This article describes the urban heat island phenomenon and provides an overview …
This article describes the urban heat island phenomenon and provides an overview of a research project investigating the effect as seen in New York City. Topics include the large proportion of earth's population now living in cities and the exacerbating effect of climate change on heat islands. A discussion of the study in New York describes how researchers used LandSat imagery to correlate the hottest areas of the city with a lack of vegetation (especially trees) in those areas. Suggested mitigation solutions included planting more trees, converting roof surfaces to reflect light, and the use of 'green roofs', specially constructed systems that use living plants as the outermost layer.
The PhET project at the University of Colorado creates "fun, interactive, research-based …
The PhET project at the University of Colorado creates "fun, interactive, research-based simulations of physical phenomena." This particular one deals with Beer's Law. "The thicker the glass, the darker the brew, the less the light that passes through." Make colorful concentrated and dilute solutions and explore how much light they absorb and transmit using a virtual spectrophotometer! The simulation is also paired with a teachers' guide and related resources from PhET. The simulation is also available in multiple languages.
The PhET project at the University of Colorado creates "fun, interactive, research-based …
The PhET project at the University of Colorado creates "fun, interactive, research-based simulations of physical phenomena." This particular one deals with Beer's Law. "The thicker the glass, the darker the brew, the less the light that passes through." Make colorful concentrated and dilute solutions and explore how much light they absorb and transmit using a virtual spectrophotometer! The simulation is also paired with a teachers' guide and related resources from PhET. The simulation is also available in multiple languages.
This board game challenges players (ages 10+) to build a spaceship and …
This board game challenges players (ages 10+) to build a spaceship and fly to a black hole. The game provides opportunities for understanding phenomena based on current black hole research. During the game, players will experience the dangers and excitement of a real space mission, and learn about the nature of black holes by launching scientific probes. The game can be played competitively or as a team (instructions are also provided for playing in large groups. Black Hole Explorer consists of: Game Board, Game Rules, Spacecraft Data sheets, Science Briefing Room document, Event cards (28), Probe result cards (12), Energy tokens (140). Game components are available as PDF downloads; dice and game pieces must be provided by the user. NOTE: tokens and cards need to be cut to size from letter-size cardstock.
How does the blackbody spectrum of the sun compare to visible light? …
How does the blackbody spectrum of the sun compare to visible light? Learn about the blackbody spectrum of the sun, a light bulb, an oven, and the earth. Adjust the temperature to see the wavelength and intensity of the spectrum change. View the color of the peak of the spectral curve.
Students are introduced to the circulatory system, the heart, and blood flow …
Students are introduced to the circulatory system, the heart, and blood flow in the human body. Through guided pre-reading, during-reading and post-reading activities, students learn about the circulatory system's parts, functions and disorders, as well as engineering medical solutions. By cultivating literacy practices as presented in this lesson, students can improve their scientific and technological literacy.
This lesson explores several of the recording mediums used throughout the early …
This lesson explores several of the recording mediums used throughout the early 20th century. Along the way, students learn how sound waves travel, how the human brain converts those waves to recognizable sound and how inventors learned to capture them on wax, magnetic tape, and finally as digital information. From there, this lesson then investigates the creative impulses and scientific developments that turned multitrack recording from a dream to a reality. Students also get hands-on experience using the Soundbreaking Mixing Board TechTool, which allows them to be sound engineers, playing with "the mix" of a multitrack studio.
"Build It Yourself: Satellite!" is an online Flash game hosted on the …
"Build It Yourself: Satellite!" is an online Flash game hosted on the James Webb Space Telescope website. The goal of the game is to explain the decision-making process of satellite design. The user can choose to build a "small," "medium," or "large" astronomy satellite. The user then selects science goals, wavelength, instruments, and optics. The satellite is then launched on the appropriate rocket (shown via an animation). Finally, the user is shown what their satellite might look like, as well as what kind of data it might collect, via examples from similar real-life satellites. Satellites range from small X-ray missions without optics (like the Rossi X-ray Timing Explorer) to large missions with segmented mirrors (like the James Webb Space Telescope).
The Building Literacy with Technology in Elementary guide provides articles, samples, and …
The Building Literacy with Technology in Elementary guide provides articles, samples, and lessons to find new ideas and approaches to engage learners in building skills in reading, writing, listening, and speaking.
In the Building Literacy with Technology in Elementary guide you will explore: - Ways to get students making in language arts, - Take a creative approach to student work with informational text, - How to motivate students by creating their own comics, cartoons, and graphic novels.
The guide includes lesson plans where students: - Design a new cover for a book they are reading to demonstrate comprehension and explore character, plot, setting, symbolism, and conflict. - Create a digital scrapbook that showcases the viewpoint of the main character of a novel. - Illustrate and translate the meaning of an idiom to help others learn these examples of figurative language. - Write and produce an animated tall tale about a famous person. - Explore character, plot, and theme and learn to write persuasively as they develop a movie-style trailer for a book they have read. - Learn and practice persuasive writing and presentation skills. - Personify an object and write a story as part of an online book or animated adventure. - Analyze verse and explore meaning by creating a visual poem.
These articles, lessons, and strategies engage students through creative technology to maximize student literacy skills.
