Students learn about one-axis rotations, and specifically how to rotate objects both …
Students learn about one-axis rotations, and specifically how to rotate objects both physically and mentally to understand the concept. They practice drawing one-axis rotations through a group exercise using cube blocks to create shapes and then drawing those shapes from various x-, y- and z-axis rotation perspectives on triangle-dot paper (isometric paper). They learn the right-hand rule to explore rotations of objects. A worksheet is provided. This activity is part of a multi-activity series towards improving spatial visualization skills.
Why does the Moon not always look the same to us? Sometimes …
Why does the Moon not always look the same to us? Sometimes it is a big, bright, circle, but, other times, it is only a tiny sliver, if we can see it at all. The different shapes and sizes of the slivers of the Moon are referred to as its phases, and they change periodically over the course of a lunar month, which is twenty-eight days long. The phases are caused by the relative positions of the Earth, Sun, and Moon at different times during the month.
Students work in teams of two to discover the relative positions of …
Students work in teams of two to discover the relative positions of the Earth, Sun and Moon that produce the different phases of the Moon. Groups are each given a Styrofoam ball that they attach to a pencil so that it looks like a lollipop. In this acting-out model exercise, this ball on a stick represents the Moon, the students represent the Earth and a hanging lightbulb serves as the Sun. Students move the "Moon" around them to discover the different phases. They fill in the position of the Moon and its corresponding phase in a worksheet.
As part of a design challenge, students learn how to use a …
As part of a design challenge, students learn how to use a rotation sensor (located inside the casing of a LEGO® MINDSTORMS ® NXT motor) to measure how far a robot moves with each rotation. Through experimentation and measurement with the sensor, student pairs determine the relationship between the number of rotations of the robot's wheels and the distance traveled by the robot. Then they use this ratio to program LEGO robots to move precise distances in a contest of accuracy. The robot that gets closest to the goal without touching the toy figures at the finish line is the winning programming design. Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations. They also become familiar with the engineering design process as they engage in its steps, from understanding the problem to multiple test/improve iterations to successful design.
Students learn about two-axis rotations, and specifically how to rotate objects both …
Students learn about two-axis rotations, and specifically how to rotate objects both physically and mentally about two axes. A two-axis rotation is a rotation of an object about a combination of x, y or z-axes, as opposed to a single-axis rotation, which is about a single x, y or z-axis. Students practice drawing two-axis rotations through an exercise using simple cube blocks to create shapes, and then drawing on triangle-dot paper the shapes from various x-, y- and z-axis rotation perspectives. They use the right-hand rule to explore the rotations of objects. A worksheet is provided. This activity is part of a multi-activity series towards improving spatial visualization skills. At activity end, students re-take the 12-question quiz they took in the associated lesson (before conducting four associated activities) to measure how their spatial visualizations skills improved.
"Pixar in a Box is a behind-the-scenes look at how Pixar artists …
"Pixar in a Box is a behind-the-scenes look at how Pixar artists do their jobs.
You will be able to animate bouncing balls, build a swarm of robots, and make virtual fireworks explode.
The subjects you learn in school — math, science, computer science, and humanities — are used every day to create amazing movies at Pixar.
This collaboration between Pixar Animation Studios and Khan Academy is sponsored by Disney. If you have questions or ideas, email us at piab@khanacademy.org."
Students learn the concept of angular momentum and its correlation to mass, …
Students learn the concept of angular momentum and its correlation to mass, velocity and radius. They experiment with rotation and an object's mass distribution. In an associated literacy activity, students use basic methods of comparative mythology to consider why spinning and weaving are common motifs in creation myths and folktales.
Students solidify their understanding of the terms "circumference" and "rotation" through the …
Students solidify their understanding of the terms "circumference" and "rotation" through the use of LEGO MINDSTORMS(TM) NXT robotics components. They measure the circumference of robot wheels to determine how far the robot can travel during one rotation of an NXT motor. They sharpen their metric system measurement skills by precisely recording the length of a wheel's circumference in centimeters, as well as fractions of centimeters. Through this activity, students practice brainstorming ways to solve a problem when presented with a given scenario, improve their ability to measure and record lengths to different degrees of precision, and become familiar with common geometric terms (such as perimeter and rotation).
Investigate how torque causes an object to rotate. Discover the relationships between …
Investigate how torque causes an object to rotate. Discover the relationships between angular acceleration, moment of inertia, angular momentum and torque.
What makes rockets fly straight? What makes rockets fly far? Why use …
What makes rockets fly straight? What makes rockets fly far? Why use water to make the rocket fly? Students are challenged to design and build rockets from two-liter plastic soda bottles that travel as far and straight as possible or stay aloft as long as possible. Guided by the steps of the engineering design process, students first watch a video that shows rocket launch failures and then participate in three teacher-led mini-activities with demos to explore key rocket design concepts: center of drag, center of mass, and momentum and impulse. Then the class tests four combinations of propellants (air, water) and center of mass (weight added fore or aft) to see how these variables affect rocket distance and hang time. From what they learn, student pairs create their own rockets from plastic bottles with cardboard fins and their choices of propellant and center of mass placement, which they test and refine before a culminating engineering field day competition. Teams design for maximum distance or hang time; adding a parachute is optional. Students learn that engineering failures during design and testing are just steps along the way to success.
Une série de simulations provenant de l’Université de Colorado à Boulder pour …
Une série de simulations provenant de l’Université de Colorado à Boulder pour les 9e – 12e au sujet des sciences. Cette simulation démontre le processus d'équilibrer les masses.
Jouez avec des objets sur une bascule pour apprendre l'équilibre. Testez ce que vous avez appris en essayant le jeu du Défi d'Équilibre.
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