"With VR and AR, teachers are no longer limited by the space …
"With VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way."
You will have to download the app to use this from the app store (available for andriod and IOS).
Copy and paste this url into a browser to see the massive list of tours that are available! Currently there are 900 trips! https://docs.google.com/spreadsheets/d/1uwWvAzAiQDueKXkxvqF6rS84oae2AU7eD8bhxzJ9SdY/htmlview?sle=true#gid=0
To experience VR you will need Expeditions app, a mobile device or Chrome OS, and optional - a VR viewer
SUN WEST - Contact Doug or Terry to bring this to your school!
This assessment piece was from the first unit of a first time …
This assessment piece was from the first unit of a first time course my co-op teacher and I developed. The course teaches construction and computer assisted design through building guitars. For this project students were asked to create a guitar model based on the Fender Telecaster. It assessed skills we had been working on for about a month prior to this assessment. Their models for this particular assignment would have to be compared to exemplars and blueprints as accuracy is of extremely high importance when building a guitar. There was other projects leading up to the unit that assessed their technical as well as creative skills. This is a 4 point rubric (unsatisfactory, emerging, proficient, and exceptional) and assess Drafting modules 27 and 28 that focus on interpreting blueprints and creating high quality models. The first of 7 C's this rubric assesses is Communication. Students are being assessed on their competency and literacy of CAD programs and how professionals would be communicating in the field. The second C this rubric covers is developing computer and digital technologies. Students, through completing this unit are using computers and digital resources to create products.
TWENTY amazing lessons to teach computer science to Grades 3 to 5. …
TWENTY amazing lessons to teach computer science to Grades 3 to 5. The curriculum is organized into 5 units: sequence, events, Makey Makey, loops and final project. This fabulous resource has everything you need to get started coding and computer science with your students TODAY! Green is the starting level - you can progress to Blue (Level 2) once you complete this level, and then onto Purple (Level 3). These resources are also in the bank or available using the tabs along the top of the website.
Grasshopper is designed for individual learning rather than classroom implementation, so there's …
Grasshopper is designed for individual learning rather than classroom implementation, so there's no dashboard or central place to monitor student progress. This makes it better suited for students to learn and practice at their own pace with teacher support. Teachers with some coding experience can advise and coach students as they encounter complex problems, while teachers without much coding experience can encourage students to work collaboratively and/or use the available help in the app. For classes using unplugged activities to teach coding concepts, Grasshopper is a great way to let students start putting that knowledge to use on an individualized basis.
Find everything you need here to participate in the our of code …
Find everything you need here to participate in the our of code this December - or any day of the year!
The coding activities here teach problem solving and computational thinking.
No previous experience required for teachers or students! Choose from beginner or comfortable to get started in the top right corner area. Use the filters on the left side of the screen to find the perfect activity!
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners in the middle grades, ages 10-13, but can be adapted for younger or older learners using the differentiation suggestions provided. Students should have a basic understanding of simple geometry and drawing angles.
In this lesson, learners get an introductory experience with computer science and …
In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.
In this lesson, learners get an introductory experience with computer science and …
In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions.
**Option 1: Blocks**
The first option uses drag-drop blocks. This version works best for:
- Students on mobile devices without keyboards - Younger students (6+ because the tutorial requires reading) - International students
We recommend this for international students because JavaScript syntax is not translated and for the first Hour of Code, the translated blocks provide a better introduction.
**Option 2: JavaScript**
This option teaches the same basic concepts, but because it uses both drag-drop blocks and JavaScript, the students need to be able to type on a keyboard. For older students on computers, learning JavaScript can be fun and provide an additional challenge. This version of the tutorial is also great if you have some students in your class who have already learned some coding. It is recommended for ages 11+.
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson works well for any students old enough to read (ages 6+). Younger learners will probably not finish the tutorial, but will have lots of fun working through the puzzles for an hour. High school students will mostly finish the tutorial and have some time to play on the free play level at the end.
**Tutorial Summary:** This tutorial is designed to quickly introduce the App Lab …
**Tutorial Summary:** This tutorial is designed to quickly introduce the App Lab programming environment as a powerful tool for building and sharing apps. The tutorial itself teaches students to create and control buttons, text, images, sounds, and screens in JavaScript using either blocks or text. At the end of the tutorial students are given time to either extend a project they started building into a "Choose Your Own Adventure", "Greeting Card", or "Personality Quiz" app. They can also continue on to build more projects featured on the code.org/applab page.
**Age Appropriateness:** The tutorial is designed for students over 13. Because it allows students to upload custom sounds and images, young students should not use this without supervision. To protect students privacy, if your students are under 13, they will not be able to use this tutorial unless you first set up accounts for them in a section you manage.
**Checking Correctness:** This tutorial will not tell students whether they completed the level correctly. Encourage students to use the target images and directions provided in every level to know if they are on the right track. If students want to move on past a particularly tricky level they can simply click "Finish" and continue on.
Have fun completing your Hour of Code with App Lab!
In this lesson, learners of all ages get an introductory experience with …
In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.
This activity will begin with a short review of "My Robotic Friends," …
This activity will begin with a short review of "My Robotic Friends," then will quickly move to a race against the clock, as students break into teams and work together to write a program one instruction at a time.
At some point we reach a physical limit of how fast we …
At some point we reach a physical limit of how fast we can send bits and if we want to send a large amount of information faster, we have to find a way to represent the same information with fewer bits - we must **compress** the data. In this lesson, students will use the Text Compression Widget to compress segments of English text by looking for patterns and substituting symbols for larger patterns of text.
In this lesson, students are introduced to the need for encryption and …
In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet.
Students will learn that events are a useful way to control when …
Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.
Final projects can help students summarize and review content from the entire …
Final projects can help students summarize and review content from the entire semester. Plus, they can create fantastic products with what they've learned!
Projects let students take what they’ve learned, put it all together and show off a little of their own creativity and personality.
Options include: 1. Create a website 2. Create a screencast video 3. Make a single multimedia webpage 4. Connect with a cause 5. Create an infographic 6. Create a series of podcasts 7. Do a genius hour-style project 8. Create an annotated collection 9. Tell it as a story 10. Make an explainer video
"Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to …
"Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world. Through six digital responsibility lessons, students take practical steps to protect their own privacy and safety online. By learning digital literacy skills including how to evaluate content for accuracy, perspective, and motive, Ignition’s digital literacy curriculum helps students acknowledge the benefits of digital communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives."
This Course Covers Connections and Community Safety and Privacy Screen Time vs. Offline Time Technology and Data Rights and Literacy Evaluating Content
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