Sphero Intro
(View Complete Item Description)A mini lesson plan for introducing the Sphero to students.
A mini lesson plan for introducing the Sphero to students.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade. Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week. There are three levels available and a flow chart to help you decide where your students should start! Just because students are young doesn't mean they can't code! Get them started today.
Material Type: Activity/Lab, Lesson, Unit of Study
Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.
Material Type: Lesson
Students will develop basic skills in programming by using loops, control structures, and variables. Students will use the Tynker platform.
Material Type: Activity/Lab, Lesson
BBC lesson series on Computational Thinking. This series would be a good resource for teachers, and older students. The lesson provide some information, a video clip, and each section in the series has a quiz at the end to check understanding. The start of the topic is broken down into the sections of computational thinking: Decomposition, Pattern Recognition, Abstraction and Algorithms.
Material Type: Lesson, Assessment
This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities! Introduction Recording: Pre-Broadcast Webinar for Teachers Broadcast Activity and Materials How to Watch the Live Broadcast How to Watch the Post-Broadcast Recording Future Broadcasts EXTENSION ACTIVITY Binary Extension Activity Rosie's Walk RELATED RESOURCES Other Resources
Material Type: Activity/Lab, Lesson, Unit of Study
This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities! Introduction Recording: Pre-Broadcast Webinar for Teachers Broadcast Activity and Materials How to Watch the Live Broadcast How to Watch the Post-Broadcast Recording Future Broadcasts EXTENSION ACTIVITIES Binary Extension Activity Graph Paper Programming Rosie's Walk LINKS Other Resources
Material Type: Activity/Lab, Teaching/Learning Strategy, Unit of Study
Discover how to use the micro:bit in 5 easy steps! You can program the micro:bit on both desktop (Macs, PCs, Chromebooks, Linux, including Raspberry Pi) and mobile.
Material Type: Activity/Lab
You have a BBC micro:bit! Now you want some ideas on what to code? You are on the right page. Here you can find all our resources, guides and advice on using micro:bit.
Material Type: Activity/Lab, Lesson
This is an introductory course to computer science using micro:bits as the physical tool, and MakeCode as the language. The course covers basic computer programming commands like variables and loops. It also incorporates elements of design thinking, making and problem solving to work towards the completion of tasks and activities. The course takes about 4 weeks to complete with regular work, (1 week on lessons and 3 weeks on the final project). It is recommended for grades 6-8.
Material Type: Activity/Lab, Lesson, Teaching/Learning Strategy, Homework/Assignment, Assessment, Module
CodeHS is a comprehensive teaching platform for helping schools teach computer science. We provide web-based curriculum, teacher tools and resources, and professional development.
Material Type: Activity/Lab
This site offers games, activities and resources in the following categories: GAMES MATH LANG. ARTS HISTORY USA GEOGRAPHY SCIENCE PEOPLE HOLIDAYS
Material Type: Activity/Lab, Homework/Assignment, Game
Create stories, games, and animations & share with others around the world! Learn the basics of coding. Be sure to visit the "Tips" section to learn how to get started learning to code. There is a free online tutorial and a downloadable .pdf.
Material Type: Activity/Lab, Teaching/Learning Strategy, Game
This is not just for summer! If students are finding Everfi's Hockey Scholar too difficult - this is a great alternative option. Each summer, students lose critical math and literacy skills, which can widen the achievement gap among students. To prevent this “summer slide,” EVERFI has partnered with Major League Baseball to develop a continuous and engaging learning experience that prepares students of all backgrounds to enter the next school year on track. The 18-week program, targeted to 4th and 5th graders, unlocks activities at regular intervals and offers rewards for progress and consistency along the way. Students engage with content that reinforces critical math and language skills while enjoying the freedom and motivation of a baseball-themed, game-based learning experience. This Course Covers Units of Measure Place Value Arithmetic Geometry Spelling Phonemic Awareness Vocabulary Comprehension
Material Type: Activity/Lab, Assessment, GAP 4, GAP 5
