TWENTY amazing lessons to teach computer science to Grades 3 to 5. …
TWENTY amazing lessons to teach computer science to Grades 3 to 5. The curriculum is organized into 5 units: Scratch Review, Creative Commons, Makey Makey, Conditionals and Final Project. If you need something easier be sure to use the Green level (Level 1) by using the tabs at the top of the website or finding it in the resource bank. If you need something harder head to Purple (Level 3) using the same method.
This fabulous resource has everything you need to get started coding and computer science with your students TODAY!
TWENTY amazing lessons to teach computer science to Grades 3 to 5. …
TWENTY amazing lessons to teach computer science to Grades 3 to 5. The curriculum is organized into 5 units: Scratch review, variables, Makey Makey, advanced games and final project. If you need something easier be sure to use the Green level (Level 1) or Blue level (Level 2) by using the tabs at the top of the website or finding it in the resource bank.
This fabulous resource has everything you need to get started coding and computer science with your students TODAY!
TWENTY amazing lessons to teach computer science to Grades 3 to 5. …
TWENTY amazing lessons to teach computer science to Grades 3 to 5. The curriculum is organized into 5 units: sequence, events, Makey Makey, loops and final project. This fabulous resource has everything you need to get started coding and computer science with your students TODAY! Green is the starting level - you can progress to Blue (Level 2) once you complete this level, and then onto Purple (Level 3). These resources are also in the bank or available using the tabs along the top of the website.
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and …
SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.
Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.
There are three levels available and a flow chart to help you decide where your students should start!
Just because students are young doesn't mean they can't code! Get them started today.
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