case and circumstances!
See website for photos and more.
A smartphone App designed to help teens and youth to cope with anxiety - promoting a shift in thinking about anxiety.
Available for iPhone/iPad in the apple store:
Available for android in google play store:
Askî’s Pond is an iPad math game for Grade 1 students, featuring the characters from Askî’s world. The game reinforces Saskatchewan curriculum math outcomes and processes and is available in the iTunes app store (free of charge) for all school divisions and First Nations Education Organizations. Search for “Aski’s Pond” or “Aski.”
Askî’s Pond supports math improvement and connects directly to the reading, writing and math and the First Nations, Métis and Inuit engagement outcomes. The game integrates mathematics and First Nations and Métis content, supports math instruction in the classroom and, like Help Me Tell My Story, is a wonderful family engagement tool.
The game can be played in either English or French.
The classic snakes and ladders game is replaced by rockets and comets in this astronomy themed version. The game is challenging and interactive way to learn various astronomical topics while moving your way to the winning square as space travellers.
Every math teacher struggles to find ways to encourage students to master their basic facts. Whether for addition and subtraction facts or for multiplication and division facts, teachers collect many ideas from which they can draw activities to meet the varied needs of learners in their classes. Games and Who Has? activities are especially motivational and continual play can help students develop fact fluency in an effort to master the games and capture the most points.
Find the right vehicles for a new movie from the America on the Move collection, then watch the movie that you’ve created on the big screen. See how much you know about the history of transportation with the interactive games in this online collection. You can find information, artifacts and photographs in the collection as well.
Biomimicry in Youth Education: A Resource Toolkit for K-12 Educators is a digital flipbook indexing over 80 biomimicry education resources, selected to assist teachers working with students from kindergarten through high school.
The collection includes quality lesson plans, curricular units, digital media, and more, gleaned from a broad survey of available materials. For educators new to the subject of biomimicry, the toolkit also offers a thorough introductory section containing an orientation to biomimicry’s core concepts and suggested strategies for communicating those ideas to students.
Biomimicry is an approach to sustainable innovation that looks to living things for inspiration. In the classroom, biomimicry has helped improve student performance in STEM subjects, encourages appreciation for biodiversity, and cultivates a willingness to sustain the environment.
This board game challenges players (ages 10+) to build a spaceship and fly to a black hole. The game provides opportunities for understanding phenomena based on current black hole research. During the game, players will experience the dangers and excitement of a real space mission, and learn about the nature of black holes by launching scientific probes. The game can be played competitively or as a team (instructions are also provided for playing in large groups. Black Hole Explorer consists of: Game Board, Game Rules, Spacecraft Data sheets, Science Briefing Room document, Event cards (28), Probe result cards (12), Energy tokens (140). Game components are available as PDF downloads; dice and game pieces must be provided by the user. NOTE: tokens and cards need to be cut to size from letter-size cardstock.
"Build It Yourself: Satellite!" is an online Flash game hosted on the James Webb Space Telescope website. The goal of the game is to explain the decision-making process of satellite design. The user can choose to build a "small," "medium," or "large" astronomy satellite. The user then selects science goals, wavelength, instruments, and optics. The satellite is then launched on the appropriate rocket (shown via an animation). Finally, the user is shown what their satellite might look like, as well as what kind of data it might collect, via examples from similar real-life satellites. Satellites range from small X-ray missions without optics (like the Rossi X-ray Timing Explorer) to large missions with segmented mirrors (like the James Webb Space Telescope).
In this case study, students will learn how to interpret MRI brain scans and to identify the functional regions (i.e., lobes) of the brain most likely impacted by bullying behaviour.
Every day, teens struggle with bullying – at home, school and online. The social and biological impact of bullying behaviour will be explored through the interactive activities included in this case study. Students will learn how individuals that bully are often surrounded by negative pressures, and how being bullied may lead to mental illness later in life.
Subject Focus: Science, Biology
21st Century Skills Focus: Critical Thinking, Communication, Collaboration
- Games on CSI
- Bloodstain Analysis
- Careers in Forensics
- Digital Forensics
- Forensic Biology
- Drugs and Crime
- Fire Investigation
- Firearms and Tool Mark Examinations
- Forensic Anthropology
- Forensic Art
- Forensic Pathology
- General Forensics
- Prescription Drug Abuse