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Authentic First Peoples Resources K-7
Rating

The past three decades have seen a dramatic increase in the number of resources with a First Peoples theme or focus aimed at young people. This guide has been created to help teachers make appropriate decisions about which of these resources might be appropriate for use with their students. The annotated listings provided in this guide identify currently available authentic First Peoples texts that your students can work with to meet provincial standards related to literacy as well as a variety of specific subject areas.

Subject:
Arts Education
Career & Work Exploration
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Reading
Teaching/Learning Strategy
Author:
First Nations Education Steering Committee (FNESC)
Date Added:
11/16/2018
CONSEQUENCE MAPPING - Learning Strategy
Rating

A Consequence Map is a graphic organizer that requires students to think about the potential long-term impacts of a real or imaginary event, issue, problem, trend, or developing technology. Consequence mapping encourages deeper thinking about interrelationships and cause and effect.

Why use it?
- To have students think about the potential consequences, both intended and unintended, of an event, action, issue, problem, trend, or developing technology
- To develop systems thinking and critical thinking skills
- To help students identify and understand cause and effect relationships

Subject:
Arts Education
Career & Work Exploration
Education
Language Education (ESL)
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
CurioCity
Date Added:
02/04/2019
Canada's Sports Hall of Fame - Virtual Tour!
Rating

Virtual Visits, a distance learning experience, allows students across Canada the opportunity to learn about the stories of Canada’s Sports Hall of Fame’s Hall of Famers and experience Canada’s rich sporting heritage from the comfort of their own classroom.

Through this education program, students will learn about important values demonstrated by Hall of Famers and be encouraged to think about the role of sport in developing identities, with a focus on gender and cultural diversity in Canada.

During the Virtual Visits, an interpreter will present in real time using video, images, virtual gallery tours, and interactive storytelling. This program allows users to connect to us from anywhere in the world via video conference in order to experience the inspiring stories of our inducted Hall of Famers and learn about the values that led these heroes to greatness.

Canada’s Sports Hall of Fame’s Virtual Visits offers students across Canada the chance to experience the inspiring stories of Canada’s Sports Hall of Fame’s Hall of Famers. Current program offerings include two program options. Through video, images, virtual gallery tours, and interactive storytelling, these programs allow students to engage with stories of great Canadian athletes.

For Grades 4 to 12.

Subject:
Education
English Language Arts
Physical Education
Material Type:
Activity/Lab
Homework/Assignment
Author:
Canada's Sports Hall of Fame
Date Added:
12/06/2018
Children & Nature Network
Conditions of Use:
Read the Fine Print
Rating

​​Nature has the power to make children healthier, happier and smarter. But over the last few generations, childhood has moved indoors, leaving kids disconnected from the natural world. This worldwide trend has profound implications for children’s healthy development—and the future of our planet.

Subject:
Arts Education
Education
English Language Arts
Faith Studies
Health Education
Physical Education
Science
Material Type:
Teaching/Learning Strategy
Author:
Richard Louv
Rosa Na
Date Added:
11/26/2018
Colony Physical Education
Conditions of Use:
Remix and Share
Rating

The plan for our school this year was to incorporate critical thinking and collaboration into creating an atmosphere where our students were more aware of their health and to be more physically active. We provided them with information and encouraged them to think critically and deeper as to why their health and physical fitness are so very important.
Students collaboratively worked in teams to make up their own games or to play games designated by the teacher.
We also incorporated daily Brain Gym activities into their fitness regime. We felt these exercises beneficial for students to do at the beginning of each day. These exercises integrate the brain and body and enhance learning ability and academic performance.
We also set up a fitness circuit. Students were tested three times during the year and were encouraged to improve their previous testing time

Subject:
Physical Education
Material Type:
Teaching/Learning Strategy
Author:
Sun West School Division
Date Added:
11/05/2018
Consensus Mat - Learning Strategy
Rating

A Consensus Mat is a group discussion strategy that gives each student in a group an opportunity to record his/her responses, ideas, information or points of view. Students share and discuss these ideas and as a group produce a collective, agreed-upon response (consensus).

