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Avatars and body image
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CC BY-NC-ND
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In this lesson students are introduced to the concept of “avatars” and share their experiences creating and playing avatars in video games and virtual worlds. They then create avatars using a program that is intentionally limited in terms of available body types and gender markers, first creating an avatar of their own gender and then of the opposite gender, and then discuss the program and relate it to representations of gender and body image in games and virtual worlds and in other media. Students then create avatars using a much more flexible version of the program and compare that experience to the more limited version. Finally, students use the more versatile program to create avatars that represent how they see themselves and how they would like others to see them online and reflect on the choices that went into creating them.

Subject:
Career & Work Exploration
Practical & Applied Arts
Material Type:
Activity/Lab
GAP 5
GAP 6
Author:
Media Smarts
Date Added:
04/28/2023
Gratitude Journal
Conditional Remix & Share Permitted
CC BY-NC
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This is a gratitude journal that your students can use to help build an understanding of themselves.

Subject:
Career & Work Exploration
Material Type:
Activity/Lab
GAP 6
Author:
Adam Naismith
Date Added:
04/28/2023