This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to understand the design process and produce a design for a product meant to solve a specific problem.
Students explore the concept of optical character recognition (OCR) in a problem-solving …
Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.
A process for technical problem solving is introduced and applied to a …
A process for technical problem solving is introduced and applied to a fun demonstration. Given the success with the demo, the iterative nature of the process can be illustrated.
Students learn about the engineering design process and how it is used …
Students learn about the engineering design process and how it is used to engineer products for everyday use. Students individually brainstorm solutions for sorting coins and draw at least two design ideas. They work in small groups to combine ideas and build a coin sorter using common construction materials such as cardboard, tape, straws and fabric. Students test their coin sorters, make revisions and suggest ways to improve their designs. By designing, building, testing and improving coin sorters, students come to understand how the engineering design process is used to engineer products that benefit society.
Students learn about applied forces as they create pop-up-books the art of …
Students learn about applied forces as they create pop-up-books the art of paper engineering. They also learn the basic steps of the engineering design process.
Students use the engineering design process to solve a real-world problem shoe …
Students use the engineering design process to solve a real-world problem shoe engineering! Working in small teams, they design, build and test a pair of wearable platform or high-heeled shoes, taking into consideration the stress and strain forces that it will encounter from the shoe wearer. They conclude the activity with a "walk-off" to test the shoe designs and discuss the design process.
During this engineering design/build project, students investigate many different solutions to a …
During this engineering design/build project, students investigate many different solutions to a problem. Their design challenge is to find a way to get school t-shirts up into the stands during home sporting events. They follow the steps of the engineering design process to design and build a usable model, all while keeping costs under budget.
Student groups use the Java programming language to implement the algorithms for …
Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.
Win the chance for your class to operate a Lunar Rover in …
Win the chance for your class to operate a Lunar Rover in a simulated mission. There will be Canadian rovers on the Moon by the end of this decade. Let’s Talk Science, Canadensys Aerospace, and Avalon Space have teamed up to give Canadian youth in Grades 6-9 the opportunity to learn about rover technology and how to plan missions on the Moon.
The Lunar Rover Research Challenge invites teams of students to pitch their mission plans for the chance to remotely operate a Canadensys rover in a lunar-like environment.
Welcome to the Lunar Rover Research Challenge!
The challenge is for students to design a rover mission to find frozen water at the South Pole of the Moon. The activity is structured as a collaborative board game or digital game where students are guided through the design process. They equip their rover with scientific instruments, choose a target, then determine where to take measurements.
The experience is designed around 5 lessons:
1: Learn about Canada’s role in the upcoming lunar missions and the benefits of space exploration to life on Earth 2: Review the mission brief and learn how to plan a rover mission on the Moon 3: Plan the mission using an iterative design process scaffolded as a collaborative board game 4: Communicate ideas and prepare for submission 5: Reflect on the team’s experience and the impact of space exploration on society
Set in the context of space exploration, this project develops students’ design thinking, teamwork, and communication skills. Students must design their research mission by considering pros and cons, and weighing risks and rewards.
This challenge can be completed without a submission to the competition.
As students learn about the creation of biodomes, they are introduced to …
As students learn about the creation of biodomes, they are introduced to the steps of the engineering design process, including guidelines for brainstorming. Students learn how engineers are involved in the design and construction of biodomes and use brainstorming to come up with ideas for possible biodome designs. This lesson is part of a series of six lessons in which students use their growing understanding of various environments and the engineering design process, to design and create their own model biodome ecosystems.
Students design, build and test model race cars made from simple materials …
Students design, build and test model race cars made from simple materials (lifesaver-shaped candies, plastic drinking straws, Popsicle sticks, index cards, tape) as a way to explore independent, dependent and control variables. They measure the changes in distance travelled with the addition of mass to the vehicles. Students also practice the steps of the engineering design process by brainstorming, planning, building, testing, and improving their "mint-mobiles."
Students investigate the ways in which ancient technologies six types of simple …
Students investigate the ways in which ancient technologies six types of simple machines and combinations are used to construct modern buildings. As they work together to solve a design problem (designing and building a modern structure), they brainstorm ideas, decide on a design, and submit it to a design review before acquiring materials to create it (in this case, a mural depicting it). Emphasis is placed on cooperative, creative teamwork and the steps of the engineering design process.
Student pairs experience the iterative engineering design process as they design, build, …
Student pairs experience the iterative engineering design process as they design, build, test and improve catching devices to prevent a "naked" egg from breaking when dropped from increasing heights. To support their design work, they learn about materials properties, energy types and conservation of energy. Acting as engineering teams, during the activity and competition they are responsible for design and construction planning within project constraints, including making engineering modifications for improvement. They carefully consider material choices to balance potentially competing requirements (such as impact-absorbing and low-cost) in the design of their prototypes. They also experience a real-world transfer of energy as the elevated egg's gravitational potential energy turns into kinetic energy as it falls and further dissipates into other forms upon impact. Pre- and post-activity assessments and a scoring rubric are provided. The activity scales up to district or regional egg drop competition scale. As an alternative to a ladder, detailed instructions are provided for creating a 10-foot-tall egg dropper rig.
This activity illustrates the interrelationship between science and engineering in the context …
This activity illustrates the interrelationship between science and engineering in the context of extinction prevention. There are two parts to the activity. The first part challenges students to think like scientists as they generate reports on endangered species and give presentations worthy of a news channel or radio broadcast. The second part puts students in the shoes of engineers, designing ways to help the endangered species.
The lesson begins by introducing Olympics as the unit theme. The purpose …
The lesson begins by introducing Olympics as the unit theme. The purpose of this lesson is to introduce students to the techniques of engineering problem solving. Specific techniques covered in the lesson include brainstorming and the engineering design process. The importance of thinking out of the box is also stressed to show that while some tasks seem impossible, they can be done. This introduction includes a discussion of the engineering required to build grand, often complex, Olympic event centers.
The difference between an architect and an engineer is sometimes confusing because …
The difference between an architect and an engineer is sometimes confusing because their roles in building design can be similar. Students experience a bit of both professions by following a set of requirements and meeting given constraints as they create a model parking garage. They experience the engineering design process first-hand as they design, build and test their models. They draw a blueprint for their design, select the construction materials and budget their expenditures. They also test their structures for strength and find their maximum loads.
Students investigate the property dependence between liquid and solid interfaces and determine …
Students investigate the property dependence between liquid and solid interfaces and determine observable differences in how liquids react to different solid surfaces. They compare copper pennies and plastic "coins" as the two test surfaces. Using an eye dropper to deliver various fluids onto the surfaces, students determine the volume and mass of a liquid that can sit on the surface. They use rulers, scales, equations of volume and area, and other methods of approximation and observation, to make their own graphical interpretations of trends. They apply what they learned to design two super-surfaces (from provided surface treatment materials) that arecapable of holding the most liquid by volume and by mass. Cost of materials is a parameter in their design decisions.
Students are introduced to a systematic procedure for solving problems through a …
Students are introduced to a systematic procedure for solving problems through a demonstration and then the application of the method to an everyday activity. The unit project is introduced to provide relevance to subsequent lessons.
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