The Building Literacy with Technology in Primary guide provides articles, samples, and …
The Building Literacy with Technology in Primary guide provides articles, samples, and lessons to find new ideas and approaches to engage your students in building skills in reading, writing, listening, and speaking.
In the Building Literacy with Technology in Primary guide you will explore: - Engaging new readers and writers with creative technologies - Using digital storytelling in the primary classroom - Inspiring every student to be an author
The guide includes lesson plans where students: - Explore initial sounds through the creation of a classroom ABC book. - Learn to write using alliteration and create illustrations that support and reflect their writing. - Practice writing and illustrating as they create a page in your class’s adaptation of their favorite pattern story. - Write a letter to their parents, or classroom teacher, to persuade them to get a new pet, supporting their opinion with reasons and examples. - Research an animal and create a riddle to showcase their knowledge and engage other students in the natural world. - Create a book review on a card or 3D cube to help others choose books they will enjoy. - Learn about the haiku poetry form and write and illustrate their own haiku poems. - Write how-to stories about getting ready for school and publish them to share with their families and to use at home.
These articles, lessons, and strategies engage students through creative technology to maximize student literacy skills.
This is an activity about the moon. Learners will create their own …
This is an activity about the moon. Learners will create their own models of lunar orbiters out of edible or non-edible materials. They determine what tools would be necessary to help us better understand the Moon and plan for a future lunar outpost. Then they incorporate these elements into their models. NASA's Lunar Reconnaissance Orbiter is used as an example of a spacecraft armed with "eyes," "ears," and other tools for exploration. This activity is part of Explore! To the Moon and Beyond! - a resource developed specifically for use in libraries.
This is an lesson about spectrographs. Learners will build and decorate their …
This is an lesson about spectrographs. Learners will build and decorate their own spectrographs using simple materials and holographic diffraction gratings. After building the spectrographs, they observe the spectra of different light sources. Requires advance preparation to spray-paint the inside of the containers black the day before construction. The activity is part of Project Spectra, a science and engineering program for middle-high school students, focusing on how light is used to explore the Solar System.
Students design and construct electromagnets that must pick up 10 staples. They …
Students design and construct electromagnets that must pick up 10 staples. They begin with only minimal guidance, and after the basic concept is understood, are informed of the properties that affect the strength of that magnet. They conclude by designing their own electromagnets to complete the challenge of separating scrap steel from scrap aluminum for recycling, and share it with the class.
CBC Curio offers streaming video and audio resource. Students and teachers can …
CBC Curio offers streaming video and audio resource. Students and teachers can find and explore CBC/Radio-Canada content that has been carefully selected for its educational value and is available in teaching-friendly formats.Content is available in both French and English.
This is an assessment activity for the The Cosmic Ray Telescope for …
This is an assessment activity for the The Cosmic Ray Telescope for the Effects of Radiation (CRaTER) educational kit. Learners will make a poster that explains possible origins of cosmic rays, how they affect people, and what protects us here on Earth. Alternately, they will make a poster describing CRaTER‰Ûªs goal and how it works.
This is a lesson about the role of robots in space exploration. …
This is a lesson about the role of robots in space exploration. Learners will examine their prior notions of robots and then consider the characteristics and capabilities of a robot, like the Cassini-Huygens spacecraft, that would be sent into space to explore another planet. Students compare robotic functions to human body functions. The lesson prepares students to design, build, diagram, and explain their own models of robots for space exploration in the Saturn system. This is activity 5 of 6 in the Saturn Educators Guide.
This is a lesson about light in the outer solar system. Learners …
This is a lesson about light in the outer solar system. Learners will demonstrate the effect of the inverse square law of illumination with distance and connect this to the functioning of solar panels at Saturn. Requires a silicon solar cell (available at an electronics parts store for a few dollars) and a multimeter.
In this concluding activity, learners will use notes from an earlier lesson …
In this concluding activity, learners will use notes from an earlier lesson to write a nonfiction piece about Saturn or Cassini. These final projects provide a way for children with varying learning styles to consolidate and share their learning. This is lesson 12 of 12 in the Mission to Saturn Educators Guide, Reading Writing Rings, for grades 3-4.
Students learn that ordinary citizens, including students like themselves, can make meaningful …
Students learn that ordinary citizens, including students like themselves, can make meaningful contributions to science through the concept of "citizen science." First, students learn some examples of ongoing citizen science projects that are common around the world, such as medical research, medication testing and donating idle computer time to perform scientific calculations. Then they explore Zooniverse, an interactive website that shows how research in areas from marine biology to astronomy leverage the power of the Internet to use the assistance of non-scientists to classify large amounts of data that is unclassifiable by machines for various reasons. To conclude, student groups act as engineering teams to brainstorm projects ideas for their own town that could benefit from community help, then design conceptual interactive websites that could organize and support the projects.
Students learn about gear ratios and power by operating toy mechanical cranes …
Students learn about gear ratios and power by operating toy mechanical cranes of differing gear ratios. They attempt to pick up objects with various masses to witness how much power must be applied to the system to oppose the force of gravity. They learn about the concept of gear ratio and practice calculating gear ratios on worksheets, discovering that smaller gear ratios are best for picking objects up quickly, and larger gear ratios make it easier to lift heavy objects.
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