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Design a Flying Machine
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Educational Use
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The purpose of this activity is for the students to draw a design for their own flying machine. They will apply their knowledge of aircraft design and the forces acting on them. The students will start with a brainstorming activity where they come up with creative uses for every day objects. They will then use their creativity and knowledge of airplanes to design their own flying machine.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Alex Conner
Geoffrey Hill
Janet Yowell
Malinda Schaefer Zarske
Tom Rutkowski
Date Added:
10/14/2015
Design a Net-Zero Energy Classroom
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Educational Use
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Students create a concept design of their very own net-zero energy classroom by pasting renewable energy and energy-efficiency items into and around a pretend classroom on a sheet of paper. They learn how these items (such as solar panels, efficient lights, computers, energy meters, etc.) interact to create a learning environment that produces as much energy as it uses.

Subject:
Environmental Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Malinda Schaefer Zarske
William Surles
Date Added:
10/14/2015
Design a Parachute
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Educational Use
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After a discussion about what a parachute is and how it works, students create parachutes using different materials that they think will work best. They test their designs, and then contribute to a class discussion (and possible journal writing) to report which paper materials worked best.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Design a Recycling Game!
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Educational Use
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Students brainstorm ideas for board game formats. Then student teams design, create and test games in which players must think of alternative uses (recycling) for used products.

Subject:
Environmental Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Design a Solar City
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Educational Use
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Students design and build a model city powered by the sun! They learn about the benefits of solar power, and how architectural and building engineers integrate photovoltaic panels into the design of buildings.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abbie Watrous
Bev Louie
Denise W. Carlson
Jean Parks
Lesley Herrmann
Date Added:
09/18/2014
Design an Egyptian Playground
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Educational Use
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Student teams use their knowledge about ancient Egypt to design playgrounds for Egyptian children. This involves brainstorming ideas on paper, building models with LEGO® bricks or other materials, and explaining their ideas to the class in five-minute presentations.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anthony Trinh
Bryan Licciadri
Heather Blackwell
Date Added:
09/18/2014
Design an Irrigation App
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is lesson 3 of 4. Students will be creating an app for cell phones that will provide farmers with the opportunity to learn how different irrigation methods work depending on soil type.

Subject:
Agriculture Studies
Material Type:
Lesson
Author:
Felicia Rush
Date Added:
10/28/2019
Design and Build a Rube Goldberg
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Educational Use
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In this two-part activity, students design and build Rube Goldberg machines. This open-ended challenge employs the engineering design process and may have a pre-determined purpose, such as rolling a marble into a cup from a distance, or let students decide the purposes.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Janet Yowell
Michael J. Bendewald
Date Added:
10/14/2015
Design and Fly a Kite
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Educational Use
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Students learn how to use wind energy to combat gravity and create lift by creating their own tetrahedral kites capable of flying. They explore different tetrahedron kite designs, learning that the geometry of the tetrahedron shape lends itself well to kites and wings because of its advantageous strength-to-weight ratio. Then they design their own kites using drinking straws, string, lightweight paper/plastic and glue/tape. Student teams experience the full engineering design cycle as if they are aeronautical engineers—they determine the project constraints, research the problem, brainstorm ideas, select a promising design and build a prototype; then they test and redesign to achieve a successful flying kite. Pre/post quizzes and a worksheet are provided.

Subject:
Math
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Joshua T. Claypool
Date Added:
05/07/2018
Design and Graphics Communications
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

The Design Process is a modern approach to the teaching of practical skills in schools, colleges and universities. It is sometimes called Product Design. In this course learners will learn how to define the Design Process and explain the framework of design. This course discusses the advantages and disadvantages of the design process and it illustrates the design process diagrammatically. It explains problem identification techniques and discusses ways of analysing products to be designed. In addition, this course discusses the importance of investigating into problems before designing and making.

Subject:
Arts Education
Material Type:
Lesson
Provider:
WikiEducator
Date Added:
05/21/2018
Design and Problem Solving
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Rating
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This activity was designed for blind learners, but all types of learners can use it to understand the design process and produce a design for a product meant to solve a specific problem.