The National Hockey League (NHL) and the National Hockey League Players’ Association (NHLPA) have partnered to launch the Future Goals program, a North-American initiative that provides K-12 students with STEM education. EVERFI’s Hockey Scholar course, with both a math and science edition, leverages highly interactive gameplay and the sport of hockey to reinforce key concepts like scientific thinking and data analysis, exposing students to foundational STEM concepts through real-life applications. This Course Covers Foundational STEM Concepts Scientific Thinking,Data/Graphical Analysis Uncover The Ice - Students derive area formula and proper units of measurement to calculate the area of each section of ice as they remove covering. Area, units, unit square, square meters, formula 4 SS4.2 5 SS5.1-4 6 SS6.2 7 SS7.2 8 SS8.2-3 Paint The Ice - Students apply knowledge of geometric figures and coordinate planes to paint the ice rink. Point, coordinate, x/y-axis, line, chord, segment, parallel, right angle, congruent perpendicular, diameter, radius5 SS5.5 6 SS6.3-47 SS7.1-5 The Pass - Students measure and find patterns between angles lying on a straight line, by setting up a pass that bounces off the boards and discover the Law of Reflection based on their data. Protractor, degrees, right angle, straight angles, Law of Reflection, adjacent angles 6 SS6.1, SS6.3 7 SS7.1, SS7.3 8 OP8.1 The Shot - Students explore the interaction between applied force and frictional force and use this knowledge to hit specific targets on the ice. Force, magnitude, direction, friction, Newton’s 1st Law 5 FM5.1-3 6 FL6.2 Speed - Students record and calculate a player’s average speed (using d = v/t formula) over short and long sprint distances Rate, units of distance (m, km, mi), trials, average, rounding, formula 5 SP5.3 6 SP6.1, N6.8 7 SP7.1-2 8 P8.1, N8.3 The Skate Blades - Students help players stop on a certain target based on the radius of hollow of their skate blades, and use this data to figure out the correlation between radius of hollow and stopping distance. Variables, radius, correlation 5 P5.1, FM5.1 6 P6.1, P6.3, FL6.3 7 P7.1, SS7.2, SP7.2 8 P8.1
Material Type: Unit of Study
Financial literacy is an important aspect of everyday life. EVERFI’s Financial Literacy online resource engages users through video, animations and interactive activities to bring complex financial concepts to life, empowering students to better manage their personal finances. The program includes 9 modules on a variety of topics, including Savings, Banking, Credit Cards & Interest Rates, Credit Scores, Financing Higher Education, Renting vs. Owning, Taxes & Insurance, Consumer Protection, and Investing, giving students the tools they’ll need to successfully manage their financial future. This Course Covers EVERFI Financial Literacy Savings Credit Scores & Reports Funding Higher Education Renting vs Owning Insurance & Taxes Consumer Protection Investing Banking Basics
Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation
Ignition – Digital Literacy & Responsibility™ combines the power of cutting-edge instructional design, new media, and simulations to educate teens and empower them with the skill set to leverage technology safely and effectively. The four-hour curriculum, designed for students in grades 6 – 9—informs students about how technology works and provides an introduction to STEM careers. In addition to the modules, students apply their learning in virtual environments, demonstrating their mastery of issues such as privacy, security, cyberbullying, conducting online research, digital relationships, and the viral nature of the web. Grades 6 to 9 This Course Covers Digital Footprint Internet Safety Cyberbullying Conducting Online Research Digital Time Management STEM Careers
Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation
STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation. Endeavor is a first-of-its-kind interactive program designed for middle school students built to empower learners with the knowledge they’ll need to build their career pathways. Learners engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await. This Course Covers The Careers Powering STEM Industries Big Data and the Internet of Things The Future of Manufacturing and Design The Algorithms Behind Recommendations
Material Type: Activity/Lab, Teaching/Learning Strategy, Homework/Assignment, Assessment, GAP 6, Simulation
NFTE Venture – Entrepreneurial Expedition™ is designed to teach students to think entrepreneurially about business and life. Using case studies, interactive business simulations and personal development activities, this course teaches important basic business skills. Students develop a personalized plan for their individual business, including finance, marketing, team-building and market research, along with a roadmap for academic and career success. This Course Covers: Budgeting and Building Startup Capital Generating Business Ideas Market Research Growing a Business Finances: The Cost of Doing Business Marketing: Promoting your Business Creating your Business Pitch
Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation
Vault is an interactive, online learning course specifically designed to teach financial education skills to young learners. Using the latest in new-media technologies and evidence-based learning, Vault brings complex financial concepts to life for today’s digital generation. With lessons on fiscal responsibility, money management, credit and borrowing, savings and more, Vault increase students’ basic financial literacy and builds the foundation of healthy financial decision-making at a young age. Grades 4 to 6 This Course Covers Responsible Money Choices Income and Careers Planning & Money Management Credit & Borrowing Insurance & Safety Management Savings & Investing Related Topics K-12 Educators
Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation