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Computer and Digital Technologies

 Computer and Digital Technologies

  • The capacity to use computers and digital resources to access information and create knowledge, solutions, products and services.
  • The capacity to use social media for learning. 
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CS Fundamentals 7.6: Spelling Bee
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Part puzzle, part word search, the Spelling Bee asks students to program a bee to find common words in a grid.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2174
Date Added:
10/11/2019
CS Fundamentals 7.7: Loops with Scrat
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Building on the concept of repeating instructions from "My Loopy Robotic Friends," this stage will have students using loops to get to the acorn more efficiently on Code.org.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2175
Date Added:
10/11/2019
CS Fundamentals 7.8: Loops with Laurel
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In this lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces. A new `get treasure` block is introduced to help her on her journey.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2176
Date Added:
10/11/2019
CS Fundamentals 7.9: Ocean Scene with Loops
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Returning to loops, students learn to draw images by looping simple sequences of instructions. In the previous plugged lesson, loops were used to traverse a maze and collect treasure. Here, loops are creating patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2177
Date Added:
10/11/2019
CS Fundamentals 8.10: Looking Ahead with Minecraft
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This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2190
Date Added:
10/11/2019
CS Fundamentals 8.11: If/Else with Bee
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Up until this point students have been writing code that executes exactly the same way each time it is run - reliable, but not very flexible. In this lesson, your class will begin to code with conditionals, allowing them to write code that functions differently depending on the specific conditions the program encounters.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2191
Date Added:
10/11/2019
CS Fundamentals 8.12: While Loops with the Farmer
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By the time students reach this lesson, they should already have plenty of practice using `repeat` loops, so now it's time to mix things up.

_While loops_ are loops that continue to repeat commands while a condition is met. `While` loops are used when the programmer doesn't know the exact number of times commands need to be repeated, but does know what condition needs to be true in order for the loop to continue repeating. For example, students will be working to fill holes and dig dirt in Farmer. They will not know the size of the holes or the height of the mountains of dirt, but the students will know they need to keep filling the holes and digging the dirt as long as the ground is not flat.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2192
Date Added:
10/11/2019
CS Fundamentals 8.13: Conditionals in Minecraft: Voyage Aquatic
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This lesson was originally created for the Hour of Code, alongside the Minecraft team. Students will get the chance to practice ideas that they have learned up to this point, as well as getting a sneak peek at conditionals!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2193
Date Added:
10/11/2019
CS Fundamentals 8.14: Until Loops in Maze
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In this lesson, students will learn about `until` loops. Students will build programs that have the main character repeat actions `until` they reach their desired stopping point.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2194
Date Added:
10/11/2019
CS Fundamentals 8.15: Harvesting with Conditionals
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Students will practice `while` loops, `until` loops, and `if / else` statements. All of these blocks use conditionals. By practicing all three, students will learn to write complex and flexible code.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2195
Date Added:
10/11/2019
CS Fundamentals 8.16: Functions in Minecraft
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Students will begin to understand how functions can be helpful in this fun and interactive Minecraft adventure!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2196
Date Added:
10/11/2019
CS Fundamentals 8.17: Functions with Harvester
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Students have practiced creating impressive designs in Artist and navigating mazes in Bee, but today they will use functions to harvest crops in Harvester. This lesson will push students to use functions in the new ways by combining them with `while` loops and `if / else` statements.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2197
Date Added:
10/11/2019
CS Fundamentals 8.18: Functions with Artist
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Students will be introduced to using functions on Code.org. Magnificent images will be created and modified with functions in Artist. For more complicated patterns, students will learn about nesting functions by calling one function from inside another.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2198
Date Added:
10/11/2019
CS Fundamentals 8.19: Variables with Artist
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In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read, even when the values don't change at runtime.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2199
Date Added:
10/11/2019
CS Fundamentals 8.1: Dance Party
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In this lesson, students will program their own interactive dance party. This activity requires sound as the tool was built to respond to music.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2181
Date Added:
10/11/2019
CS Fundamentals 8.20: Changing Variables with Bee
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This lesson will help illustrate how variables can make programs more powerful by allowing values to change while the code is running.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2200
Date Added:
10/11/2019
CS Fundamentals 8.21: Changing Variables with Artist
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In this lesson, students will explore the creation of repetitive designs using variables in the Artist environment. Students will learn how variables can be used to make code easier to write and easier to read. After guided puzzles, students will end in a freeplay level to show what they have learned and create their own designs.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2201
Date Added:
10/11/2019
CS Fundamentals 8.22: For Loops with Bee
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Featuring Bee, this lesson focuses on `for` loops and using an incrementing variable to solve more complicated puzzles. Students will begin by reviewing loops from previous lessons, then they'll walk through an introduction to `for` loops so they can more effectively solve complicated problems.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2202
Date Added:
10/11/2019
CS Fundamentals 8.23: For Loops with Artist
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In this lesson, students continue to practice `for` loops, but this time with Artist. Students will complete puzzles combining the ideas of variables, loops, and `for` loops to create complex designs. At the end, they will have a chance to create their own art in a freeplay level.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2203
Date Added:
10/11/2019
CS Fundamentals 8.24: Swimming Fish in Sprite Lab
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In this lesson, students will learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. Sprites are characters or objects on the screen that students can move, change, and manipulate. Behaviors are actions that sprites will take continuously until they are stopped.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Fundamentals 2019-2204
Date Added:
10/11/2019