The purpose of this activity is for the students to draw a …
The purpose of this activity is for the students to draw a design for their own flying machine. They will apply their knowledge of aircraft design and the forces acting on them. The students will start with a brainstorming activity where they come up with creative uses for every day objects. They will then use their creativity and knowledge of airplanes to design their own flying machine.
Students create a concept design of their very own net-zero energy classroom …
Students create a concept design of their very own net-zero energy classroom by pasting renewable energy and energy-efficiency items into and around a pretend classroom on a sheet of paper. They learn how these items (such as solar panels, efficient lights, computers, energy meters, etc.) interact to create a learning environment that produces as much energy as it uses.
After a discussion about what a parachute is and how it works, …
After a discussion about what a parachute is and how it works, students create parachutes using different materials that they think will work best. They test their designs, and then contribute to a class discussion (and possible journal writing) to report which paper materials worked best.
Students brainstorm ideas for board game formats. Then student teams design, create …
Students brainstorm ideas for board game formats. Then student teams design, create and test games in which players must think of alternative uses (recycling) for used products.
Students design and build a model city powered by the sun! They …
Students design and build a model city powered by the sun! They learn about the benefits of solar power, and how architectural and building engineers integrate photovoltaic panels into the design of buildings.
Student teams use their knowledge about ancient Egypt to design playgrounds for …
Student teams use their knowledge about ancient Egypt to design playgrounds for Egyptian children. This involves brainstorming ideas on paper, building models with LEGO® bricks or other materials, and explaining their ideas to the class in five-minute presentations.
This is lesson 3 of 4. Students will be creating an app …
This is lesson 3 of 4. Students will be creating an app for cell phones that will provide farmers with the opportunity to learn how different irrigation methods work depending on soil type.
In this two-part activity, students design and build Rube Goldberg machines. This …
In this two-part activity, students design and build Rube Goldberg machines. This open-ended challenge employs the engineering design process and may have a pre-determined purpose, such as rolling a marble into a cup from a distance, or let students decide the purposes.
Students learn how to use wind energy to combat gravity and create …
Students learn how to use wind energy to combat gravity and create lift by creating their own tetrahedral kites capable of flying. They explore different tetrahedron kite designs, learning that the geometry of the tetrahedron shape lends itself well to kites and wings because of its advantageous strength-to-weight ratio. Then they design their own kites using drinking straws, string, lightweight paper/plastic and glue/tape. Student teams experience the full engineering design cycle as if they are aeronautical engineers—they determine the project constraints, research the problem, brainstorm ideas, select a promising design and build a prototype; then they test and redesign to achieve a successful flying kite. Pre/post quizzes and a worksheet are provided.
The Design Process is a modern approach to the teaching of practical …
The Design Process is a modern approach to the teaching of practical skills in schools, colleges and universities. It is sometimes called Product Design. In this course learners will learn how to define the Design Process and explain the framework of design. This course discusses the advantages and disadvantages of the design process and it illustrates the design process diagrammatically. It explains problem identification techniques and discusses ways of analysing products to be designed. In addition, this course discusses the importance of investigating into problems before designing and making.
This activity was designed for blind learners, but all types of learners …
This activity was designed for blind learners, but all types of learners can use it to understand the design process and produce a design for a product meant to solve a specific problem.
Students will examine a relief sculpture, focusing on its style, function, and …
Students will examine a relief sculpture, focusing on its style, function, and design. They will then create a three-dimensional sketch for a decorative overmantel for a patron of their choice as part of an extreme home makeover. This sketch should reflect a current fashionable style.
Students learn about the types of possible loads, how to calculate ultimate …
Students learn about the types of possible loads, how to calculate ultimate load combinations, and investigate the different sizes for the beams (girders) and columns (piers) of simple bridge design. Students learn the steps that engineers use to design bridges: understanding the problem, determining the potential bridge loads, calculating the highest possible load, and calculating the amount of material needed to resist the loads.
Students explore the genre of posters, review informational writing and visual design, …
Students explore the genre of posters, review informational writing and visual design, and then design poster presentations to share in class or at a school-wide fair.
In this series of four lessons, students will explore key elements of …
In this series of four lessons, students will explore key elements of design in "Little Blue and Little Yellow" to learn about setting, character relationships, and plot.
Students are introduced to engineering, specifically to biomedical engineering and the engineering …
Students are introduced to engineering, specifically to biomedical engineering and the engineering design process, through a short lecture and an associated hands-on activity in which they design their own medical devices for retrieving foreign bodies from the ear canal. Through the lesson, they learn the basics of ear anatomy and how ear infections occur and are treated. Besides antibiotic treatment, the most common treatment for chronic ear infections is the insertion of ear tubes to drain fluid from the middle ear space to relieve pressure on the ear drum. Medical devices for this procedure, a very common children's surgery, are limited, sometimes resulting in unnecessary complications from a simple procedure. Thus, biomedical engineers must think creatively to develop new solutions (that is, new and improved medical devices/instruments) for inserting ear tubes into the ear drum. The class learns the engineering design process from this ear tube example of a medical device design problem. In the associated activity, students explore biomedical engineering on their own by designing prototype medical devices to solve another ear problem commonly experienced by children: the lodging of a foreign body (such as a pebble, bead or popcorn kernel) in the ear canal. The activity concludes by teams sharing and verbally analyzing their devices.
Using "The Grapes of Wrath" as a backdrop, students conduct research on …
Using "The Grapes of Wrath" as a backdrop, students conduct research on issues that the novel addresses, publishing their findings in a multigenre museum exhibit.
Goals: To create performance tasks that increase student engagement To provide an …
Goals: To create performance tasks that increase student engagement To provide an opportunity for students to show what they know To give students choice To encourage students to Lead their Learning
My plan for my 21st century competency dealt with critical thinking and …
My plan for my 21st century competency dealt with critical thinking and collaboration in my Physical Education 9 class. The assignment I had students participate in was in designing a game that involved offensive and defensive strategies. The students also had to brainstorm game objectives, physical skills being used, teamwork skill, game rules, penalties, and scoring system. Before we began developing our games, we looked at the evolution of sport. For instance, we looked at how volleyball and badminton scoring systems have changes in the past 20 years. We also looked at sports like hockey and football and the rule changes from the early days of the sport to what we see today. Finally, students developed a game and taught it to the class. They thought about what worked well and what did not and adjusted their games according to their findings.
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