All resources in Outcome Based Math

Future Goals - Hockey Scholar from Everfi (6 Math Lessons, 6 Science Lessons)

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The National Hockey League (NHL) and the National Hockey League Players’ Association (NHLPA) have partnered to launch the Future Goals program, a North-American initiative that provides K-12 students with STEM education. EVERFI’s Hockey Scholar course, with both a math and science edition, leverages highly interactive gameplay and the sport of hockey to reinforce key concepts like scientific thinking and data analysis, exposing students to foundational STEM concepts through real-life applications. This Course Covers Foundational STEM Concepts Scientific Thinking,Data/Graphical Analysis Uncover The Ice - Students derive area formula and proper units of measurement to calculate the area of each section of ice as they remove covering. Area, units, unit square, square meters, formula 4 SS4.2 5 SS5.1-4 6 SS6.2 7 SS7.2 8 SS8.2-3 Paint The Ice - Students apply knowledge of geometric figures and coordinate planes to paint the ice rink. Point, coordinate, x/y-axis, line, chord, segment, parallel, right angle, congruent perpendicular, diameter, radius5 SS5.5 6 SS6.3-47 SS7.1-5 The Pass - Students measure and find patterns between angles lying on a straight line, by setting up a pass that bounces off the boards and discover the Law of Reflection based on their data. Protractor, degrees, right angle, straight angles, Law of Reflection, adjacent angles 6 SS6.1, SS6.3 7 SS7.1, SS7.3 8 OP8.1 The Shot - Students explore the interaction between applied force and frictional force and use this knowledge to hit specific targets on the ice. Force, magnitude, direction, friction, Newton’s 1st Law 5 FM5.1-3 6 FL6.2 Speed - Students record and calculate a player’s average speed (using d = v/t formula) over short and long sprint distances Rate, units of distance (m, km, mi), trials, average, rounding, formula 5 SP5.3 6 SP6.1, N6.8 7 SP7.1-2 8 P8.1, N8.3 The Skate Blades - Students help players stop on a certain target based on the radius of hollow of their skate blades, and use this data to figure out the correlation between radius of hollow and stopping distance. Variables, radius, correlation 5 P5.1, FM5.1 6 P6.1, P6.3, FL6.3 7 P7.1, SS7.2, SP7.2 8 P8.1

Material Type: Unit of Study

Author: Everfi

Financial Literacy for High School from Everfi

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Financial literacy is an important aspect of everyday life. EVERFI’s Financial Literacy online resource engages users through video, animations and interactive activities to bring complex financial concepts to life, empowering students to better manage their personal finances. The program includes 9 modules on a variety of topics, including Savings, Banking, Credit Cards & Interest Rates, Credit Scores, Financing Higher Education, Renting vs. Owning, Taxes & Insurance, Consumer Protection, and Investing, giving students the tools they’ll need to successfully manage their financial future. This Course Covers EVERFI Financial Literacy Savings Credit Scores & Reports Funding Higher Education Renting vs Owning Insurance & Taxes Consumer Protection Investing Banking Basics

Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation

Author: Everfi

Ignition - Digital Literacy and Responsibility from Everfi

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Ignition – Digital Literacy & Responsibility™ combines the power of cutting-edge instructional design, new media, and simulations to educate teens and empower them with the skill set to leverage technology safely and effectively. The four-hour curriculum, designed for students in grades 6 – 9—informs students about how technology works and provides an introduction to STEM careers. In addition to the modules, students apply their learning in virtual environments, demonstrating their mastery of issues such as privacy, security, cyberbullying, conducting online research, digital relationships, and the viral nature of the web. Grades 6 to 9 This Course Covers Digital Footprint Internet Safety Cyberbullying Conducting Online Research Digital Time Management STEM Careers

Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation

Author: Everfi

Endeavor - STEM Career Exploration from Everfi

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STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation. Endeavor is a first-of-its-kind interactive program designed for middle school students built to empower learners with the knowledge they’ll need to build their career pathways. Learners engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await. This Course Covers The Careers Powering STEM Industries Big Data and the Internet of Things The Future of Manufacturing and Design The Algorithms Behind Recommendations

Material Type: Activity/Lab, Teaching/Learning Strategy, Homework/Assignment, Assessment, GAP 6, Simulation

Author: Everfi

Venture - Entrepreneurial Expedition from Everfi

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NFTE Venture – Entrepreneurial Expedition™ is designed to teach students to think entrepreneurially about business and life. Using case studies, interactive business simulations and personal development activities, this course teaches important basic business skills. Students develop a personalized plan for their individual business, including finance, marketing, team-building and market research, along with a roadmap for academic and career success. This Course Covers: Budgeting and Building Startup Capital Generating Business Ideas Market Research Growing a Business Finances: The Cost of Doing Business Marketing: Promoting your Business Creating your Business Pitch

Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation

Author: Everfi

Financial Basics for Kids: Vault from Everfi

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Vault is an interactive, online learning course specifically designed to teach financial education skills to young learners. Using the latest in new-media technologies and evidence-based learning, Vault brings complex financial concepts to life for today’s digital generation. With lessons on fiscal responsibility, money management, credit and borrowing, savings and more, Vault increase students’ basic financial literacy and builds the foundation of healthy financial decision-making at a young age. Grades 4 to 6 This Course Covers Responsible Money Choices Income and Careers Planning & Money Management Credit & Borrowing Insurance & Safety Management Savings & Investing Related Topics K-12 Educators

Material Type: Activity/Lab, Homework/Assignment, Assessment, Simulation

Author: Everfi

Mathletics

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Mathletics is a captivating online math learning space providing students with all the tools they need to be successful learners, both in the classroom and beyond. Powerful courses aligned to provincial math curricula, from Kindergarten through High School, matched with dynamic tools and reporting for teachers. Mathletics supports and caters to each teacher’s unique blend of student-driven learning and teacher-led instruction. Sun West Students in 1-9 have access to this resource! Contact your administrator for login information. PARENTS - you have access to printable workbooks from the student console as well! *Click "learn", then select an activity. If there is a printable notebook available for that concept it will be on the right side of the screen. When you scroll down on the right side you will see conceptual videos, interactives and printables (in yellow box). Please note that the printable materials are there only if there is one available for the activity you selected. If you do not see a printable, try selecting a different activity.

Material Type: Activity/Lab, Homework/Assignment, Assessment

Author: Mathletics

Kahoot! Online Trivia Game: Make Learning Awesome!

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Kahoot! is a game-based platform that makes learning awesome for millions of people all over the world. Sign up to create and play fun quiz games! Having students make quizzes on Kahoot! is a great way for them to extend their learning and benefit the entire class! Kahoot! is an excellent formative assessment tool. You can give feedback to your students after each question as you play. Make learning a game show...your students will never have so much fun being assessed.

Material Type: Activity/Lab

Authors: Bodo K Rcher, Christopher Shelly, Daria Golubeva, Evelien Jacobs, Jacqueline Prester, Leo Silva, Louise Runstr M Tech Data, Nicole Bansal, Richard Bo, The K Rew

Instructables: How to make anything

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Instructables is a website specializing in user-created and uploaded do-it-yourself projects, currently owned by Autodesk. It was created by Eric Wilhelm and Saul Griffith and launched in August 2005. Instructables is dedicated to step-by-step collaboration among members to build a variety of projects.

Material Type: Activity/Lab

Author: Instructables

Would You Rather - Math Style!

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“Would you Rather?” daily math challenges...usually money related. Copy and paste this URL to give the students a worksheet to help them make and back up their decision. Worksheet: http://www.wouldyourathermath.com/wp-content/uploads/2014/06/would-you-rather-11.pdf

Material Type: Activity/Lab

Math Problem Solving Questions from University of Waterloo

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The Problem of the Week is designed to provide students with an ongoing opportunity to solve mathematical problems. Each week, problems from various areas of mathematics will be posted here and e-mailed to teachers for use with their students from grades 3 and up. Sign up to get the weekly problem sent right to your email! Current week and past problems with solutions are available.

Material Type: Activity/Lab, Homework/Assignment

Authors: CEMC, University of Waterloo

The Global Virtual-Stock-Exchange

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The Only Free Global Stock Game! Trade Stocks, Commodities, and Currencies. A global stock game needs to support a global audience! All of the portfolio simulation functions are available in English, French, Spanish, Hungarian, Polish, Mandarin Chinese, Greek, and Czech. More languages coming soon!

Material Type: Simulation

Author: Stock-Trak

Coding - Brock U-NCDSB CT + Math Tasks – Math Knowledge Network

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With a focus on experiential learning, Brock University students worked collaboratively with Niagara Catholic District School Board teachers to develop engaging, coding-based activities for students that were explicitly or implicitly about mathematics. For more information, read the News Article from Brock University. Teams first explored some resources developed by Dr. George Gadanidis, which led them to further develop 4 CT-based math tasks, which summaries you can access below. 1. Probability & Scratch 2. Exploring Geometry & Patterning with Coding 3. Creating a T-Shaped Puzzle with CNC 4. DASHing the way to Scratch

Material Type: Activity/Lab

Author: Brock University

Math Problem of the Week

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"The Problem of the Week is designed to provide students with an ongoing opportunity to solve mathematical problems. Each week, problems from various areas of mathematics will be posted here and e-mailed to teachers for use with their students from grades 3 and up." This is great way to stretch your mathematical muscle and develop good problem solving skills (Understand, plan, solve, reflect). Solutions are always provided! Archives of past questions are also available.

Material Type: Activity/Lab

Authors: Design - Graphics University Of Waterloo, University of Waterloo