Subject:
Science
Material Type:
Activity/Lab
Provider:
Perkins School for the Blind
Provider Set:
Accessible Science
Author:
Kate Fraser
Yoo Jin Chung
Date Added:
01/01/2011
A Design for a Fireplace: Extreme Home Makeover
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Students will examine a relief sculpture, focusing on its style, function, and design. They will then create a three-dimensional sketch for a decorative overmantel for a patron of their choice as part of an extreme home makeover. This sketch should reflect a current fashionable style.

Subject:
Arts Education
Material Type:
Diagram/Illustration
Lesson
Provider:
J. Paul Getty Museum
Provider Set:
Getty Education
Date Added:
10/18/2018
Designing Bridges
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Educational Use
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Students learn about the types of possible loads, how to calculate ultimate load combinations, and investigate the different sizes for the beams (girders) and columns (piers) of simple bridge design. Students learn the steps that engineers use to design bridges: understanding the problem, determining the potential bridge loads, calculating the highest possible load, and calculating the amount of material needed to resist the loads.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Christopher Valenti
Denali Lander
Denise W. Carlson
Joe Friedrichsen
Jonathan S. Goode
Malinda Schaefer Zarske
Natalie Mach
Date Added:
09/18/2014
Designing Effective Poster Presentations
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Students explore the genre of posters, review informational writing and visual design, and then design poster presentations to share in class or at a school-wide fair.

Subject:
Arts Education
English Language Arts
Material Type:
Activity/Lab
Lesson
Unit of Study
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
10/05/2018
Designing Medical Devices for the Ear
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Educational Use
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Students are introduced to engineering, specifically to biomedical engineering and the engineering design process, through a short lecture and an associated hands-on activity in which they design their own medical devices for retrieving foreign bodies from the ear canal. Through the lesson, they learn the basics of ear anatomy and how ear infections occur and are treated. Besides antibiotic treatment, the most common treatment for chronic ear infections is the insertion of ear tubes to drain fluid from the middle ear space to relieve pressure on the ear drum. Medical devices for this procedure, a very common children's surgery, are limited, sometimes resulting in unnecessary complications from a simple procedure. Thus, biomedical engineers must think creatively to develop new solutions (that is, new and improved medical devices/instruments) for inserting ear tubes into the ear drum. The class learns the engineering design process from this ear tube example of a medical device design problem. In the associated activity, students explore biomedical engineering on their own by designing prototype medical devices to solve another ear problem commonly experienced by children: the lodging of a foreign body (such as a pebble, bead or popcorn kernel) in the ear canal. The activity concludes by teams sharing and verbally analyzing their devices.

Subject:
Health Science
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Harbin
Krista Warner
Leyf Starling
Shayn Peirce-Cottler
Date Added:
09/18/2014
Designing Museum Exhibits for "The Grapes of Wrath": A Multigenre Project
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Using "The Grapes of Wrath" as a backdrop, students conduct research on issues that the novel addresses, publishing their findings in a multigenre museum exhibit.

Subject:
English Language Arts
Material Type:
Activity/Lab
Lesson
Unit of Study
Provider:
ReadWriteThink
Provider Set:
ReadWriteThink
Date Added:
10/05/2018
Designing Performance Tasks
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Goals:
To create performance tasks that increase student engagement
To provide an opportunity for students to show what they know
To give students choice
To encourage students to Lead their Learning

Subject:
Education
Material Type:
Assessment
Teaching/Learning Strategy
Date Added:
10/04/2018
Designing a Game That Involved Offensive and Defensive Strategies
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

My plan for my 21st century competency dealt with critical thinking and collaboration in
my Physical Education 9 class. The assignment I had students participate in was in designing a
game that involved offensive and defensive strategies. The students also had to brainstorm
game objectives, physical skills being used, teamwork skill, game rules, penalties, and scoring
system. Before we began developing our games, we looked at the evolution of sport. For
instance, we looked at how volleyball and badminton scoring systems have changes in the past
20 years. We also looked at sports like hockey and football and the rule changes from the early
days of the sport to what we see today. Finally, students developed a game and taught it to the
class. They thought about what worked well and what did not and adjusted their games
according to their findings.

Subject:
Health & Fitness
Physical Education
Material Type:
Activity/Lab
Date Added:
09/18/2018