This taks is word problem requires students to calculate distance and speed.
- Subject:
- Math
- Material Type:
- Activity/Lab
- Provider:
- Illustrative Mathematics
- Provider Set:
- Illustrative Mathematics
- Author:
- Illustrative Mathematics
- Date Added:
- 05/01/2012
This is a general collection of math resources. It is a large collection, but you can use the fliters on the left side of the screen to filter down to the specific education level you are looking for. (You are encouraged to filter by education level, not grade.)
This taks is word problem requires students to calculate distance and speed.
The problem requires students to not only convert miles to kilometers and gallons to liters but they also have to deal with the added complication of finding the reciprocal at some point. In the USA we use distance per unit volume to measure fuel efficiency but in Europe we use volume per unit distance. Furthermore, the unit of distance is not simply 1 km but rather 100 km.
An interactive applet and associated web page that demonstrate full angles (those equal to 360 deg). The applet presents an angle (initially full) that the user can adjust by dragging the end points of the line segments forming the angle. As it changes it shows the angle measure and a message that indicate which type of angle it is. There a software 'detents' that make it easy capture exact angles such as 90 degrees and 180 degrees The message and angle measures can be turned off to facilitate classroom discussion. The text on the page has links to other pages defining each angle type in depth. Applet can be enlarged to full screen size for use with a classroom projector. This resource is a component of the Math Open Reference Interactive Geometry textbook project at http://www.mathopenref.com.
In this lunch and learn video, facilitator's explore how easy and inexpensive it is to implement STEAM activities into early year classrooms. Facilitator's offer examples of supplies, costs, ideas, and make connections to cross curricular outcomes and beyond. The video also illustrates a STEAM activity which was adapted for grades K-2 and how this STEAM activity was implemented to a K-2 classroom. The STEAM activity and resources highlighted in the video are also shared within this resource.
MathScore helps students acquire a deep understanding of math by providing adaptive math practice that functions like self-guided lessons. MathScore is fun and improves math confidence and grittiness. For any important math concept, we help students achieve mastery in 3 phases:
1. Develop relatable, definition-level understanding:
2. Develop computational excellence: Using adaptive techniques, we efficiently develop strong computational skills.
3. Develop analytical understanding.
Fun Kids Online Math Games (Sheppard Software is a great resource for teachers looking for new ways to differentiate. The games offered on this site have many levels, so no matter what stage your student is at, he or she can still practice and have fun! The games are geared towards elementary and middle school students.
The content and games for this website were created with these goals in mind:
1) To add sound and visual effects to make learning fun and more memorable.
2) To design games with many difficulty levels so that players will continue to be challenged no matter how far they progress.
3) To provide games that will exercise players' brains.
NOTE: although some of the money activities are using USD, many of the activities are generic and can be used to enhance the understanding of working with money.
Splash Learn offer a complete K-5 math learning program built for your child that will boost confidence, increase scores and allow your child to enjoy a personalized learning path for catching up, enrichment or regular practice.
Parents and teachers can sign up for free.
Play with functions while you ponder Art History. Explore geometric transformations and transform your thinking about linear functions, then have fun figuring out the mystery functions!
This task can be played as a game where students have to guess the rule and the instructor gives more and more input output pairs. Giving only three input output pairs might not be enough to clarify the rule.
This site teaches Building Functions to High Schoolers through a series of 1355 questions and interactive activities aligned to 13 Common Core mathematics skills.
This site teaches Interpreting Functions to High Schoolers through a series of 3578 questions and interactive activities aligned to 38 Common Core mathematics skills.
This site teaches Linear, Quadratic, and Exponential Models to High Schoolers through a series of 137 questions and interactive activities aligned to 6 Common Core mathematics skills.
This site teaches Trigonometric Functions to High Schoolers through a series of 915 questions and interactive activities aligned to 15 Common Core mathematics skills.
This open-source book by Crowell, Robbin, and Angenent is a spin-off of a previous open-source book by Robbin and Angenent. It covers the first semester of a freshman calculus course.
This task requires students to think about and compare fractions.
The National Hockey League (NHL) and the National Hockey League Players’ Association (NHLPA) have partnered to launch the Future Goals program, a North-American initiative that provides K-12 students with STEM education. EVERFI’s Hockey Scholar course, with both a math and science edition, leverages highly interactive gameplay and the sport of hockey to reinforce key concepts like scientific thinking and data analysis, exposing students to foundational STEM concepts through real-life applications.
This Course Covers Foundational STEM Concepts Scientific Thinking,Data/Graphical Analysis
Uncover The Ice - Students derive area formula and proper units of measurement to calculate the area of each section of ice as they remove covering.
Area, units, unit square, square meters, formula 4 SS4.2 5 SS5.1-4 6 SS6.2 7 SS7.2 8 SS8.2-3
Paint The Ice - Students apply knowledge of geometric figures and coordinate planes to paint the ice rink. Point, coordinate, x/y-axis, line, chord, segment, parallel, right angle, congruent perpendicular, diameter, radius5 SS5.5 6 SS6.3-47 SS7.1-5
The Pass - Students measure and find patterns between angles lying on a straight line, by setting up a pass that bounces off the boards and discover the Law of Reflection based on their data. Protractor, degrees, right angle, straight angles, Law of Reflection, adjacent angles 6 SS6.1, SS6.3 7 SS7.1, SS7.3 8 OP8.1
The Shot - Students explore the interaction between applied force and frictional force and use this knowledge to hit specific targets on the ice.
Force, magnitude, direction, friction, Newton’s 1st Law 5 FM5.1-3 6 FL6.2
Speed - Students record and calculate a player’s average speed (using d = v/t formula) over short and long sprint distances Rate, units of distance (m, km, mi), trials, average, rounding, formula 5 SP5.3 6 SP6.1, N6.8 7 SP7.1-2 8 P8.1, N8.3
The Skate Blades - Students help players stop on a certain target based on the radius of hollow of their skate blades, and use this data to figure out the correlation between radius of hollow and stopping distance. Variables, radius, correlation 5 P5.1, FM5.1 6 P6.1, P6.3, FL6.3 7 P7.1, SS7.2, SP7.2 8 P8.1
On June 10, 2024, the Sun West School Division Grade-Alike Planning Team hosted a Share Out Day in which they presented their collaborative projects and provided links to all resources explored throughout the year. The teacher recommended resources for Grades 7, 8, and 9 are available in the GAP Hub. This participant handout contains information about each of the learning topics and includes learning outcomes and links to informative websites as recommeded by the guest presenters.
The goal of this task is to use ideas about linear functions in order to determine when certain angles are right angles. The key piece of knowledge implemented is that two lines (which are not vertical or horizontal) are perpendicular when their slopes are inverse reciprocals of one another.
This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important aspects of the task and its potential use.
This is a task from the Illustrative Mathematics website that is one part of a complete illustration of the standard to which it is aligned. Each task has at least one solution and some commentary that addresses important asects of the task and its potential use. Here are the first few lines of the commentary for this task: Three circles, each having radius 2, are mutually tangent as pictured below: What is the total area of the circles together with the shaded region?...