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Buffalo returning to traditional lands through First Nations sharing
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This video explores the return of buffalo through First Nations sharing and gifts. This is a great resource when exploring Indigenous agriculture and the impact of settlement on Indigenous agriculture.

Subject:
Agriculture Production
Agriculture Studies
Agriculture, Food Sustainability & Security
Cow/Calf Production
Indigenous Perspectives
Material Type:
Open Access Asset
Author:
CBC Saskatchewan
Date Added:
12/20/2023
A Bug's Journey
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Students will explore contemporary artist John Baldessari's mixed-media work of art inspired by a 16th-century drawing of a beetle. After writing a story about a bug's journey, each student will create a mixed-media representation of a bug that is inspired by the contemporary artist's work.

Subject:
Arts Education
Material Type:
Diagram/Illustration
Lesson
Provider:
J. Paul Getty Museum
Provider Set:
Getty Education
Date Added:
10/18/2018
Build It Yourself: Satellite!
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"Build It Yourself: Satellite!" is an online Flash game hosted on the James Webb Space Telescope website. The goal of the game is to explain the decision-making process of satellite design. The user can choose to build a "small," "medium," or "large" astronomy satellite. The user then selects science goals, wavelength, instruments, and optics. The satellite is then launched on the appropriate rocket (shown via an animation). Finally, the user is shown what their satellite might look like, as well as what kind of data it might collect, via examples from similar real-life satellites. Satellites range from small X-ray missions without optics (like the Rossi X-ray Timing Explorer) to large missions with segmented mirrors (like the James Webb Space Telescope).

Subject:
Physics
Science
Material Type:
Activity/Lab
Game
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
10/05/2018
Build Literacy with Creative Technology in the Elementary Grades
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The Building Literacy with Technology in Elementary guide provides articles, samples, and lessons to find new ideas and approaches to engage learners in building skills in reading, writing, listening, and speaking.

In the Building Literacy with Technology in Elementary guide you will explore:
- Ways to get students making in language arts,
- Take a creative approach to student work with informational text,
- How to motivate students by creating their own comics, cartoons, and graphic novels.

The guide includes lesson plans where students:
- Design a new cover for a book they are reading to demonstrate comprehension and explore character, plot, setting, symbolism, and conflict.
- Create a digital scrapbook that showcases the viewpoint of the main character of a novel.
- Illustrate and translate the meaning of an idiom to help others learn these examples of figurative language.
- Write and produce an animated tall tale about a famous person.
- Explore character, plot, and theme and learn to write persuasively as they develop a movie-style trailer for a book they have read.
- Learn and practice persuasive writing and presentation skills.
- Personify an object and write a story as part of an online book or animated adventure.
- Analyze verse and explore meaning by creating a visual poem.

These articles, lessons, and strategies engage students through creative technology to maximize student literacy skills.

Subject:
Education
Educational Technology
English Language Arts
Material Type:
Activity/Lab
Homework/Assignment
Module
Primary Source
Reading
Author:
Tech4Learning
Date Added:
03/01/2021
Build Literacy with Creative Technology in the Primary Grades
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The Building Literacy with Technology in Primary guide provides articles, samples, and lessons to find new ideas and approaches to engage your students in building skills in reading, writing, listening, and speaking.

In the Building Literacy with Technology in Primary guide you will explore:
- Engaging new readers and writers with creative technologies
- Using digital storytelling in the primary classroom
- Inspiring every student to be an author

The guide includes lesson plans where students:
- Explore initial sounds through the creation of a classroom ABC book.
- Learn to write using alliteration and create illustrations that support and reflect their writing.
- Practice writing and illustrating as they create a page in your class’s adaptation of their favorite pattern story.
- Write a letter to their parents, or classroom teacher, to persuade them to get a new pet, supporting their opinion with reasons and examples.
- Research an animal and create a riddle to showcase their knowledge and engage other students in the natural world.
- Create a book review on a card or 3D cube to help others choose books they will enjoy.
- Learn about the haiku poetry form and write and illustrate their own haiku poems.
- Write how-to stories about getting ready for school and publish them to share with their families and to use at home.

These articles, lessons, and strategies engage students through creative technology to maximize student literacy skills.

