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Biomimicry: Echolocation in Robotics
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Educational Use
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Students use ultrasonic sensors and LEGO© MINDSTORMS© NXT robots to emulate how bats use echolocation to detect obstacles. They measure the robot's reaction times as it senses objects at two distances and with different sensor threshold values, and again after making adjustments to optimize its effectiveness. Like engineers, they gather and graph data to analyze a given design (from the tutorial) and make modifications to the sensor placement and/or threshold values in order to improve the robot's performance (iterative design). Students see how problem solving with biomimicry design is directly related to understanding and making observations of nature.

Subject:
Electrical & Electronics
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
James Muldoon
Date Added:
09/18/2014
Open Access Assets for Baseball 10L/20L/30L
Conditional Remix & Share Permitted
CC BY-NC
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The following resource contains the external assets (or resources) to accompany the Sask DLC Baseball 10L/20L/30L courses. Please note that this is not the content of the course, but the external assets used to support and deliver it.  

Subject:
Health & Fitness
Health Education
Physical Education
Material Type:
Activity/Lab
Lesson
Open Access Asset
Unit of Study
Author:
Sask DLC
Date Added:
02/26/2024