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Automatic Floor Cleaner Computer Program Challenge
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Educational Use
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Students learn more about assistive devices, specifically biomedical engineering applied to computer engineering concepts, with an engineering challenge to create an automatic floor cleaner computer program. Following the steps of the design process, they design computer programs and test them by programming a simulated robot vacuum cleaner (a LEGO® robot) to move in designated patterns. Successful programs meet all the design requirements.

Subject:
Health Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014
Crash Science in the Classroom
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"Sponsored by the the Insurance Institute for Highway Safety, this resource provides free educational resources to help you learn or teach about the science of car crashes. Videos, demonstrations and teacher-developed, classroom-tested activities aligned to the latest standards bring crash safety STEM applications to grade 5-12 classrooms." MIT

Start by watching the "about" video. Follow "How it Works"

You can select Lessons on the top menu or more videos.

VIEW, DO, EXPLORE, UTILIZE

Subject:
Physical Science
Physics
Science
Material Type:
Activity/Lab
Lesson
Author:
IHS-HLDI
Date Added:
04/30/2024
Designing a Robotic Surgical Device
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Educational Use
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Student teams create laparoscopic surgical robots designed to reduce the invasiveness of diagnosing endometriosis and investigate how the disease forms and spreads. Using a synthetic abdominal cavity simulator, students test and iterate their remotely controlled, camera-toting prototype devices, which must fit through small incisions, inspect the organs and tissue for disease, obtain biopsies, and monitor via ongoing wireless image-taking. Note: This activity is the core design project for a semester-long, three-credit high school engineering course. Refer to the associated curricular unit for preparatory lessons and activities.

Subject:
Health Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Benjamin S. Terry
Brandi N. Briggs
Denise W. Carlson
Stephanie Rivale
Date Added:
09/18/2014
Determining Concentration
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Educational Use
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Students quantify the percent of light reflected from solutions containing varying concentrations of red dye using LEGO© MINDSTORMS© NXT bricks and light sensors. They begin by analyzing a set of standard solutions with known concentrations of food coloring, and plot data to graphically determine the relationship between percent reflected light and dye concentration. Then they identify dye concentrations for two unknown solution samples based on how much light they reflect. Students gain an understanding of light scattering applications and how to determine properties of unknown samples based on a set of standard samples.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jasmin Hume
Date Added:
09/18/2014
Discovering Phi: The Golden Ratio
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Educational Use
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Students discover the mathematical constant phi, the golden ratio, through hands-on activities. They measure dimensions of "natural objects"—a star, a nautilus shell and human hand bones—and calculate ratios of the measured values, which are close to phi. Then students learn a basic definition of a mathematical sequence, specifically the Fibonacci sequence. By taking ratios of successive terms of the sequence, they find numbers close to phi. They solve a squares puzzle that creates an approximate Fibonacci spiral. Finally, the instructor demonstrates the rule of the Fibonacci sequence via a LEGO® MINDSTORMS® NXT robot equipped with a pen. The robot (already created as part of the companion activity, The Fibonacci Sequence & Robots) draws a Fibonacci spiral that is similar to the nautilus shape.

Subject:
Math
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Nicole Abaid
Date Added:
09/18/2014
Exploring Computer Science (Grades 9-10)
Conditional Remix & Share Permitted
CC BY-NC-SA
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Exploring Computer Science is a yearlong course developed around a framework of both computer science content and computational practice. Assignments and instruction are contextualized to be socially relevant and meaningful for diverse students. Units utilize a variety of tools/platforms and culminate with final projects around Human-Computer Interaction, Problem Solving, Web Design (HTML, CSS), Programming (Scratch, Edware), Computing & Data Analysis, and Robotics. ECS is recognized nationally as a preparatory course for AP Computer Science Principles. Watch this video and view this fact sheet for more information.

Subject:
Computer Science
Science
Material Type:
Unit of Study
Provider:
New York City Department of Education
Provider Set:
Computer Science for All
Date Added:
01/07/2019
Fence That Farmland!
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Educational Use
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Students develop and solidify their understanding of the concept of "perimeter" as they engage in a portion of the civil engineering task of land surveying. Specifically, they measure and calculate the perimeter of a fenced in area of "farmland," and see that this length is equivalent to the minimum required length of a fence to enclose it. Doing this for variously shaped areas confirms that the perimeter is the minimal length of fence required to enclose those shapes. Then students use the technology of a LEGO MINDSTORMS(TM) NXT robot to automate this task. After measuring the perimeter (and thus required fence length) of the "farmland," students see the NXT robot travel around this length, just as a surveyor might travel around an area during the course of surveying land or measuring for fence materials. While practicing their problem solving and measurement skills, students learn and reinforce their scientific and geometric vocabulary.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ursula Koniges
Date Added:
09/18/2014
The Fibonacci Sequence & Robots
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Educational Use
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Using the LEGO® NXT robotics kit, students construct and program robots to illustrate and explore the Fibonacci sequence. Within teams, students are assigned roles: group leader, chassis builder, arm builder, chief programmer, and Fibonacci verifier. By designing a robot that moves based on the Fibonacci sequence of numbers, they can better visualize how quickly the numbers in the sequence grow. To program the robot to move according to these numbers, students break down the sequence into simple algebraic equations so that the computer can understand the Fibonacci sequence.