Subject:
Education
Educational Technology
English Language Arts
Material Type:
Activity/Lab
Homework/Assignment
Module
Primary Source
Reading
Author:
Tech4Learning
Date Added:
03/01/2021
Build Your Own Apps - Drag and Drop Mobile App Builder for iOS and Android
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"Thunkable enables anyone to build their own beautiful mobile apps. Using drag and drop code, students can start from scratch or remix a sample app. Created app projects are accessible on both iOS and Android platforms. Thunkable has an active community with regular design challenges to keep students thinking outside the box with their app creations." (AASL)

"With the free version of Thunkable, all app projects are set to public mode. This means that all projects are automatically included in the Thunkable Public Gallery, for anyone to preview and remix. With a PRO membership, you have the ability to create and edit private projects. This means that no one else will have access to your apps." There are paid versions available as well.

Subject:
Business
Coding
Communication Media
Communication Studies
Computer & Digital Technologies
Computer Science
Education
Educational Technology
English Language Arts
Math
Media Studies
Science
Material Type:
Activity/Lab
Author:
Thunkable
Date Added:
09/11/2019
Build Your Own Arduino Light Sculpture! Part 2
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Educational Use
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In the companion activity, students experimented with Arduino programming to blink a single LED. During this activity, students build on that experience as they learn about breadboards and how to hook up multiple LEDs and control them individually so that they can complete a variety of challenges to create fun patterns! To conclude, students apply the knowledge they have gained to create LED-based light sculptures.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Brian Huang
Date Added:
05/07/2018
Build Your Own Insect Trap
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Educational Use
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Students design and construct devices to trap insects that are present in the area around the school. The objective is to ask the right design questions and conduct the right tests to determine if the traps work .

Subject:
Earth Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Build Your Own Mobile
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Educational Use
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Student teams creatively construct mobiles using hangers and assorted materials and objects while exploring the principles of balance and center of mass. They build complex, free-hanging structures by balancing pieces with different lengths, weights, shapes and sizes.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Sujaya Rao
Date Added:
09/18/2014
Build a Birdhouse
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Educational Use
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Students construct bird nests and birdhouses. They research birds of their choosing and then design houses that meet the birds' specific needs. It works well to conduct this activity in conjunction with a grades 9-12 woodshop class by partnering the older students with the younger students (but it is not required to do this in order to conduct the activity).

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Build a Charge Detector
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Educational Use
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In this hands-on activity, students explore the electrical force that takes place between two objects. Each student builds an electroscope and uses the device to draw conclusions about objects' charge intensity. Students also determine what factors influence electric force.

Subject:
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Daria Kotys-Schwartz
Denise Carlson
Joe Friedrichsen
Malinda Schaefer Zarske
Sabre Duren
Xochitl Zamora Thompson
Date Added:
10/14/2015
Build a Colony!
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In this activity, learners consider the requirements for human life beyond Earth's protection: air to breathe, plentiful food, shielding from ultraviolet light, power, etc. They then work in teams to design and construct a model of a space colony out of craft materials that would allow humans to survive the harsh environments of the Moon or Mars. Teams present their modules and colonies to one another and create a display for the library. This activity is part of Explore! To the Moon and Beyond! - developed specifically for use in libraries.

Subject:
Physical Science
Science
Material Type:
Activity/Lab
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
10/05/2018
Build a Molecule
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Starting from atoms, see how many molecules you can build. Collect your molecules and see them in 3D!

Subject:
Physical Science
Science
Material Type:
Simulation
Provider:
University of Colorado Boulder
Provider Set:
PhET Interactive Simulations
Author:
Christine
Christine Denison
Denison
Emily Moore
John Blanco
Jonathan Olson
Kathy Perkins
Kelly Lancaster
Sam Reid
Date Added:
06/27/2011
Build a Simple Sextant
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In this activity, learners build a sextant to measure the altitude, or height above the horizon, of an object. The activity was originally designed to accompany a previous NASA-funded educational program, entitled The Sun in Time.

Subject:
Math
Material Type:
Activity/Lab
Lesson
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
10/05/2018
Build a Student Motivation Trap to Increase Academic Engagement
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Motivating a reluctant student to complete schoolwork is not easy. In a typical classroom, students can choose from a number of sources of potential reinforcement (Billington & DiTommaso, 2003)--and academic tasks often take a back seat to competing behaviors such as talking with peers. One way that teachers can increase the attractiveness of schoolwork is by structuring lessons or assignments around topics or activities of high interest to the student (Miller et al., 2003).In fact, with planning, the teacher can set up a 'trap' that uses motivating elements to capture a student's attention to complete academic tasks (Alber & Heward, 1996). Here is a 6-step blue-print for building an academic 'motivation trap' (adapted from Alber & Heward, 1996).

Subject:
Education
Material Type:
Teaching/Learning Strategy
Provider:
Intervention Central
Author:
Jim Wright
Date Added:
05/21/2018