The following presentation and resource was used to help create a shared vision with Sun West Triads (Administor, PeBL Mentor & Student Support Teacher).
- Subject:
- Education
- Material Type:
- Primary Source
- Date Added:
- 09/19/2018
A collection of resources for PeBL Mentors at Sun West School Division.
The following presentation and resource was used to help create a shared vision with Sun West Triads (Administor, PeBL Mentor & Student Support Teacher).
Click "Take the test" in the bottom left corner to get started.
A short and quirky personality style test created by Adobe to showcase varieties of creativity.
The quiz will outline your creative strengths, untapped potential and your ideal way of contributing. For example "The Artist" has the strength of being able to bring ideas and concepts to life; but untapped is fearlessness in expression and this person make a good producer.
Types are the artist, thinker, adventurer, maker, producer, dreamer, innovator, and visionary. Each type includes a goofy animated character that represents the type, there is a description of each type, and who they work best with.
This would be a great addition to a learner profile, or to explore when examining creativity. We can all be creative - just in different ways. This is a great way to illustrate that and spark some rich discussion in your classroom!
This resource examines what deeper learning can actually look like in a classroom. Helpful diagrams of what you will see in a classroom along the way are included.
INTRODUCTION
INSIDE THE CLASSROOM
• Applying Content Knowledge
• Working Collaboratively
• Communicating Clearly
• Thinking Critically 1
• Developing an Academic Mindset
• Learning Independently
GLOSSARY
ADDITIONAL RESOURCES
The following is a Professional Development on Differentiated Instruction & Personalized Learning following the PeBL Philosophy.
The PowerPoint presentation is narrated. Please look in the bottom right of each slide for the speaker icon and click it to hear the narration. The presentation will take approximately an hour to an hour and a half to go through depending on if you take time to do the activities within or not. Please allow at least one hour to work through it.
The presentation covers: differentiation, personalization, content, process, product, REORDER, pyramid of growth, transfer of responsibility, and much more!
There is also a note-taking outline available to download and print below. It is suggested that you do this before working through the presentation.
Ready-to-teach lessons to address your changing needs in the classroom.
"Help students take ownership of their digital lives.
Common Sense digital citizenship topics include media balance, cyber-bullying, news and media literacy, online privacy, digital footprint, and communication.
All students need digital citizenship skills to participate fully in their communities and make smart choices online and in life. Our award-winning K–12 Digital Citizenship Curriculum:
Addresses top concerns for schools.
Prepares students with critical 21st-century skills.
Supports educators with training and recognition.
Engages the whole community through family outreach."
Lessons are available in grade groupings for K-2, 3-5, 6-8 and 9-12.
"Introduce students in grades 6–8 to Digital Compass™ by Common Sense Education. The award-winning game is an innovative way to give students the freedom to explore how decisions made in their digital lives can affect their relationships and futures.
Through the suite of popular choose-your-own-path games, students play through the perspective of one of eight main characters, each of whom is facing a different digital citizenship dilemma. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action. Games are also available in Spanish."
Students will be able to:
• Find facts and gather data for conscientious decisions
• Synthesize information and evaluate options
• Assess situations in order to make informed judgments
• Reflect on decisions and determine alternative choices
• Build interpersonal empathy by role-playing and taking the perspective of others
• Develop skill-based competencies through game-based learning
• Apply learnings to real-world situations
"Introduce students in grades 3–5 to Digital Passport™ by Common Sense Education. The award-winning suite of six interactive games addresses key issues kids face in today's digital world. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. Games are available in Spanish."
Learn about passwords, online safety, sharing private information online, cyberbullying, how to search and more - all by playing games.
A complete educator guide is available.
"This report outlines strategies to increase authentic student voice in education at the school, district, and state levels."
Establishing Norms for Meetings, PLCs, or a Classroom
Establishing norms helps set clear expectations that everyone in the class or learning community can build together and agree to.
The following presentation can be used to explain literacy at home and the PeBL connection.
In this facilitator’s guide, you will find:
-A comprehensive Read and Rise program overview.
-Helpful tips for planning your program.
-A list of program materials and resources.
-A step-by-step outline and talking points to help you conduct a successful program.
"Humor, goofiness, joy, fun — these were actually vital to developing a creative classroom culture. When I taught middle school, we had a wordplay wall at the back with ridiculously bad dad jokes (things like “fire drill” and “slow jams” and “graduated cylinder”). We had Easter Eggs hidden throughout the classroom. We had our own version of a Rick Roll. If someone asked you to “share a link,” you had to “Cher a link” instead, sending them to a music video from Cher. "
This excellent resource includes videos, and some reading. It's very engaging - and fun! It's all about bringing joy to your classroom - which happens to spark community, creativity and foster risk taking! Win win win!
Poster describing expectations for flexible seating .
Formative Assessment Sharing: Give One Get One for PD.
This document produced by Good Spirit School Division outlines the gradual release of responsibility model as it relates to math instruction.
Everything you need to teach the Grade 1 Living Things Unit using the PeBL philosophy.
Start by opening the Living Things Lessons publisher document.
TWENTY amazing lessons to teach computer science to Grades 3 to 5.
The curriculum is organized into 5 units: sequence, events, Makey Makey, loops and final project.
This fabulous resource has everything you need to get started coding and computer science with your students TODAY!
Green is the starting level - you can progress to Blue (Level 2) once you complete this level, and then onto Purple (Level 3). These resources are also in the bank or available using the tabs along the top of the website.
This is a generic lesson that can be done for any character trait - or any content area.
Writing hashtags engage the students and highlight what is important to remember.
Several ideas for products that students can use to demonstrate their learning.
Instructables is a website specializing in user-created and uploaded do-it-yourself projects, currently owned by Autodesk. It was created by Eric Wilhelm and Saul Griffith and launched in August 2005.
Instructables is dedicated to step-by-step collaboration among members to build a variety of projects.