Engineering analysis distinguishes true engineering design from "tinkering." In this activity, students …
Engineering analysis distinguishes true engineering design from "tinkering." In this activity, students are guided through an example engineering analysis scenario for a scooter. Then they perform a similar analysis on the design solutions they brainstormed in the previous activity in this unit. At activity conclusion, students should be able to defend one most-promising possible solution to their design challenge. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 4 in a series of six that guide students through the engineering design loop.)
As students learn more about the manufacturing process, they use the final …
As students learn more about the manufacturing process, they use the final prototypes created in the previous activity to evaluate, design and manufacture final products. Teams work with more advanced materials and tools, such as plywood, Plexiglas, metals, epoxies, welding materials and machining tools. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 6 in a series of six that guide students through the engineering design loop.)
In this unit, students learned about the external parts of different animals …
In this unit, students learned about the external parts of different animals that help them meet their needs and survive in their specific environment. These parts help animals see, hear, grasp objects, protect themselves, and move from place to place. Their parts also help them seek, find, and take in food, water and air. The goal of the unit was for students to design and create the “ultimate” animal that can survive in any environment. They used the design thinking process to develop a problem sentence, find a solution to the problem, and prototype their solution. The process involved students asking questions, making observations and gathering information on external animal parts. They used their findings to sketch out possible solutions to their problem sentence. Finally the students created their ultimate animal and proposed their solution to a “zookeeper.”
Special thanks to Nalisha Keshaw, Brianna Bedessem, Ara Cho, and Chris Bernhardi, and the whole 1C class for making this unit possible!
Students experience the freedom of creating their very own country. They will …
Students experience the freedom of creating their very own country. They will consider basic information, create a flag, describe the culture, physical geography of their country. They will also create a map and share their learning in a way of their choice.
Engineer and cartoonist Rube Goldberg is famous for his crazy machines that …
Engineer and cartoonist Rube Goldberg is famous for his crazy machines that accomplish everyday tasks in overly complicated ways. Students use their new understanding of types of simple machines to design and build their own Rube Goldberg machines that perform simple tasks in no less than 10 steps.
Students are given a biomedical engineering challenge, which they solve while following …
Students are given a biomedical engineering challenge, which they solve while following the steps of the engineering design process. In a design lab environment, student groups design, create and test prototype devices that help people using crutches carry things, such as books and school supplies. The assistive devices must meet a list of constraints, including a device weight limit and minimum load capacity. Students use various hand and power tools to fabricate the devices. They test the practicality of their designs by loading them with objects and then using the modified crutches in the school hallways and classrooms.
Students create a concept design of their very own net-zero energy classroom …
Students create a concept design of their very own net-zero energy classroom by pasting renewable energy and energy-efficiency items into and around a pretend classroom on a sheet of paper. They learn how these items (such as solar panels, efficient lights, computers, energy meters, etc.) interact to create a learning environment that produces as much energy as it uses.
After a discussion about what a parachute is and how it works, …
After a discussion about what a parachute is and how it works, students create parachutes using different materials that they think will work best. They test their designs, and then contribute to a class discussion (and possible journal writing) to report which paper materials worked best.
Students brainstorm ideas for board game formats. Then student teams design, create …
Students brainstorm ideas for board game formats. Then student teams design, create and test games in which players must think of alternative uses (recycling) for used products.
In this two-part activity, students design and build Rube Goldberg machines. This …
In this two-part activity, students design and build Rube Goldberg machines. This open-ended challenge employs the engineering design process and may have a pre-determined purpose, such as rolling a marble into a cup from a distance, or let students decide the purposes.
This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to understand the design process and produce a design for a product meant to solve a specific problem.
Students are introduced to engineering, specifically to biomedical engineering and the engineering …
Students are introduced to engineering, specifically to biomedical engineering and the engineering design process, through a short lecture and an associated hands-on activity in which they design their own medical devices for retrieving foreign bodies from the ear canal. Through the lesson, they learn the basics of ear anatomy and how ear infections occur and are treated. Besides antibiotic treatment, the most common treatment for chronic ear infections is the insertion of ear tubes to drain fluid from the middle ear space to relieve pressure on the ear drum. Medical devices for this procedure, a very common children's surgery, are limited, sometimes resulting in unnecessary complications from a simple procedure. Thus, biomedical engineers must think creatively to develop new solutions (that is, new and improved medical devices/instruments) for inserting ear tubes into the ear drum. The class learns the engineering design process from this ear tube example of a medical device design problem. In the associated activity, students explore biomedical engineering on their own by designing prototype medical devices to solve another ear problem commonly experienced by children: the lodging of a foreign body (such as a pebble, bead or popcorn kernel) in the ear canal. The activity concludes by teams sharing and verbally analyzing their devices.
Students learn the engineering design process by following the steps, from problem …
Students learn the engineering design process by following the steps, from problem identification to designing a device and evaluating its efficacy and areas for improvement. A quick story at the beginning of the activity sets up the challenge: A small child put a pebble in his ear and we don't know how to get it out! Acting as biomedical engineers, students are asked to design a device to remove it. Each student pair is provided with a model ear canal and a variety of classroom materials. A worksheet guides the design process as students create devices and attempt to extract pebbles from the ear canal.
Student teams create laparoscopic surgical robots designed to reduce the invasiveness of …
Student teams create laparoscopic surgical robots designed to reduce the invasiveness of diagnosing endometriosis and investigate how the disease forms and spreads. Using a synthetic abdominal cavity simulator, students test and iterate their remotely controlled, camera-toting prototype devices, which must fit through small incisions, inspect the organs and tissue for disease, obtain biopsies, and monitor via ongoing wireless image-taking. Note: This activity is the core design project for a semester-long, three-credit high school engineering course. Refer to the associated curricular unit for preparatory lessons and activities.
Students find and calculate the angle that light is transmitted through a …
Students find and calculate the angle that light is transmitted through a holographic diffraction grating using trigonometry. After finding this angle, student teams design and build their own spectrographs, researching and designing a ground- or space-based mission using their creation. At project end, teams present their findings to the class, as if they were making an engineering conference presentation. Student must have completed the associated Building a Fancy Spectrograph activity before attempting this activity.
Students are challenged to design a permanent guest village within the Saguaro …
Students are challenged to design a permanent guest village within the Saguaro National Park in Arizona. The design must provide a true desert experience to visitors while emphasizing sustainable design, protection of the natural environment, and energy and resource conservation. To successfully address and respond to this challenge, students must acquire an understanding of desert ecology, environmental limiting factors, species adaptations and resource utilization. Following theintroduction, students generate ideas and consider the knowledge required to complete the challenge. The lectures and activities that follow serve to develop this level of comprehension. To introduce the concepts of healthy ecosystems, biomimetics and the importance of sustainable environmental design, students watch three video clips of experts. These clips provide direction for student research and challenge design solutions.
Learners will build an open spectrograph to calculate the angle the light …
Learners will build an open spectrograph to calculate the angle the light is transmitted through a holographic diffraction grating. After finding the desired angles, the students will design their own spectrograph using the information learned. The activity is part of Project Spectra, a science and engineering program for middle-high school students, focusing on how light is used to explore the Solar System.
Students will explore properties of sound and sound waves, experiment with building …
Students will explore properties of sound and sound waves, experiment with building models of various musical instruments, then design and build a playable musical instrument of their choosing.
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