Students learn about civil engineers and work through each step of the …
Students learn about civil engineers and work through each step of the engineering design process in two mini-activities that prepare them for a culminating challenge to design and build the tallest straw tower possible, given limited time and resources. First they examine the profiles of the tallest 20 towers in the world. Then in the first mini-activity (one-straw tall tower), student pairs each design a way to keep one straw upright with the least amount of tape and fewest additional straws. In the second mini-activity (no "fishing pole"), the pairs determine the most number of straws possible to construct a vertical straw tower before it bends at 45 degrees—resembling a fishing pole shape. Students learn that the taller a structure, the more tendency it has to topple over. In the culminating challenge (tallest straw tower), student pairs apply what they have learned and follow the steps of the engineering design process to create the tallest possible model tower within time, material and building constraints, mirroring the real-world engineering experience of designing solutions within constraints. Three worksheets are provided, for each of two levels, grades K-2 and grades 3-5. The activity scales up to school-wide, district or regional competition scale.
Students are introduced to static equilibrium by learning how forces and torques …
Students are introduced to static equilibrium by learning how forces and torques are balanced in a well-designed engineering structure. A tower crane is presented as a simplified two-dimensional case. Using Popsicle sticks and hot glue, student teams design, build and test a simple tower crane model according to these principles, ending with a team competition.
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots …
Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.
Students experientially learn about the characteristics of a simple physics phenomenon the …
Students experientially learn about the characteristics of a simple physics phenomenon the pendulum by riding on playground swings. They use pendulum terms and a timer to experiment with swing variables. They extend their knowledge by following the steps of the engineering design process to design timekeeping devices powered by human swinging.
Students are challenged to find a way to get school t-shirts up …
Students are challenged to find a way to get school t-shirts up into the stands during sporting events. They work with a real client (if possible, such as a cheerleading squad, booster club or band) to determine the requirements and constraints that would make the project a success, including a budget constraint. They think “outside of the box” to come up with lots of ideas. Then they mock-up small-scale model(s) of their best, most feasible ideas for testing, before making full-scale usable devices that they further refine and then demonstrate and deliver to the client.
This lesson introduces students to the art of designing an airplane through …
This lesson introduces students to the art of designing an airplane through paper airplane constructions. The goal is that students will learn important aircraft design considerations and how engineers must iterate their designs to achieve success. Students first follow several basic paper airplane models, after which they will then design their own paper airplane. They will also learn how engineers make models to test ideas and designs.
At the 2008 Serious Play conference, designer Tim Brown talks about the …
At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't). Tim Brown is the CEO of the "innovation and design" firm IDEO--taking an approach to design that digs deeper than the surface
Students are introduced to the health risks caused by cooking and heating …
Students are introduced to the health risks caused by cooking and heating with inefficient cook stoves inside homes, a common practice in rural developing communities. Students simulate the cook stove scenario and use the engineering design process, including iterative trials, to increase warmth inside a building while reducing air quality problems. Students then collect and graph data, and analyze their findings.
In this engineering unit, students are developing background knowledge on heat, heat …
In this engineering unit, students are developing background knowledge on heat, heat transfer and conservation. While this unit can be a stand-alone exercise, it has been designed to provide a way for students to gather data and derive evidence-based conclusions to help them choose the best materials to use in a science class solar cooker project. Students build cardboard houses to explore the movement and conservation of heat energy. A heat source is placed inside the house and students use vernier temperature probes and graphing software to gather and tabulate temperature data. Each house is standard, so that the students understand that we are all gathering data in a consistent way. Students must calculate percentage of wall space given to doors and windows. Students will compare data from team to team, examining heat loss as recorded by temperature differences as a function of window and door areas. Students will cover doors and windows with various materials, examining different insulating qualities. Students will examine the effect on temperature of different colors of wall surface on the interior of the house. After gathering data, students will work to draw conclusions from the gathering of data. Students will construct charts and tables to tabulate data by hand, then will transfer data to Excel spreadsheets if technology is available.
