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Fun with Nanotechnology
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Through three teacher-led demonstrations, students are shown samplers of real-world nanotechnology applications involving ferrofluids, quantum dots and gold nanoparticles. This nanomaterials engineering lesson introduces practical applications for nanotechnology and some scientific principles related to such applications. It provides students with a first-hand understanding of how nanotechnology and nanomaterials really work. Through the interactive demos, their interest is piqued about the odd and intriguing nano-materials behaviors they witness, which engages them to next conduct the three fun associated nanoscale technologies activities. The demos use materials readily available if supplies are handy for the three associated activities.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Marc Bird
Sarah Castillo
Date Added:
09/18/2014
Future Flights!
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This lesson is an exciting conclusion to the airplanes unit that encourages students to think creatively. After a review of the concepts learned, students will design their own flying machine based on their knowledge of the forces involved in flight, the properties of available materials, and the ways in which their flying machine could benefit society. Students will also learn how the brainstorming process helps in creative thinking and inventing and that scientists and engineers use this technique to come up with new products or modify and improve exiting products.

Subject:
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alex Conner
Geoffrey Hill
Janet Yowell
Malinda Schaefer Zarske
Tom Rutkowski
Date Added:
09/18/2014
GPS Art
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Educational Use
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Students design their own logo or picture and use a handheld GPS receiver to map it out. They write out a word or graphic on a field or playground, walk the path, and log GPS data. The results display their "art" on their GPS receiver screen.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Malinda Schaefer Zarske
Matt Lundberg
Penny Axelrad
Date Added:
10/14/2015
GPS Receiver Basics
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Educational Use
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Students familiarize themselves — through trial and error — with the basics of GPS receiver operation. They view a receiver's satellite visibility screen as they walk in various directions and monitor their progress on the receiver's map. Students may enter waypoints and use the GPS information to guide them back to specific locations.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Malinda Schaefer Zarske
Matt Lundberg
Penny Axelrad
Date Added:
10/14/2015
GPS Scavenger Hunt
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Educational Use
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Students go on a GPS scavenger hunt. They use GPS receivers to find designated waypoints and report back on what they found. They compute distances between waypoints based on the latitude and longitude, and compare with the distance the receiver finds.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Malinda Schaefer Zarske
Matt Lundberg
Penny Axelrad
Date Added:
10/14/2015
GPS on the Move
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Educational Use
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During a scavenger hunt and an art project, students learn how to use a handheld GPS receiver for personal navigation. Teachers can request assistance from the Institute of Navigation to find nearby members with experience in using GPS and in locating receivers to use.

Subject:
Environmental Science
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Malinda Schaefer Zarske
Matt Lundberg
Penny Axelrad
Date Added:
09/18/2014
Gait Analysis
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Educational Use
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In this open-ended, hands-on activity that provides practice in engineering data analysis, students are given gait signature metric (GSM) data for known people types (adults and children). Working in teams, they analyze the data and develop models that they believe represent the data. They test their models against similar, but unknown (to the students) data to see how accurate their models are in predicting adult vs. child human subjects given known GSM data. They manipulate and graph data in Excel® to conduct their analyses.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Jeremy Scheffler
Date Added:
10/14/2015
"Gaitway" to Acceleration: Walking Your Way to Acceleration
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Educational Use
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Student teams use sensors—motion detectors and accelerometers—to collect walking gait data from group members. They import their collected position and acceleration data into Excel® for graphing and analysis to discover the relationships between position, velocity and acceleration in the walking gaits. Then they apply their understanding of slopes of secant lines and Riemann sums to generate and graph additional data. These activities provide practice in the data collection and analysis of systems, similar to the work of real-world engineers.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Jeremy Scheffler
Date Added:
10/14/2015
Gears: Determining Angular Velocity
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Educational Use
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Students work as engineers and learn to conduct controlled experiments by changing one experimental variable at a time to study its effect on the experiment outcome. Specifically, they conduct experiments to determine the angular velocity for a gear train with varying gear ratios and lengths. Student groups assemble LEGO MINDSTORMS(TM) NXT robots with variously sized gears in a gear train and then design programs using the NXT software to cause the motor to rotate all the gears in the gear train. They use the LEGO data logging program and light sensors to set up experiments. They run the program with the motor and the light sensor at the same time and analyze the resulting plot in order to determine the angular velocity using the provided physics-based equations. Finally, students manipulate the gear train with different gears and different lengths in order to analyze all these factors and figure out which manipulation has a higher angular velocity. They use the equations for circumference of a circle and angular velocity; and convert units between radians and degrees.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
James Cox
Jasmin Mejias
Jennifer S. Haghpanah
Leonarda Huertas
Mihai Pruna
Date Added:
09/18/2014
Gears: Lift It Up!
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Educational Use
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A gear is a simple machine that is very useful to increase the speed or torque of a wheel. In this activity, students learn about the trade-off between speed and torque when designing gear ratios. The activity setup includes a LEGO(TM) MINDSTORMS(TM) NXT pulley system with two independent gear sets and motors that spin two pulleys. Each pulley has weights attached by string. In a teacher demonstration, the effect of adding increasing amounts of weight to the pulley systems with different gear ratios is observed as the system's ability to lift the weights is tested. Then student teams are challenged to design a gear set that will lift a given load as quickly as possible. They test and refine their designs to find the ideal gear ratio, one that provides enough torque to lift the weight while still achieving the fastest speed possible.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jeffrey Laut
Paul Phamduy
Date Added:
10/14/2015
Generators: Three Mile Island vs. Hoover Dam
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Educational Use
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Students are given a history of electricity and its development into the modern age lifeline upon which we so depend. The methods of power generation are introduced, and further discussion of each technology's pros and cons follows.