Subject:
Math
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alexander Kozak
Nicole Abaid
Russell Holstein
Vikram Kapila
Date Added:
09/18/2014
FuseSchool - Global Education - Science & Math Videos
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Amazing videos to learn most anything related to math or science (and a bit of soc). Select Playlists from the top menu to see videos grouped by topic.

Subject:
Agriculture Studies
Biology
Chemistry
Computer & Digital Technologies
Foundations
Math
Physics
Robotics & Automation
Science
Social Studies
Material Type:
Activity/Lab
Author:
FuseSchool
Date Added:
04/30/2024
The Hospital of the Future: Engineering through Robotics and Automated Patient Care
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Educational Use
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Students further their understanding of the engineering design process while combining mechanical engineering and bioengineering to create an automated medical device. During the activity, students are given a fictional client statement and are required to follow the steps of the design process to create medical devices that help reduce the workload for hospital workers and increase the quality of patient care.

Subject:
Health Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Jeanne Hubelbank
Kristen Billiar
Terri Camesano
Date Added:
10/14/2015
Mission to Mars
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Educational Use
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The Mission to Mars curricular unit introduces students to Mars the Red Planet. Students discover why scientists are so interested in studying this mysterious planet. Many interesting facts about Mars are revealed, and the history of Martian exploration is reviewed. Students will learn about the development of robotics and how robots are beneficial to science, society and the exploration of space. Details on engineers' involvement in space exploration are presented. Furthermore, students will learn how orbits allow astronauts to move from planet to planet and what type of equipment is used by scientists and engineers to safely explore space. Lastly, the specific details on and human risks for a possible future manned mission to Mars (and back to Earth again!) are discussed.

Subject:
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
03/02/2009
PAA 7-9: LEGO EV3 Robotics Challenges
Unrestricted Use
CC BY
Rating
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All the students in our school have iPads and I recently had received 2 LEGO robotics kits; I wanted to find a way to mesh the two together. LEGO has a free app (for iPads only) that allows students to program their robot and connect to it via Bluetooth. The goal of this assignment is to learn about basic function of the LEGO EV3 robot. This includes the motor, color sensor and ultrasonic sensor. The main objective is to learn how to program, or "code", the robot to perform various functions using the "LEGO Mindstorms Programming App".

Subject:
Practical & Applied Arts
Material Type:
Activity/Lab
Simulation
Date Added:
09/09/2018
Parallel and Intersecting Lines—A Collision Course?
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Educational Use
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Students act as civil engineers developing safe railways as a way to strengthen their understanding of parallel and intersecting lines. Using pieces of yarn to visually represent line segments, students lay down "train tracks" on a carpeted floor, and make guesses as to whether these segments are arranged in parallel or non-parallel fashion. Students then test their tracks by running two LEGO® MINDSTORMS® NXT robots to observe the consequences of their track designs, and make safety improvements. Robots on intersecting courses face imminent collision, while robots on parallel courses travel safely.

Subject:
Math
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ursula Koniges
Date Added:
09/18/2014
Physical Science Technology (Robotics) Model
Conditional Remix & Share Permitted
CC BY-NC-SA
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Physical Science Technology provides learning opportunities for students interested in preparing for careers in the design, production, and maintenance of mechanical, telecommunications, electrical, electronics, and electromechanical products and systems.

Subject:
Education
Educational Technology
Physical Science
Science
Material Type:
Lesson
Unit of Study
Date Added:
10/29/2019
Putting Robots to Work with Force & Friction
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Educational Use
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Students learn about the concept of pushing, as well as the relationship between force and mass. Students practice measurement skills using pan scales and rulers to make predictions about mass and distance. A LEGO MINDSTORMS(TM) NXT robot is used to test their hypotheses. By the end of the activity, students have a better understanding of robotics, mass and friction and the concept of predicting.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Donna Johnson
Janet Yowell
Joseph Frezzo
Raymond Le Grand
Robyn Tommaselli
Tanjia Chowdhury
Date Added:
09/18/2014
ROVER - Level 20 (Grade 11)
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Check out these great video/curricular resources for Grade 11. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at networkservices@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Indigenous Perspectives
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/17/2020
ROVER - Level 30 (Grade 12)
Rating
0.0 stars

Check out these great video/curricular resources for Grade 12. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at networkservices@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Indigenous Perspectives
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/17/2020