Why use it?
- To sort given or researched facts, analyse information or brainstorm ideas
- To give students opportunity to consider different points of view
- To provide students with opportunity to explain their ideas and points of view
- To enhance critical thinking skills
- To help students develop collaboration and consensus-building skills

Subject:
Arts Education
Career & Work Exploration
Education
Language Education (ESL)
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
CurioCity
Date Added:
02/04/2019
CurioCity - Informed citizens need STEM!
Rating

CurioCity is a site that is affiliated with Let's Talk Science and hosts MANY great resources that will assist both teachers and students in building and participating in quality STEM activities, as well as learning about the world in which we live. The goal of Let's Talk Science and CurioCity is to equip youth with the skills of the future.

The resources on this site with help our youth to expand their knowledge of the world while developing an understanding of the importance of STEM (science, technology, engineering and math) in their lives.

Explore the THOUSANDS of STEM resources, educator resources, teaching-learning strategies, information articles, learning activities, student project ideas, action projects, career profiles, videos and much, much more.

Browse by the following categories:
- Biology
- Chemistry
- Earth & Environment
- Engineering & Technology
- Health & Human Body
- Math & Physics
- Social Sciences
- Space
- Nature of Science

Subject:
Arts Education
Career & Work Exploration
Education
English Language Arts
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Homework/Assignment
Lesson
Reading
Teaching/Learning Strategy
Unit of Study
Provider:
Let's Talk Science
Author:
CurioCity
Let's Talk Science
Date Added:
02/07/2019
DEEP VIEWING - Learning Strategy
Rating

This is a strategy that helps students to obtain and summarize information presented in a video. Includes student graphic organizer.

Why use it?
- To make video viewing more interactive than passive
- To help students focus their viewing of videos
- To help students summarizing information presented through videos
- To support students who are visual as well as auditory learners

Subject:
Arts Education
Career & Work Exploration
Education
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
CurioCity
Date Added:
02/07/2019
Dance Collaboration
Conditions of Use:
Remix and Share
Rating

In the dance craze research project for my Grade 7 Physical Education class there was a large component of collaboration. The students were put into small groups of either 3 or 4 and had to work together to complete the assignment. They needed to collaborate and make sure each individual was on board with the type of dance they were going to do and each do equal amount of work on the project. The collaboration was the largest part of this piece because of the amount to time students needed to discuss and work as a group to complete the assignment and present it to the class. They need some collaboration time outside of the class to practice in order to help teach their peers the steps to the dance as well. This group has a tough time with collaborating with one another, but this activity I would view as a success as most students and groups were able to work together and collectively to finish their project. Each group member completed a peer assessment on each group member to show if each member had done equal amount of work and was a contributing group member and helped the group succeed.

Subject:
Physical Education
Material Type:
Activity/Lab
Author:
Sun West School Division
Derek Argue
Date Added:
11/05/2018
Design & Build Backgrounder
Rating

One way that humans apply skills and knowledge as we fulfill our desire to modify the world to suit our needs is through technological problem-solving.

This site offers a graphic that explains the stages of the "Build and Design Process":
- Identify the Problem
- Research
- Generate Ideas
- Pan
- Create
- Test and Evaluate
- Reflect and Share

Subject:
Arts Education
Education
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
01/10/2019
Designing a Game That Involved Offensive and Defensive Strategies
Conditions of Use:
Remix and Share
Rating

My plan for my 21st century competency dealt with critical thinking and collaboration in
my Physical Education 9 class. The assignment I had students participate in was in designing a
game that involved offensive and defensive strategies. The students also had to brainstorm
game objectives, physical skills being used, teamwork skill, game rules, penalties, and scoring
system. Before we began developing our games, we looked at the evolution of sport. For
instance, we looked at how volleyball and badminton scoring systems have changes in the past
20 years. We also looked at sports like hockey and football and the rule changes from the early
days of the sport to what we see today. Finally, students developed a game and taught it to the
class. They thought about what worked well and what did not and adjusted their games
according to their findings.

