Updating search results...

Search Resources

42 Results

View
Selected filters:
  • project
CS Principles 2019-2020 5.14: Building an App: Image Scroller
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will extend the **My Favorite Things** app they built in the previous lesson so that it now manages and displays a collection of images and responds to key events. Students are introduced to the practice of refactoring code in order to keep programs consistent and remove redundancies when adding new functionality. As part of learning to use key events, students are shown that event handlers pass a parameter which contains additional information about the event. This lesson also serves as further practice at using arrays in programs.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 5.17: Building an App: Canvas Painter
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students continue to practice working with arrays and are introduced to a new user interface element, the canvas. The canvas includes commands for drawing simple geometric shapes (circles, rectangles, lines) and also triggers mouse and key events like any other user interface element. Over the course of the lesson, students combine these features to make an app that allows a user to draw an image while recording every dot drawn on the canvas in an array. By processing this array in different ways, the app will allow students to redraw their image in different styles, like random, spray paint, and sketching. Along the way, students use their knowledge of functions with return values to make code which is easy to manage and reuse.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 5.3: Building an App: Multi-Screen App
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This lesson gives students time to familiarize themselves with the process of making event-driven apps before we move on to deeper content. They will design and create a (minimum) 4-screen app on a topic of their choosing. There are some other constraints on the project to help guide students in their thinking. Students are also encouraged to do independent work, but alongside a "coding buddy" or "thought partner" to be a help along the way.

**Note:** This activity **is not intended to be a Practice PT** but could be used similarly. The aim is to give an opportunity to get comfortable with Design Mode and the structure of event-driven programming in a creative way. Another goal is to intentionally build in an environment of informal collaboration, even when doing individual work. Suggestions for containing the scope of the project and amount of time allocated to it can be found in the lesson plan.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 5.5: Building an App: Clicker Game
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students add variables to two different exemplar apps to keep track of a score, or a count of some number of button clicks. The major topic is **variable scope** and understanding the differences, benefits, and drawbacks, of using global versus local variables. This lesson focuses more on using global variables, since in event-driven apps that’s what you need to keep track of data across multiple events.

The very basics of a **simple if statement** are also presented in this lesson, mostly to highlight the difference between the = and == operators. Finally, students are asked to apply what they’ve learned about variables, scope, and if statements, to make their own “clicker” game modeled after one of the exemplars they saw during the lesson.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 6.3: Explore PT - Complete the Task (8 hours)
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

It is finally time for students to take on the Explore Performance Task. For a minimum of 8 class hours, students should work on their projects with only types of teacher support allowed (essentially: Advise on process, don’t influence or evaluate ideas).

The lesson includes reminders about how you can interact with students while they are working on their projects, and suggestions about time line. The Explore PT requires a minimum of 8 hours of class time. At the end, students will submit their computational artifact and written responses through their AP digital portfolio.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 7.3: Create PT - Complete the Task (12 hrs)
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

It is finally time for students to take on the Create Performance Task. For a total of 12 class hours, students should work on their projects with only types of teacher support allowed (essentially: Advise on process, don’t influence or evaluate ideas). Students may also work with a collaborative partner in *in development of their program* - written responses must be done on their own.

The lesson includes reminders about how you can interact with students while they are working on their projects, and suggestions about time line. The Create PT requires a minimum of 12 hours of class time. At the end, students will submit their program code, program video, and written responses through their AP digital portfolio.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 8.7: Tell a Data Story
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

For this Practice PT students will analyze the data that they have been collecting as a class in order to demonstrate their ability to discover, visualize, and present a trend or pattern they find in the data. Leading up to this lesson, students will have been working in pairs to clean and summarize their data. Students should complete this project individually but can get feedback on their ideas from their data-cleaning partner.

**Note**: This is NOT the official AP® Performance Task that will be submitted as part of the Advanced Placement exam; it is a practice activity intended to prepare students for some portions of their individual performance at a later time.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
Card and Board Games / Jeux de plateau et de cartes (Learn71)
Rating
0.0 stars

Card and board game kits for many of the Comox Valley Schools (SD71, B.C.) middle-grade Core French units (also searchable on the Resource Bank). All would be adaptable for younger and older students. There are also flash card sets with the units themselves.
/
Ces jeux sont destinés aux élèves de Core French, mais seraient également très utiles pour susciter la participation à l'oral dans les cours d'Immersion! Des cartes flash sont aussi disponibles avec chaque unité (recherchables dans la Banque de Ressource).

UNIT THEMES (those with flash cards and games, searchable on the Resource Bank):

-Greetings & letters (saluer & alphabet)
-Numbers & calendar (chiffres & calendrier)
-Who are you? (Qui es-tu?)
-Body parts & monsters (le corps & les monstres)
-Clothing (les vêtements)
-Sports (les sports)
-Hobbies (les passe-temps)
-Animals (les animaux)
-High-frequency words (Les mots de haute fréquence)
-Food (la nourriture) - unit 2/2e unité

