This is available in website and app versions.
This is a very user friendly way to make podcasts. There are a variety of sound effects, clips etc to be used to make a polished more professional sounding podcast.
Students - make sure you have your school's and parent's permission before using this!
In this lesson, students consider the different factors that make online sources reliable or unreliable. They then learn quick steps they can take to gauge an online source’s reliability and practice these steps by playing an interactive online game. Finally, students create a media product to teach other students how to do one of the tactics they’ve learned.
"It can be tough to tell what’s true and what’s “fake news” just by looking at a headline. But it’s easy to do a quick check and get the real facts when something doesn’t look right online."
"Thunkable enables anyone to build their own beautiful mobile apps. Using drag and drop code, students can start from scratch or remix a sample app. Created app projects are accessible on both iOS and Android platforms. Thunkable has an active community with regular design challenges to keep students thinking outside the box with their app creations." (AASL)
"With the free version of Thunkable, all app projects are set to public mode. This means that all projects are automatically included in the Thunkable Public Gallery, for anyone to preview and remix. With a PRO membership, you have the ability to create and edit private projects. This means that no one else will have access to your apps." There are paid versions available as well.
The purpose of this lesson is to estimate and measure mass in grams.
Included is a YouTube video to support Grade 3 Blended Learning Math - Unit 4.11: Measurement - Exploring Mass: The Gram.
Propaganda! Misinformation! Disinformation! Today we’re talking about the dark – or, shall we say, darkER – side of media. Understanding these media bogeymen is essential to being a more media literate citizen.
Common Sense Education offers free pre-built lessons for K-12 surrounding digital citizenship and staying safe online. Their lessons include a teacher's guide, lesson slides, activities with answer keys, videos, and songs for younger grades to help deliver the lesson. Teachers do need to create an account in order to access the lessons but it is free and you have total access once you sign up. I personally use this in connection with my Media Studies course and love the lessons that they offer. Super simple, and relevant to the students and their interactions online. They also offer a tips sheet and a parent connection sheet for each of their small themed units.
We’ve seen and discussed the ways in which the rapid pace of technological change has affected the media literacy landscape, and it’s clear that change isn’t slowing down. How will those changes affect the future of media literacy? How can we make the skills we’ve discussed over this course transferable to future media & technology?
"This tool allows you to create presentations, infographics, video presentations, resumes, and more.
It includes many templates with access to photos, animations, and illustrations giving the user the ability to make any image or text interactive.
Content can be shared through a link or downloaded.
Teachers can make materials to share with students or other teachers, and students can use to build resumes or design a product for summative assessment." (AASL)
The gamification options look really good within this tool. You (or your students) can make a variety of different games to test content.
There are some great product choices in here to demonstrate learning.
In order to understand the history of media literacy we have to go all the way back to straight up literacy. In the first half of our look at the history of media literacy, Jay takes us all the way back to Ancient Greece and forward through the printing press, newspapers, and Yellow Journalism.
Jay continues our journey through the history of media literacy with the arrival of movies, television, and the other screens that now permeate our lives – along with some of the different approaches to media literacy that these inventions brought with them.
We’ve mentioned already that there’s a lot of money in media and a huge chunk of that money is spent on trying to get you to do something – buy something, vote a certain way, change a behavior. How does advertising work? And what’s the difference between advertising, public relations, and propaganda? We’re going to talk about all that and more today.
This is the most recent version of the chart, updated August 2018.
See this post explaining the updates.
Media isn’t just movies and newspapers and TV shows, it’s also a part of society that involves a lot of money. And all that money has implications for the media that gets created. Media is created by people -- a range of people, making a range of decisions, and earning a range of different paychecks to do it. Those decisions matter and understanding how money affects those decisions is an essential component of media literacy.
We’ve talked about how broad a concept “the media” really is – and given that, it can be hard to keep track of all the different forces that constitute “the media.” It can be tough, but it’s not impossible. Today we’re talking about how all those big players fit together and why all those mergers and acquisitions matter to being a media literate citizen.
Copyright and other media regulations have always been a bit tricky, but the internet made all of that infinitely more complicated. But what does all of that mean for you, the consumer?
You are constantly surrounded by media, so the question is: how does your brain handle all of that? The unfortunate answer is that our brains have a lot of processes that not super helpful for media literacy, but hopefully with a little self-awareness, we can work around that.