Updating search results...

Search Resources

16 Results

View
Selected filters:
  • algorithm
Alternate Multiplication Algorithms
Read the Fine Print
Rating
0.0 stars

Students today develop proficiency with many different algorithms for multiplication. This approach insures that each student will find a method that works effectively for him/her. Teachers model the different algorithms and encourage students to use and practice each method before selecting a favorite.

Subject:
Math
Material Type:
Activity/Lab
Provider:
Mathwire
Author:
Terry Kawas
Date Added:
05/21/2018
Canada Learning Code - Cats, Dogs & Machine Learning
Rating
0.0 stars

What does it take to build inclusive technology? In this lesson, around AI ethics, students will experience how algorithmic bias occurs using Google’s Teachable Machine tool using a biased data set. Hint: you might hear some “woofs” and “purrs”!

Learn how to to teach our lesson, "Cats, Dogs & Machine Learning", from our Instructor Training Lead, Cael!

Subject:
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Activities Mit Media Lab
Canada Learning Code
Date Added:
11/18/2019
Computational Thinking Introduction for Teachers - YouTube
Rating
0.0 stars

"A Wonderville quick tips video on computational thinking.

In this video, learn about how to introduce coding and programming into your class by first adopting computational thinking practices. Discover what computational thinking is, it's benefits for your students, and examples that can give them the opportunity to practice this mindset and skill through exact instructions activities.

For more STEM related videos, games, and activities, head to: http://wonderville.org

And check out our other professional learning videos at: https://wonderville.org/professional-...

Related exact instruction challenge videos found here :
How to put on winter clothes- https://youtu.be/LquWGTgRS7U
How to draw a butterfly- https://youtu.be/5ttqUx5KS9A "

Subject:
Coding
Computer & Digital Technologies
Education
English Language Arts
Math
Material Type:
Activity/Lab
Primary Source
Teaching/Learning Strategy
Author:
MindFuel Canada
Date Added:
01/23/2020
Do You See What I See?
Read the Fine Print
Educational Use
Rating
0.0 stars

Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Does It Work? Test and Test Again
Read the Fine Print
Educational Use
Rating
0.0 stars

Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.

Subject:
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Janet Yowell
Ryan Stejskal
Date Added:
09/18/2014
How Algorithms Shape Our World
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Kevin Slavin argues that we're living in a world designed for -- and increasingly controlled by -- algorithms. In this riveting talk from TEDGlobal, he shows how these complex computer programs determine: espionage tactics, stock prices, movie scripts, and architecture. And he warns that we are writing code we can't understand, with implications we can't control. A quiz, thought provoking question, and links for further study are provided to create a lesson around the 15-minute video. Educators may use the platform to easily "Flip" or create their own lesson for use with their students of any age or level.

Subject:
Drafting & Design
Practical & Applied Arts
Material Type:
Lesson
Provider:
TED
Provider Set:
TED-Ed
Author:
Kevin Slavin
Date Added:
07/21/2011
How Do You Make a Program Wait?
Read the Fine Print
Educational Use
Rating
0.0 stars

Building on the programming basics learned so far in the unit, students next learn how to program using sensors rather than by specifying exact durations. They start with an examination of algorithms and move to an understanding of conditional commands (until, then), which require the use of wait blocks. Working with the LEGO MINDSTORMS(TM) NXT robots and software, they learn about wait blocks and how to use them in conjunction with move blocks set with unlimited duration. To help with comprehension and prepare them for the associated activity programming challenges, volunteer students act out a maze demo and student groups conclude by programming LEGO robots to navigate a simple maze using wait block programming. A PowerPoint® presentation, a worksheet and pre/post quizzes are provided.

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Java Programming of OCR
Read the Fine Print
Educational Use
Rating
0.0 stars

Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
MediaSmarts Algorithm Game
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

MediaSmarts has designed a new educational card game for grades 9 to 12, #ForYou: A Game About Algorithms, to simulate the different roles that recommendation algorithms play in delivering videos and ads online. The card game is accompanied by a lesson plan (for classroom use) and a discussion guide (for use in a home, workshop or community group). For more details, please visit the MediaSmarts website.Contact: Julia Ladouceur, Project Manager at MediaSmarts, jladouceur@mediasmarts.ca 

Subject:
21st Century Competencies
Computer & Digital Technologies
Math
Robotics & Automation
Material Type:
Activity/Lab
Author:
Melissa Lander
Date Added:
05/11/2022
Mouse Trap Racing in the Computer Age!
Read the Fine Print
Educational Use
Rating
0.0 stars

Students design, build and evaluate a spring-powered mouse trap racer. For evaluation, teams equip their racers with an intelligent brick from a LEGO© MINDSTORMS© NXT Education Base Set and a HiTechnic© acceleration sensor. They use acceleration data collected during the launch to compute velocity and displacement vs. time graphs. In the process, students learn about the importance of fitting mathematical models to measurements of physical quantities, reinforce their knowledge of Newtonian mechanics, deal with design compromises, learn about data acquisition and logging, and carry out collaborative assessment of results from all participating teams.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pavel Khazron
Date Added:
09/18/2014
Navigating a Maze
Read the Fine Print
Educational Use
Rating
0.0 stars

Using new knowledge acquired in the associated lesson, students program LEGO MINDSTORMS(TM) NXT robots to go through a maze using movement blocks. The maze is created on the classroom floor with cardboard boxes as its walls. Student pairs follow the steps of the engineering design process to brainstorm, design and test programs to success. Through this activity, students understand how to create and test a basic program. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Electrical & Electronics
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
Wait Program!
Read the Fine Print
Educational Use
Rating
0.0 stars

After completing the associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS(TM) NXT robots and sound/touch sensors. In the first challenge, students become acquainted with wait blocks by designing programs to simply make robots move forward until "hearing" a noise, and then turn left. The second, more challenging activity pushes students to fully understand the potential of wait blocks. They create programs that make the robots change speed several times when a touch sensor is pressed. Students gain practice in the iterative design-program-test-redesign process. A PowerPoint® presentation, pre/post quizzes and worksheet are provided.

Subject:
Electrical & Electronics
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014
What Is a Program?
Read the Fine Print
Educational Use
Rating
0.0 stars

Students are introduced to the basic concepts of computer programs, algorithms and programming. Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to program using the LEGO MINDSTORMS(TM) NXT software. They create and test basic programs, first using just the LEGO NXT intelligent brick, and then using basic movement commands with the LEGO NXT software on computers. A detailed PowerPoint® presentation, plus a worksheet and pre/post quizzes are provided.

Subject:
Computer Science
Science
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Riaz Helfer
Satish S. Nair
Date Added:
09/18/2014