Subject:
French
Language Education
Material Type:
Activity/Lab
Game
Author:
Comox Valley Schools
Learn71
Beth Peddle
Date Added:
03/07/2024
Citizen Science with Zooniverse
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn that ordinary citizens, including students like themselves, can make meaningful contributions to science through the concept of "citizen science." First, students learn some examples of ongoing citizen science projects that are common around the world, such as medical research, medication testing and donating idle computer time to perform scientific calculations. Then they explore Zooniverse, an interactive website that shows how research in areas from marine biology to astronomy leverage the power of the Internet to use the assistance of non-scientists to classify large amounts of data that is unclassifiable by machines for various reasons. To conclude, student groups act as engineering teams to brainstorm projects ideas for their own town that could benefit from community help, then design conceptual interactive websites that could organize and support the projects.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jennifer Nider
Lori Rice
Paul Cain
Sujatha Prakash
Yasche Glass
Date Added:
09/18/2014
Cultural Study: La Francophonie (Core French Project)
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This themed project from Comox Valley Schools (SD71) in B.C. is aimed at Grade 7 Core French students, but is suitable and/or adaptable for both younger and older grades.  Content Authors: Beth Peddle, Comox Valley Schools, Learn71 

Subject:
French
Language Education
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
Homework/Assignment
Primary Source
Unit of Study
Author:
Inari Vaissi Nagy
Date Added:
03/06/2024
Cultural Study: La culture à Montréal (Core French Project)
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This themed project from Comox Valley Schools (SD71) in B.C. is aimed at Grade 6 Core French students, but is suitable for younger grades and would be easily adaptable for older ones. Content Authors: Comox Valley Schools, Learn71 

Subject:
French
Language Education
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Primary Source
Reading
Unit of Study
Author:
Inari Vaissi Nagy
Date Added:
03/06/2024
Cultural Study: Le Carnaval de Québec (Core French Project)
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This themed project from Comox Valley Schools (SD71) in B.C. is aimed at Grade 5 Core French students, but is suitable for younger grades and would be easily adaptable for older ones. Content Authors: Noah Burdett, Comox Valley Schools, Learn71 

Subject:
French
Language Education
Social Studies
Material Type:
Activity/Lab
Diagram/Illustration
Primary Source
Reading
Unit of Study
Author:
Inari Vaissi Nagy
Date Added:
03/06/2024
Grade 1-3 Student Choice Board #2 - Poetry & Geometry Focus
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The Grade 1-3 PLC team has created a choice board for students learning from home in response to COVID-19. The areas addressed include Reading, Writing, Math, Get Moving, Get Creative, and a Project. The focus of this week is poetry and geometry.

Subject:
Arts Education
Choral
Education
Elementary Education
English Language Arts
Health & Fitness
Math
Physical Education
Visual Arts
Material Type:
Activity/Lab
Game
Homework/Assignment
Lesson
Reading
Date Added:
05/06/2020
Grade 1-3 Student Choice Boards
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The Grade 1-3 PLC team has created a choice boards for students learning from home in response to COVID-19.
The areas addressed include Reading, Writing, Math, Get Moving, Get Active, and a subject area project.

Subject:
Arts Education
Choral
Education
Elementary Education
English Language Arts
Health & Fitness
Math
Physical Education
Visual Arts
Material Type:
Activity/Lab
Game
Homework/Assignment
Lesson
Reading
Date Added:
05/21/2020
Grade 1-3 Student Choice Boards
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The Grade 1-3 PLC team has created a choice boards for students learning from home in response to COVID-19.
The areas addressed include Reading, Writing, Math, Get Moving, Get Active, and a subject area project.

Subject:
Arts Education
Choral
Education
Elementary Education
English Language Arts
Health & Fitness
Math
Physical Education
Visual Arts
Material Type:
Activity/Lab
Game
Homework/Assignment
Lesson
Reading
Date Added:
04/30/2020
Imagine a Canada Contest - Students Envision a Reconciled Canada K-12
Rating
0.0 stars

Youth who participate in the art and essay stream can submit an art piece, essay, or other representation to express their vision of a reconciled Canada and what they hope others will learn from their submission.

Youth who participate in the project stream are asked to go one step further and submit a plan on how their project will address Reconciliation in their community or school.

Youth from select projects in both streams will be invited to participate in virtual leadership training exercises.

At the end of the school year, a national celebration will be held to honour up to twelve projects from the art and essay stream and up to fifteen projects from the project stream.

Subject:
Indigenous Perspectives
Social Studies
Material Type:
Activity/Lab
Date Added:
11/24/2023
Living at Home and Abroad Project
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The purpose of this project is to allow students to calculate their net and gross salary and living expenses in both Canada and a foreign country. The project is divided into three parts - calculating salary, calculating living expenses and comparing the two. The teacher may chose to do only some of the parts depending on time and interest.

The project will cover the topics in the following outcomes: WA 10.10 Apply proportional reasoning to problems involving unit pricing and currency exchange; and WA 10.11 Demonstrate understanding of income.

Students will need to the following background skills:
1. How to research and write a bibliography.
2. Familiarity with the concept of gross income, deductions and net income.
3. Familiarity with the concept of exchange rates.

Subject:
Math
Material Type:
Activity/Lab
Assessment
Date Added:
05/19/2020
Math PLC Grade 5 and 6 Project
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This resource can be used to further students understanding of area and perimeter (including volume as an extension) using real life examples of planning and designing spaces.

Subject:
Math
Material Type:
Activity/Lab
Game
Simulation
Date Added:
03/09/2020