Students are introduced to the engineering design process, focusing on the concept …
Students are introduced to the engineering design process, focusing on the concept of brainstorming design alternatives. They learn that engineering is about designing creative ways to improve existing artifacts, technologies or processes, or developing new inventions that benefit society. Students come to realize that they can be engineers and use the design process themselves to create tomorrow's innovations.
Tinkercad is a free, easy-to-use app for 3D design, electronics, and coding. …
Tinkercad is a free, easy-to-use app for 3D design, electronics, and coding. It's used by teachers, kids, hobbyists, and designers to imagine, design, and make anything!
The Tippy Tap hand-washing station is an inexpensive and effective device used …
The Tippy Tap hand-washing station is an inexpensive and effective device used extensively in the developing world. One shortcoming of the homemade device is that it must be manually refilled with water and therefore is of limited use in high-traffic areas. In this activity, student teams design, prototype and test piping systems to transport water from a storage tank to an existing Tippy Tap hand-washing station, thereby creating a more efficient hand-washing station. Through this example service-learning engineering project, students learn basic fluid dynamic principles that are needed for creating efficient piping systems.
In this activity, students learn how engineers design faucets. Students will learn …
In this activity, students learn how engineers design faucets. Students will learn about water pressure by building a simple system to model faucets and test the relationship between pressure, area and force. This is a great outdoor activity on a warm day.
In this activity, students learn about creating a design directly from a …
In this activity, students learn about creating a design directly from a CAD (computer-aided design) program. They will design a tower in CAD and manufacture the parts with a laser cutter. A competition determines the tower design with the best strength:weight ratio. Students also investigate basic structural truss concepts and stress concentrations. Partnership with a local college or manufacturing center is necessary for the completion of this project.
Students apply their knowledge about mountains and rocks to transportation engineering, with …
Students apply their knowledge about mountains and rocks to transportation engineering, with the task of developing a model mountain tunnel that simulates the principles behind real-life engineering design. Student teams design and create model tunnels through a clay mountain, working within design constraints and testing for success; the tunnels must meet specific design requirements and withstand a certain load.
Students practice the ability to produce clear, complete, accurate and detailed design …
Students practice the ability to produce clear, complete, accurate and detailed design drawings through an engineering design challenge. Using only the specified materials, teams are challenged to draw a design for a wind-powered car. Then, they trade engineering drawings with another group and attempt to construct the model cars in order to determine how successfully the original design intentions were communicated through sketches, dimensions and instructions.
The airplanes unit begins with a lesson on how airplanes create lift, …
The airplanes unit begins with a lesson on how airplanes create lift, which involves a discussion of air pressure and how wings use Bernoulli's principle to change air pressure. Next, students explore the other three forces acting on airplanes thrust, weight and drag. Following these lessons, students learn how airplanes are controlled and use paper airplanes to demonstrate these principles. The final lessons addresses societal and technological impacts that airplanes have had on our world. Students learn about different kinds of airplanes and then design and build their own balsa wood airplanes based on what they have learned.
"Aperçu: Les chenilles sont si simples dans leur mouvement, ce qui en …
"Aperçu: Les chenilles sont si simples dans leur mouvement, ce qui en fait un défi amusant de construire et d'animer leur déplacement. La chenille déplace son poids pendant son "pincement/pliage" pour pousser l'avant et tirer l'arrière.
COMPÉTENCES + OBJECTIFS Construction -Construire le projet en suivant les instructions d'assemblage Menuiserie -Principes de base de la menuiserie et quincaillerie Animation -Apprendre à animer un cycle de mouvement pour créer un mouvement continu. & Plus !
** Des kits sont disponibles à l'achat sur makestuffmove.com **"
In this service-learning engineering project, students follow the steps of the engineering …
In this service-learning engineering project, students follow the steps of the engineering design process to design a hearing testing device. More specifically, they design a prototype machine that can be used to test the peripheral vision of partially-blind, pre-verbal children. Students learn about the basics of vision and vision loss. They also learn how a peripheral vision tester for adults works (by testing the static peripheral vision in the four quadrants of the visual field with four controllable lights in specific locations). Then they modify the idea of the adult peripheral vision tester to make it usable for testing young children. The class designs and builds one complete prototype, working in sub-groups of four or five students each to build sub-components of the project design.
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