Subject:
Electrical & Electronics
Practical & Applied Arts
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brandon Jones
Date Added:
09/18/2014
Get Charged!
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Educational Use
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Students are introduced to the idea of electrical energy. They learn about the relationships between charge, voltage, current and resistance. They discover that electrical energy is the form of energy that powers most of their household appliances and toys. In the associated activities, students learn how a circuit works and test materials to see if they conduct electricity. Building upon a general understanding of electrical energy, they design their own potato power experiment. In two literacy activities, students learn about the electrical power grid and blackouts.

Subject:
Electrical & Electronics
Practical & Applied Arts
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jeff Lyng
Malinda Schaefer Zarske
Sharon D. Perez-Suarez
Date Added:
09/18/2014
Get Me Off This Planet
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The purpose of this lesson is to teach the students about how a spacecraft gets from the surface of the Earth to Mars. The lesson first investigates rockets and how they are able to get us into space. Finally, the nature of an orbit is discussed as well as how orbits enable us to get from planet to planet specifically from Earth to Mars.

Subject:
Physical Science
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Chris Yakacki
Daria Kotys-Schwartz
Geoffrey Hill
Janet Yowell
Malinda Schaefer Zarske
Date Added:
09/18/2014
Get Your Charge Away from Me!
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Educational Use
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This activity is an easy way to demonstrate the fundamental properties of polar and non-polar molecules (such as water and oil), how they interact, and the affect surfactants (such as soap) have on their interactions. Students see the behavior of oil and water when placed together, and the importance soap (a surfactant) plays in the mixing of oil and water which is why soap is used every day to clean greasy objects, such as hands and dishes. This activity is recommended for all levels of student, grades 3-12, as it can easily be scaled to meet any desired level of difficulty.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ryan Cates
Date Added:
09/18/2014
Get Your Motor Running
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Educational Use
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Students investigate motors and electromagnets as they construct their own simple electric motors using batteries, magnets, paper clips and wire.

Subject:
Electrical & Electronics
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Ashleigh Bailey
Denise Carlson
Janet Yowell
Joe Friedrichsen
Malinda Schaefer Zarske
Date Added:
10/14/2015
Get in Gear
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Educational Use
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Students are introduced to gear transmissions and gear ratios using LEGO MINDSTORMS(TM) NXT robots, gears and software. They discover how gears work and how they can be used to adjust a vehicle's power. Specifically, they learn how to build the transmission part of a vehicle by designing gear trains with different gear ratios. Students quickly recognize that some tasks require vehicle speed while others are more suited for vehicle power. They are introduced to torque, which is a twisting force, and to speed the two traits of all rotating engines, including mobile robots using gears, bicycles and automobiles. Once students learn the principles behind gear ratios, they are put to the test in two simple design activities that illustrate the mechanical advantages of gear ratios. The "robot race" is better suited for a quicker robot while the "robot push" calls for a more powerful robot. A worksheet and post-activity quiz verify that students understand the concepts, including the tradeoff between torque and speed.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Michael Hernandez
Violet Mwaffo
Date Added:
09/18/2014
Get in My Body: Drug Delivery
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Educational Use
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Students are challenged to think as biomedical engineers and brainstorm ways to administer medication to a patient who is unable to swallow. They learn about the advantages and disadvantages of current drug delivery methods—oral, injection, topical, inhalation and suppository—and pharmaceutical design considerations, including toxicity, efficacy, size, solubility/bioavailability and drug release duration. They apply their prior knowledge about human anatomy, the circulatory system, polymers, crystals and stoichiometry to real-world biomedical applications. A Microsoft® PowerPoint® presentation and worksheets are provided. This lesson prepares students for the associated activity in which they create and test large-size drug encapsulation prototypes to provide the desired delayed release and duration timing.

Subject:
Biology
Chemistry
Physical Science
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Andrea Lee
Megan Ketchum
Date Added:
05/07/2018
Get the Word Out at McDonalds!
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Educational Use
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Students take part in a hypothetical scenario that challenges them to inform customers at a local restaurant of how their use and disposal of plastics relates/contributes to the Great Pacific garbage patch (GPGP). What students ultimately do is research information on the plastics pollution in the oceans and present that information as a short, eye-catching newsletter suitable to hand out to restaurant customers. This activity focuses on teaching students to conduct their own research on a science-technology related topic and present it in a compelling manner that includes citing source information without plagiarism. By doing this, students gain experience and skills with general online searching as well as word processing and written and visual communication.

Subject:
Environmental Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Andrey Koptelov
Nathan Howell
Date Added:
10/14/2015
Getting it Right!
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Educational Use
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In this lesson, students will investigate error. As shown in earlier activities from navigation lessons 1 through 3, without an understanding of how errors can affect your position, you cannot navigate well. Introducing accuracy and precision will develop these concepts further. Also, students will learn how computers can help in navigation. Often, the calculations needed to navigate accurately are time consuming and complex. By using the power of computers to do calculations and repetitive tasks, one can quickly see how changing parameters likes angles and distances and introducing errors will affect their overall result.

Subject:
Math
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Jeff White
Malinda Schaefer Zarske
Matt Lippis
Penny Axelrad
Date Added:
09/18/2014