Subject:
Physical Education
Material Type:
Activity/Lab
Author:
Sun West School Division
Date Added:
09/18/2018
EXIT SLIP - Learning Strategy
Rating

This is an individual learning strategy which encourages student reflection about content learning through reading or viewing. Exit Slips are completed as a follow-up to a reading or viewing activity and can be used as a ‘ticket’ to exit the class. Includes student graphic organizer.

Why use it?
- To reflect or review learning of a new topic of study or discussion
- To assess student learning at the end of a class or lesson

Subject:
Arts Education
Career & Work Exploration
Education
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
CurioCity
Date Added:
02/07/2019
(FIVE W’S AND AN H)2 - Learning Strategy
Rating

This is an individual strategy which helps students understand the details of what they read. It combines aspects of traditional five W’s strategies with the critical thinking skills involved in comparing and contrasting strategies. (Includes student graphic organizer)

Why use it?
- To consolidate learning after reading or viewing new material
- To help students answer different kinds of questions about two subjects or concepts that are presented in the same document or video
- To highlight the similarities and differences between two subjects or concepts

Subject:
Arts Education
Career & Work Exploration
Education
Language Education (ESL)
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
CurioCity
Date Added:
02/04/2019
First Nations, Métis, Inuit Ways of Knowing
Rating

The lessons in this resource guide are designed to be implemented in a range of courses, such as civics, history, social sciences, English, geography, business, careers, physical education and science. The resource has been produced as a PDF file on CD with an accompanying video on this website. Although the lessons are intended for use with high school curricula, the video and activity sheet may be of use to all Federation members who work with students.

The guide includes resources on:
- land
- residential schools
- health
- identity

Subject:
Career & Work Exploration
English Language Arts
Physical Education
Science
Social Studies
Geography
History
Native Studies
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Reading
Teaching/Learning Strategy
Unit of Study
Author:
Ontario Secondary School Teachers Federation
Date Added:
11/05/2018
First Nations, Métis and Inuit Curriculum Collection
Rating

The Faculty of Education at the University of Lethbridge in southern Alberta sponsored the development of this First Nations, Métis and Inuit (FNMI) Curriculum Collection (over 1100 items). It is a collection of lessons and resources designed to help pre and in-service teachers incorporate FNMI content in their teaching across subjects and grade levels. One can browse through the collection or search by categories (e.g. subject, title, key word, grade, etc.).

In order to fully understand how the collection works, it is strongly recommended that before exploring the collection, that you take 5 minutes and review the search tutorial (link available on the home page of the resource).

Subject:
Arts Education
Elementary Education
English Language Arts
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Native Studies
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Game
Homework/Assignment
Lesson
Primary Source
Reading
Teaching/Learning Strategy
Author:
University of Lethbridge
Date Added:
11/16/2018
Fitness Blasts
Rating

This is a series of warmup activities that work on selected Health and Skill Related components of fitness. Each Blast will cover many curricular outcomes in one session. You can use the Blasts not only as focused activity but as a tool for and of learning.

Subject:
Physical Education
Material Type:
Activity/Lab
Author:
Miles Bennett
Date Added:
12/20/2018
Fitness Blasts
Conditions of Use:
Remix and Share
Rating

Fun To Say
Gym Blast Balance
Gym Blast Like a Cat
Gym Blasts Sun West PD
Gym Pirates
Herd Mentality
Hoop It Up
PowerBall
Rock No Paper No Scissors
Synchronicity
Z Ball Madness

Subject:
Physical Education
Material Type:
Lesson
Author:
Sun West School Division
Date Added:
09/20/2018
Fostering Independence in Phys. Ed Warm-ups
Conditions of Use:
Remix and Share
Rating

In every PE curricular document there is an outcome that focuses on safety in the gym. When kids come into the gym at the beginning of class, they tend to think it should be “full-blast”. Especially in the younger grades, they need to be aware of the dangers of not warming up your muscles before taking on a vigorous locomotor task. In order to connect this to critical thinking and collaboration, my action plan consisted of the students becoming more independent by creating their own personal warm-up, and be accountable for the first 10 minutes of each PE class.

Subject:
Physical Education
Material Type:
Lesson
Author:
Sun West School Division
Date Added:
06/13/2018