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10 Jamboard templates for learning
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Jamboard is a free Google tool that creates whiteboards that are a lot like slides. You don't need an interactive whiteboard to use it. You can use the app for free on any device! It works with Google Drive and allows you to present your whiteboard to people viewing remotely. Which makes it a great online whiteboard option for distance learning.

Check out the "Getting started with Jamboard video" and the 10 Jamboard templates that you can use for remote learning.

Click on the the "The Google Teacher Center" link to discover has some great resources for educators looking to get started using Jamboard in their classrooms. Resources include:
- a video library or tutorials
- tips and trick from teachers
- PDF guides
- lesson plans and more

Subject:
Computer & Digital Technologies
Education
Educational Technology
Material Type:
Activity/Lab
Homework/Assignment
Author:
Ditch That Textbook
Kris Szajner
Date Added:
01/19/2023
10 Summer Science Projects for Kids
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1. Citizen Science
2. Stop Motion Animation
3. Astronomy & Stargazing
4. Virtual Field Trips
5. Coding & Robotics
6. Weather Tracking
7. Plant a Garden
8. Music & Sound Experiments
9. Augmented Reality Science
10. Other Experiments & Simulations

Subject:
Astronomy
Coding
Computer & Digital Technologies
Computer Science
Earth Science
Environmental Science
Science
Material Type:
Activity/Lab
Author:
Monica Burns
Date Added:
06/12/2023
21st Century Skills Poster and  Scope and Sequence Document
Unrestricted Use
CC BY
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In today's world, 21st century skills are crucial for our learners as they provide the foundation for success in a rapidly evolving society. These skills, such as critical thinking, creativity, communication, collaboration, and digital literacy, equip children with the abilities to navigate complex challenges, adapt to change, and thrive in a globalized world. By nurturing these skills, we empower our learners to become agile, innovative, and socially responsible individuals who can actively contribute to the progress and well-being of our society.This resource has a 21st Century Skills poster, a big view 21st Century Skills Scope and Sequence document for grades 1-12, and a more focused view 21st Century Skills Scope and Sequence document for each of the following grade groupings 1-2, 3-6, 7-9, 10-12. This resource also has  Digital Literacy Scope and Sequence documents for each of the following grade groupings 1-2, 3-6, 7-9, 10-12 (linked in each of the previous documents).

Subject:
21st Century Competencies
Agriculture Equipment Technician
Agriculture Production
Agriculture Studies
Agriculture, Food Sustainability & Security
Arts Education
Business
Coding
Communication Media
Computer & Digital Technologies
Creative Writing
Cybersecurity
Dairy Production
Early Childhood Development
Education
Educational Technology
Elementary Education
Emotional Wellness
English Language Arts
Entrepreneurship
Equine Studies
Faith Studies
Health & Fitness
Health Science
Indigenous Perspectives
Information Processing
Life Transition
Media Studies
Mental Wellness
Network & Systems Operation
Physical Wellness
Pork Production
Practical & Applied Arts
Science
Sheep Production
Social Studies
Special Education
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Primary Source
Teaching/Learning Strategy
Author:
Correne McJannet
Terry Epp
Arlene Low
Heather Phillips
Kimberley Hobbs
Jade Ballek
Nicole Francoeur
Crystal Johnson
Meaghan Friedrick
Gary Vrinten
Kelli Boklaschuk
Sask DLC
Date Added:
05/29/2023
3-5 Computer Science Curriculum (Blue - Level 2)
Unrestricted Use
Public Domain
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TWENTY amazing lessons to teach computer science to Grades 3 to 5.
The curriculum is organized into 5 units: Scratch Review, Creative Commons, Makey Makey, Conditionals and Final Project.
If you need something easier be sure to use the Green level (Level 1) by using the tabs at the top of the website or finding it in the resource bank. If you need something harder head to Purple (Level 3) using the same method.

This fabulous resource has everything you need to get started coding and computer science with your students TODAY!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
09/27/2018
3-5 Computer Science Curriculum (Purple - Level 3)
Unrestricted Use
Public Domain
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TWENTY amazing lessons to teach computer science to Grades 3 to 5.
The curriculum is organized into 5 units: Scratch review, variables, Makey Makey, advanced games and final project.
If you need something easier be sure to use the Green level (Level 1) or Blue level (Level 2) by using the tabs at the top of the website or finding it in the resource bank.

This fabulous resource has everything you need to get started coding and computer science with your students TODAY!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
09/27/2018
Adobe Back-to-School Challenge: New You in ’22!
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This Back-to-School Challenge encourages students (and teachers) use an Adobe multi-page template to create back-to-school goals. That template can then be used to create an Adobe Express video in which voiceovers are added. Then the video can be submitted to a contest where a backpack, including an iPad and Apple Pencil, Rode Video Mic, tablet holder and tripod, power bank, ring light … and more, will be given away to several lucky winners.

Part 1: This short YouTube video gives an overview of the challenge.

For a more in depth video of how to use the template, visit https://www.youtube.com/watch?v=WUYAFEkeScI

The template itself can be accessed at https://express.adobe.com/sp/design/post/urn:aaid:sc:US:2141641d-87a0-4622-b157-a46db3fdee0f

Part 2 of the challenge involves using the information collected in the Adobe Express template to transform your multi-page portfolio into a reflection video to help guide your year.
Head over to https://edex.adobe.com/challenges?sdid=D4P81QZ8&mv=social&mv2=ownsoc-org for the outline of the video project.

