In this lesson, students consider the different factors that make online sources …
In this lesson, students consider the different factors that make online sources reliable or unreliable. They then learn quick steps they can take to gauge an online source’s reliability and practice these steps by playing an interactive online game. Finally, students create a media product to teach other students how to do one of the tactics they’ve learned.
"Being a parent has never been easy, but it can be even …
"Being a parent has never been easy, but it can be even more challenging once your kids are using the internet. Even if you're not up on the latest technologies and platforms, though, you have an important role — maybe the most important — in your kids' online lives. This guide will prepare you for the conversations you need to have with kids when they first start using digital devices, as they grow and their online activities change, and when things go wrong. The guide is divided into three sections that each deal with a different aspect of digital citizenship, to teach your kids to Respect People's Feelings, to Respect Privacy and to Respect Property online."
MediaSmarts has been developing digital and media literacy programs and resources for …
MediaSmarts has been developing digital and media literacy programs and resources for Canadian homes, schools and communities since 1996. Through our work we support adults with information and tools so they can help children and teens develop the critical thinking skills they need for interacting with the media they love.
Resources are available for the following areas: Crime Portrayal Sexting Blogging Media Literacy 101 Internet & Mobile Alcohol Marketing Environment Visible Minorities Cyberbullying Aboriginal People Resources Educational Games Lesson Plans Licensed Resources Media Literacy Week Outcome Charts by Province & Territory Tip Sheets Tutorials & Workshops YouTube Videos Recently on MediaSmarts Knowing My Password Doing Good with Social Media Reality Check: The Game
In this lesson, students consider the ways in which misinformation can have …
In this lesson, students consider the ways in which misinformation can have an impact on history and politics. After discussing a number of historical examples of misinformation, they examine the ways in which news sources may be biased and use an interactive online game to practice skills in getting more context on a story. Finally, students read a current news story and use what they have learned to find the context they need to understand it.
In this lesson, students start by considering the wide range of science …
In this lesson, students start by considering the wide range of science and health information they are likely to encounter in news or through social media. They read an article on a scientific topic to help them understand the particular challenges of verifying science and health information and then use an educational computer game to practice skills in critically reading health and science stories. Finally, students compile a list of reliable sources they can turn to for verifying health and science stories.
In this lesson, students consider the meanings of the term “fake news” …
In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.
In this lesson, students consider the ways in which our own biases …
In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.
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