Students play the role of smokers, "social smokers" and smokers trying to quit, to better understand the pressures faced by each.
Help the Guinard family struggle to make ends meet and get ahead in their poverty-stricken homeland, Haiti. In this sometimes tragic and always challenging simulation game, you help the parents, Jean and Marie, and their children, Patrick, Jacqueline, and Yves, make decisions about work, education, community building, personal purchases, and health care that might brighten their future. Includes lesson plans for teachers.
Students will estimate the amount of time they have each been exposed to second-hand smoke throughout their lives and chart the results as a class, discussing possible consequences of different levels of exposure.
This workshop can be conducted either before playing the Ayiti: The Cost of Life game, as a way to introduce students to the game's issues, or after playing the game, as a way to help them better understand the links between poverty and access to education.
"TakingITGlobal is launching Code to Learn@Home to continue to serve students during COVID-19 closures. In partnership with LCSI, Cisco, Fair Chance Learning, and with support from the Government of Canada, we're offering coding and computational thinking learning experiences for students of all ages."
You can find past live videos here to do at home (or at school!).
Students examine their schoolyard for litter and graph its spread. Using TIGed Collaborations, your students can share their results with other students around the world and discuss what the causes might be for any differences.
Students will research the laws around tobacco of another part of the world and write a brief narrative from the perspective living in the environment created by those regulations.
In this activity, your students will explore the creation myths and legends of different Indigenous Peoples. They will get the chance to compare and contrast their similarities and differences with other myths and legends from around the world. Applying their newfound information and imagination, they will write and illustrate a myth as a modern day short story for younger children, selecting one of the groups of Indigenous People. The story must be typed and submitted using a word processing program.
This variation on Bingo allows students to apply research skills and build knowledge of the interconnected issues underlying Millennium Development Goals (MDGs). Using principles of peer education, students share their research with each other in a fun, interactive, and collaborative way.
This introductory activity aims to familiarize students with TakingITGlobal.org and the TIGed online environment, as well as build cross-cultural and empathetic capacities. Students will read TIG profiles and Member Stories, with the objective of better understanding others? perspectives to critically reflect and write about their own identity.
For students who have had an introduction to the MDGs as a whole, this activity allows them to dig deeper into the issues of one particular Goal, while still developing an understanding of how all the Goals are connected.
Student will compose a narrative that explores a time when their lives were affected by tobacco.
Students will learn about and present their findings on how the New Year is celebrated in different countries around the world.
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This is Activity #1 of 5 in this lesson.
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity makes use of basic math skills to learn more about the energy value of food. A link to the US Dept. of Agriculture National Nutrient Database is listed here. Teachers may want to browse through the database first and determine the best way to present it to students: let them explore the entire database or make a condensed chart for students to reference. This activity is #5 of 5 in this lesson.
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This actions looks at probability from the perspective of reducing child mortality. This is Activity #4 of 5 in this lesson.
Following are a series of activities in which students apply various math skills to better understand the problems of world hunger and what steps are being taken to reduce the number of people without enough to eat. This activity looks at how the number of people affected by hunger is changing. Students will understand the dynamic nature of the problem and the challenges of reaching the Millennium Development Goal to reduce the number of people suffering from hunger by half by 2015. This is Activity #2 of 5 in this lesson.
Ayiti: The Cost of Life is a role-playing video game in which the player assumes the roles of family members living in rural Haiti. At the start of the game, the player chooses a primary goal for his/her family: achieve education, make money, stay healthy, or maintain happiness. During the course of the game, the player encounters unexpected events and must make decisions that contribute to or detract from achieving the chosen goal.