Be sure to view the Part 2 Video Tutorial and the Printable Lesson Plan.

To enter the contest to win the great prizes, fill out and submit the following form by September 30: https://docs.google.com/forms/d/e/1FAIpQLSe-RraSiOATA9mrJ6pGZtVML4iBb10HLXCVVT8oZuip3w6zDw/viewform

Subject:
21st Century Competencies
Computer & Digital Technologies
Education
Educational Technology
Material Type:
Activity/Lab
Homework/Assignment
Author:
Adobe
Date Added:
09/14/2022
Adobe Creative Education Challenges
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Check out this collection of challenge materials for fun, easy, and engaging ways to get your students learning!

There are new challenges every month so keep checking back! Be sure to explore past Creative Challenges as well!

Subject:
Arts Education
Computer & Digital Technologies
Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Teaching/Learning Strategy
Author:
Adobe Education Exchange
Date Added:
01/17/2023
Ag Automation
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Working with either Edison or Microbit systems, students will gain an understanding of the importance of automation in agriculture while working together to complete a series of fun coding activities. Note: This resource is designed to compliment the Edison and Microbit courses offered through SaskCode. Edison and Microbit systems are not supplied by AITC-SK. You will need to have an AITC SK account and log in to access this resource.

Subject:
21st Century Competencies
Agriculture Studies
Agriculture, Food Sustainability & Security
Coding
Computer & Digital Technologies
Education
Math
Robotics & Automation
Science
Material Type:
Activity/Lab
GAP 5
GAP 6
Lesson
Author:
Agriculture in the Classrom Saskatchewan
Date Added:
05/05/2023
Agriculture is Technology - thinkAG Video
Unrestricted Use
Public Domain
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Can you picture yourself in a career in agri-Food? A series of videos from Agriculture in the Classroom showcases different career choices in agri food with a focus on art, business, engineering, math, science and technology. thinkAG is a initiative from Agriculture in the Classroom to introduce high school students to opportunities for a career in the agriculture and agri-food sector.

Subject:
Agriculture Studies
Career & Work Exploration
Computer & Digital Technologies
Practical & Applied Arts
Material Type:
Activity/Lab
Author:
thinkAG
Agriculture in the Classroom Canada
Date Added:
05/25/2021
App Development with Swift - Canvas Commons
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Instructors can now freely access "App Development with Swift" through the Canvas Commons. The course includes lessons, teacher guides and developer tools for use in the classroom.
You will need to work with apple products or iOS for this resource.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Science
Material Type:
Unit of Study
Author:
Canvas Commons
Swift
Date Added:
09/16/2019
Blackbird (learn to code)
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Learn computer programming with the friendliest app ever!

Learn alongside your students. Project-based curriculum.

Free and paid versions are available. Try 36 lessons free.

For education, you have access to all of the curriculum lessons, email support and PD.

Subject:
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
Blackbird
Date Added:
04/26/2021
Build Your Own Apps - Drag and Drop Mobile App Builder for iOS and Android
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"Thunkable enables anyone to build their own beautiful mobile apps. Using drag and drop code, students can start from scratch or remix a sample app. Created app projects are accessible on both iOS and Android platforms. Thunkable has an active community with regular design challenges to keep students thinking outside the box with their app creations." (AASL)

"With the free version of Thunkable, all app projects are set to public mode. This means that all projects are automatically included in the Thunkable Public Gallery, for anyone to preview and remix. With a PRO membership, you have the ability to create and edit private projects. This means that no one else will have access to your apps." There are paid versions available as well.

Subject:
Business
Coding
Communication Media
Communication Studies
Computer & Digital Technologies
Computer Science
Education
Educational Technology
English Language Arts
Math
Media Studies
Science
Material Type:
Activity/Lab
Author:
Thunkable
Date Added:
09/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.11: Structuring Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, students go further into the collection and interpretation of data, including cleaning and visualizing data. Students first look at the how presenting data in different ways can help people to understand it better, and they then create visualizations of their own data. Using a the results of a preferred pizza topping survey, students must decide what to do with data that does not easily fit into the visualization scheme that they have chosen. Finally, students look at which parts of this process can be automated by a computer and which need a human to make decisions.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.12: Making Decisions with Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students get practice making decisions with data based on some problems designed to be familiar to middle school students. Students work in groups discussing how they would use the data presented to make a decision before the class discusses their final choices. Not all questions have right answers and in some cases students can and should decide that they should collect more data. The lesson concludes with a discussion of how different people could draw different conclusions from the same data, or how collecting different data might have affected the decisions they made.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.13: Interpreting Data
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students begin the lesson by looking at a cake preference survey that allows respondents to specify both a cake and an icing flavor. They discuss how knowing the relationship between cake and icing preference helps them better decide which combination to recommend. They are then introduced to cross tabulation, which allows them to graph relationships to different preferences. They use this technique to find relationships in a preference survey, then brainstorm the different types of problems that this process could help solve.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.14: Automating Data Decisions
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson students look at a simple example of how a computer could be used to complete the decision making step of the data problem solving process. Students are given the task of creating an algorithm that could suggest a vacation spot. Students then create rules, or an algorithm, that a computer could use to make this decision automatically. Students share their rules and what choices their rules would make with the class data. They then use their rules on data from their classmates to test whether their rules would make the same decision that a person would. The lesson concludes with a discussion about the benefits and drawbacks of using computers to automate the data problem solving process.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.15: Project - Make a Recommendation
Conditional Remix & Share Permitted
CC BY-NC-SA
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To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019