Jeux pour les élèves, organisés par âge: des jeux d'observation et d'attention, …
Jeux pour les élèves, organisés par âge: des jeux d'observation et d'attention, d'écoute et de mémoire, de réflexion, d'expression, de connaissances générales, de créativité, d'argumentation, et d'expression musicale.
*These games could also be used for Core French students, with adaptations - all instructions are in French.*
This short video and interactive assessment activity is designed to teach fourth …
This short video and interactive assessment activity is designed to teach fourth graders about completing the expanded forms of numbers (place values to 1,000).
This short video and interactive assessment activity is designed to teach second …
This short video and interactive assessment activity is designed to teach second graders about identifying digit values in numbers (numbers to 10,000).
Students write descriptions of characters, incorporate new vocabulary words, practice using simile …
Students write descriptions of characters, incorporate new vocabulary words, practice using simile and metaphor, engage in peer editing, and post their revised descriptions on the walls for a matching game.
This is a task from the Illustrative Mathematics website that is one …
This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important aspects of the task and its potential use.
This is a task from the Illustrative Mathematics website that is one …
This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important aspects of the task and its potential use.
This is a task from the Illustrative Mathematics website that is one …
This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important aspects of the task and its potential use.
Students write descriptions of 100th day bottles they create at home, write …
Students write descriptions of 100th day bottles they create at home, write clues about their bottles for a guessing game, practice descriptive writing, and create a class book.
Use the slippery sidewalks as inspiration to try this practical activity! Students …
Use the slippery sidewalks as inspiration to try this practical activity! Students work collaboratively to design and build a non-slip boot tread that uses friction to prevent slipping on an incline.
All materials are listed and provided including assessment and supporting media.
Students design and build model landfills using materials similar to those used …
Students design and build model landfills using materials similar to those used by engineers for full-scale landfills. Their completed small-size landfills are "rained" on and subjected to other erosion processes. The goal is to create landfills that hold the most garbage, minimize the cost to build and keep trash and contaminated water inside the landfill to prevent it from causing environmental damage. Teams create designs within given budgets, test the landfills' performance, and graph and compare designs for capacity, cost and performance.
Upon completion of the Solids and Liquids unit in Grade 2 Science, …
Upon completion of the Solids and Liquids unit in Grade 2 Science, students have been exposed to a wide variety of the properties of solids and liquids. In order to address higher levels of thinking, such as evaluation, synthesizing and creating, I used this performance task to allow my students to summarize, show and use what they had learned throughout the unit. This challenge allowed students to creatively build a boat, using common household materials. They then tested its capacity to float and carry a load, assessed its effectiveness and lastly revised and improved it.
Students discover how engineers can use biomimicry to enhance their designs. They …
Students discover how engineers can use biomimicry to enhance their designs. They learn how careful observation of nature becoming a nature detective, so to speak can lead to new innovations and products. In this activity, students reverse engineer a flower to glean design ideas for new products.
Students use their creative skills to determine a way to safely mail …
Students use their creative skills to determine a way to safely mail raw (dry, uncooked) spaghetti using only the provided materials. To test the packing designs, the spaghetti is mailed through the postal system and evaluated after delivery.
Students practice the initial steps involved in an engineering design challenge. They …
Students practice the initial steps involved in an engineering design challenge. They begin by reviewing the steps of the engineering design loop and discussing the client need for the project. Next, they identify a relevant context, define the problem within their design teams, and examine the project's requirements and constraints. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function].)
Through Internet research, patent research, standards and codes research, user interviews (if …
Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)
Brainstorming is a team creativity activity that helps generate a large number …
Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to generate possible solutions to their engineering design challenge. Students learn brainstorming guidelines and practice within their teams to create a poster of ideas. The posters are used in a large group critiquing activity that ultimately helps student teams create a design project outline. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 3 in a series of six that guide students through the engineering design loop.)
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