This awesome science video the students are asked to be part of …
This awesome science video the students are asked to be part of the engineering process as they are help with an architectural design as a solution to a problem.
Variables are used as placeholders for values such as numbers or words. …
Variables are used as placeholders for values such as numbers or words. Variables allow for a lot of freedom in programming. Instead of having to type out a phrase many times or remember an obscure number, computer scientists can use variables to reference them. This lesson helps to explain what variables are and how we can use them in many different ways. The idea of variables isn't an easy concept to grasp, so we recommend allowing plenty of time for discussion at the end of the lesson.
In this lesson, students will explore the creation of repetitive designs using …
In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.
In this lesson, students will explore the creation of repetitive designs using …
In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.
In this lesson, students will explore the creation of repetitive designs using …
In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.
In this lesson, students will explore the creation of repetitive designs using …
In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.
This awesome science video outlines how and why engineers ask themselves "what-if" …
This awesome science video outlines how and why engineers ask themselves "what-if" questions as they identify variables in the solutions to the problems they are working on.
The purpose of this lesson is to explore solving equations involving addition …
The purpose of this lesson is to explore solving equations involving addition and subtraction.
Included is a YouTube video to support Grade 5 Blended Learning Math - Unit 1.6: Patterns and Equations - Solving Equations Involving Addition and Subtraction.
The purpose of this lesson is to explore solving equations involving multiplication …
The purpose of this lesson is to explore solving equations involving multiplication and division.
Included is a YouTube video to support Grade 5 Blended Learning Math - Unit 1.7: Patterns and Equations - Solving Equations Involving Multiplication and Division.
The purpose of this lesson is to learn how to use algebra …
The purpose of this lesson is to learn how to use algebra to solve equations involving fractions.
Included is a YouTube video to support Grade 8 Blended Learning Math - Unit 6.3: Linear Equations and Graphing - Solving Equations Involving Fractions.
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