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CS Fundamentals 1.2: Learn to Drag and Drop
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This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2022
Date Added:
10/11/2019
CS Fundamentals 1.3: Happy Maps
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This unplugged lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided. If problems arise in the code, students should also work together to recognize bugs and build solutions.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2024
Date Added:
10/11/2019
CS Fundamentals 1.4: Sequencing with Scrat
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Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2026
Date Added:
10/11/2019
CS Fundamentals 1.5: Programming with Scrat
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Using characters from the Ice Age, students will develop sequential algorithms to move Scrat from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2028
Date Added:
10/11/2019
CS Fundamentals 1.6: Programming with Rey and BB-8
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In this lesson, students will use their newfound programming skills in more complicated ways to navigate a tricky course with BB-8.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2030
Date Added:
10/11/2019
CS Fundamentals 1.7: Happy Loops
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This activity revisits Happy Maps. This time, student will be solving bigger, longer puzzles with their code, leading them to see utility in structures that let them write longer code in an easier way.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2032
Date Added:
10/11/2019
CS Fundamentals 1.8: Loops with Scrat
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Building on the concept of repeating instructions from "Happy Loops," this stage will have students using loops to get to the acorn more efficiently on Code.org.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2034
Date Added:
10/11/2019
CS Fundamentals 1.9: Loops with Laurel
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In this lesson, students continue learning the concept of loops. In the previous lesson, students were introduced to loops by moving through a maze and picking corn. Here, loops are used to collect treasure in open cave spaces.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2036
Date Added:
10/11/2019
CS Fundamentals 2.10: The Right App
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This lesson has students recognize that computer science can help people in real life. First, students empathize with several fictional smartphone users in order to help them find the “right app” that addresses their needs. Then, students exercise empathy and creativity to sketch their own smartphone app that addresses the needs of one additional user.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2092
Date Added:
10/11/2019
CS Fundamentals 2.11: The Big Event Jr.
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Events are a great way to add variety to a pre-written algorithm. Sometimes you want your program to be able to respond to the user exactly when the user wants it to. That is what events are for.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2093
Date Added:
10/11/2019
CS Fundamentals 2.12: A Royal Battle with Events
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In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2094
Date Added:
10/11/2019
CS Fundamentals 2.1: Your Digital Footprint
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In collaboration with **Common Sense Education**, this lesson helps students learn about the similarities of staying safe in the real world and when visiting websites. Students will also learn that the information they put online leaves a digital footprint or “trail.” This trail can be big or small, helpful or hurtful, depending on how they manage it.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2083
Date Added:
10/11/2019
CS Fundamentals 2.2: Move It, Move It
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This lesson will work to prepare students mentally for the coding exercises that they will encounter over the length of this course. In small teams, students will use physical activity to program their classmates to step carefully from place to place until a goal is achieved.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2084
Date Added:
10/11/2019
CS Fundamentals 2.3: Sequencing with Angry Birds
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Using characters from Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2085
Date Added:
10/11/2019
CS Fundamentals 2.4: Programming with Angry Birds
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Using characters from the game Angry Birds, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2086
Date Added:
10/11/2019
CS Fundamentals 2.5: Programming with Harvester
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Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2087
Date Added:
10/11/2019
CS Fundamentals 2.6: Getting Loopy
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As we start to write longer and more interesting programs, our code often contains a lot of repetition. In this lesson, students will learn about how loops can be used to more easily communicate instructions that have a lot of repetition by looking at the repeated patterns of movement in a dance.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2088
Date Added:
10/11/2019
CS Fundamentals 2.7: Loops with Harvester
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Building on the concept of repeating instructions from "Getting Loopy," this stage will have students using loops to pick corn more efficiently on Code.org.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2089
Date Added:
10/11/2019
CS Fundamentals 2.8: Loops with Laurel
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In this lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. A new `get treasure` block is introduced to help her on her journey.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2090
Date Added:
10/11/2019
CS Fundamentals 2.9: Drawing Gardens with Loops
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Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2091
Date Added:
10/11/2019