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Grasshopper: Learn to Code
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Grasshopper is designed for individual learning rather than classroom implementation, so there's no dashboard or central place to monitor student progress. This makes it better suited for students to learn and practice at their own pace with teacher support. Teachers with some coding experience can advise and coach students as they encounter complex problems, while teachers without much coding experience can encourage students to work collaboratively and/or use the available help in the app. For classes using unplugged activities to teach coding concepts, Grasshopper is a great way to let students start putting that knowledge to use on an individualized basis.

Download from the App Store or Google Play.

Subject:
Education
Educational Technology
Material Type:
Diagram/Illustration
Author:
Common Sense Reviewer
Date Added:
04/29/2021
Guide: Digital Citizenship Education in Saskatchewan Schools
Unrestricted Use
Public Domain
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This resource provides an overview of digital citizenship, and education associated with help students make informed decisions when they participate online. Our world is changing, and schools need to adapt to new realities of knowledge, society, and education. Technology has fundamentally changed our idea of community and the ways in which we interact with each other, so that building individual networks for learning and sup-port is more important than ever before. The Internet has also broken down many barriers of space and time, allowing us to rethink the way that we work and connect; we are no longer tied to only those in our immediate physical surroundings but instead now operate within more fluid and complex networks of people from around the globe thanks to social networks and mobile technologies. Online risks exist and students need to be equipped with the skills to safely and smartly navigate the onlne spaces that they are part of. 

Subject:
Business
Educational Technology
Financial Literacy
Material Type:
Reading
Author:
Cindy Lowe
Date Added:
09/19/2024
Guide to Digital Storytelling in the Classroom
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"Digital storytelling helps students build important 21st century communication skills and make personal connections to the content they are learning. Digital storytelling can help you engage students in deep thinking and help them become powerful communicators."

This guide includes lessons for:
*animal interviews (so fun)
*personification stories
*visual poem
*historical Journal
*cycle stories
*additional ideas

Subject:
Education
Educational Technology
English Language Arts
Science
Social Studies
Material Type:
Activity/Lab
Date Added:
01/20/2021
History of Land Settlement in Saskatchewan Stop Animation Movie
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This production is a stop animation video that depicts the history of land settlement in western Canada in the 1800s. The entire video was written and produced by my grade 3/4 students at Lucky Lake School. We studied the history, then they created the storyboard and wrote the script. All of the scenes were flimed with iPads on three different sets with students in the shop. I did the editing and added the sound and their prerecorded narration. All of the props where hand made from scratch or recycled materials. The entire project took one month to complete.

This is an excellent example of Project Based Learning in action!

Subject:
Education
Educational Technology
English Language Arts
Social Studies
Material Type:
Activity/Lab
Unit of Study
Author:
Glen Smith
Date Added:
05/03/2019
Hour of Code!
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Find everything you need here to participate in the our of code this December - or any day of the year!

The coding activities here teach problem solving and computational thinking.

No previous experience required for teachers or students! Choose from beginner or comfortable to get started in the top right corner area. Use the filters on the left side of the screen to find the perfect activity!

Subject:
Coding
Computer & Digital Technologies
Education
Educational Technology
Math
Material Type:
Activity/Lab
Author:
Hour of Code
code.org
Date Added:
11/27/2020
Hour of Code 1.1: Write your first computer program
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.2: Code with Anna and Elsa
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners in the middle grades, ages 10-13, but can be adapted for younger or older learners using the differentiation suggestions provided. Students should have a basic understanding of simple geometry and drawing angles.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.3:  Make a Flappy game
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.4: Playlab
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.5: Star Wars: Building a Galaxy with Code
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions.

**Option 1: Blocks**

The first option uses drag-drop blocks. This version works best for:

- Students on mobile devices without keyboards
- Younger students (6+ because the tutorial requires reading)
- International students

We recommend this for international students because JavaScript syntax is not translated and for the first Hour of Code, the translated blocks provide a better introduction.

**Option 2: JavaScript**

This option teaches the same basic concepts, but because it uses both drag-drop blocks and JavaScript, the students need to be able to type on a keyboard. For older students on computers, learning JavaScript can be fun and provide an additional challenge. This version of the tutorial is also great if you have some students in your class who have already learned some coding. It is recommended for ages 11+.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.6: MINECRAFT Hour of Code
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson works well for any students old enough to read (ages 6+). Younger learners will probably not finish the tutorial, but will have lots of fun working through the puzzles for an hour. High school students will mostly finish the tutorial and have some time to play on the free play level at the end.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019