Updating search results...

Search Resources

549 Results

View
Selected filters:
  • Computer Science
CS Fundamentals 6.2: Swimming Fish with Sprite Lab
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students will learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. Sprites are characters or objects on the screen that students can move, change, and manipulate. Behaviors are actions that sprites will take continuously until they are stopped.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2150
Date Added:
10/11/2019
CS Fundamentals 6.3: Alien Dance Party with Sprite Lab
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson features Sprite Lab, a platform where students can create their own interactive animations and games. In addition to behaviors, today students will incorporate user input as events to create an "alien dance party".

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2151
Date Added:
10/11/2019
CS Fundamentals 6.4: Drawing with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Watch student faces light up as they make their own gorgeous designs using a small number of blocks and digital stickers! This lesson builds on the understanding of loops from previous lessons and gives students a chance to be truly creative. This activity is fantastic for producing artifacts for portfolios or parent/teacher conferences.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2152
Date Added:
10/11/2019
CS Fundamentals 6.5: Nested Loops in Maze
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this online activity, students will have the opportunity to push their understanding of loops to a whole new level. Playing with the Bee and Plants vs Zombies, students will learn how to program a loop to be inside of another loop. They will also be encouraged to figure out how little changes in either loop will affect their program when they click `Run`.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2153
Date Added:
10/11/2019
CS Fundamentals 6.6: Envelope Variables
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Variables are used as placeholders for values such as numbers or words. Variables allow for a lot of freedom in programming. Instead of having to type out a phrase many times or remember an obscure number, computer scientists can use variables to reference them. This lesson helps to explain what variables are and how we can use them in many different ways. The idea of variables isn't an easy concept to grasp, so we recommend allowing plenty of time for discussion at the end of the lesson.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2154
Date Added:
10/11/2019
CS Fundamentals 6.7: Variables with Artist
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2155
Date Added:
10/11/2019
CS Fundamentals 6.8: Changing Variables with Bee
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson will help illustrate how variables can make programs more powerful by allowing values to change while the code is running.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2156
Date Added:
10/11/2019
CS Fundamentals 6.9: Changing Variables with Artist
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2157
Date Added:
10/11/2019
CS Fundamentals 7.10: Drawing Gardens with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2178
Date Added:
10/11/2019
CS Fundamentals 7.11: On the Move with Events
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this online activity, students will have the opportunity to learn how to use events in Play Lab and to apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2179
Date Added:
10/11/2019
CS Fundamentals 7.12: A Royal Battle with Events
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2180
Date Added:
10/11/2019
CS Fundamentals 7.1: Learn to Drag and Drop
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2169
Date Added:
10/11/2019
CS Fundamentals 7.2: Sequencing with Scrat
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2170
Date Added:
10/11/2019
CS Fundamentals 7.3: Programming with Scrat
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Using Scrat from the Ice Age franchise, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2171
Date Added:
10/11/2019
CS Fundamentals 7.4: Programming with Rey and BB-8
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students will use their newfound programming skills in more complicated ways to navigate a tricky course with BB-8.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2172
Date Added:
10/11/2019
CS Fundamentals 7.5: Programming with Harvester
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will apply the programming concepts that they have learned to the Harvester environment. Now, instead of just getting the character to a goal, students have to collect corn using a new block. Students will continue to develop sequential algorithm skills and start using the debugging process.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2173
Date Added:
10/11/2019
CS Fundamentals 7.6: Spelling Bee
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Part puzzle, part word search, the Spelling Bee asks students to program a bee to find common words in a grid.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2174
Date Added:
10/11/2019
CS Fundamentals 7.7: Loops with Scrat
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Building on the concept of repeating instructions from "My Loopy Robotic Friends," this stage will have students using loops to get to the acorn more efficiently on Code.org.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2175
Date Added:
10/11/2019
CS Fundamentals 7.8: Loops with Laurel
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. A new `get treasure` block is introduced to help her on her journey.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2176
Date Added:
10/11/2019
CS Fundamentals 7.9: Ocean Scene with Loops
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous plugged lesson, loops were used to traverse a maze and collect treasure. Here, loops are creating patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2177
Date Added:
10/11/2019