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Animal Adaptations and Classification
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Summary: This year my students created a concept map to summarize their learning in the science unit of
animal adaptations and classification. I created a list of terms and concepts that students must have on
their map, and offered opportunities for students to add their own knowledge. Prior to the assignment
the students and I created an assessment rubric to evaluate their learning.

Subject:
Science
Material Type:
Homework/Assignment
Date Added:
09/18/2018
Art For Kids!
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The Incredible Art Department isn't just for teachers and artists. You can find sections just for kids. Below are sections of the site that are geared to students and children. Click on the images to be transported to the location. This website includes activities, games, art tutorials, student art galleries and cartoons and cartoon lessons.

Subject:
Arts Education
Material Type:
Activity/Lab
Date Added:
03/25/2019
Ask Dr. Universe
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Ask Dr. Universe is a science-education project from Washington State University. Kids can send Dr. Universe any question they may have about history, geography, plants, animals, technology, engineering, math, culture, and more.

Subject:
Education
Educational Technology
Geography
History
Math
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Washington State University
Jaime Chambers
Date Added:
03/27/2020
Assessment Ideas for Science
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CC BY-NC-SA
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Type of assessment, What it assesses, What it looks like in the science classroom

Subject:
Science
Material Type:
Assessment
Date Added:
10/11/2018
Biome Vacation
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A travel agency is trying to boost travel to different parts of the world by increasing the advertising and selling vacation packages. You have been hired to make a presentation to sell a travel package

Working as a group, develop a short presentation to the class to sell your vacation package. Presentations can be in the form of a talk show that will be include a digital powerpoint, website or recorded aided by a green screen. You will present your talk show to the class.

Subject:
Science
Material Type:
Homework/Assignment
Date Added:
09/18/2018
Biomimicry in Youth Education
Read the Fine Print
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Biomimicry in Youth Education: A Resource Toolkit for K-12 Educators is a digital flipbook indexing over 80 biomimicry education resources, selected to assist teachers working with students from kindergarten through high school.

The collection includes quality lesson plans, curricular units, digital media, and more, gleaned from a broad survey of available materials. For educators new to the subject of biomimicry, the toolkit also offers a thorough introductory section containing an orientation to biomimicry’s core concepts and suggested strategies for communicating those ideas to students.

Biomimicry is an approach to sustainable innovation that looks to living things for inspiration. In the classroom, biomimicry has helped improve student performance in STEM subjects, encourages appreciation for biodiversity, and cultivates a willingness to sustain the environment.

Subject:
Arts Education
Education
Social Studies
Material Type:
Activity/Lab
Game
Lesson
Reading
Teaching/Learning Strategy
Unit of Study
Provider:
Biomimicry Institute
Provider Set:
Individual Authors
Author:
Authors attributed in the resource
Date Added:
11/07/2018
Blended Learning Unit for Exploring Our Universe
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Over the past several years that I have taught Science 9, I always assigned a major
independent project to cover the outcomes in the Exploring Our Universe unit. Since this
unit is a favorite with my students, I began to integrate some instructional pieces above and
beyond their major projects, and ended up with a loose version of a blended learning unit.
Unlike the other units in Science 9, Exploring Our Universe lends itself well to blended
learning as the content can be easily comprehended by most students without lecture-style
teaching. Instead, students are provided with a range of instructional experiences, which
include small group work, computer-based learning, individual work areas, and teacherlead
small groups. Students have a choice for most activities, which means all the outcomes
will be covered, but the depth and areas of focus will vary from student to student. All
activities are self-pacing, and will receive either a formative or summative assessment
throughout the unit. As you will see, some activities work well as for both small group work
and individual work areas. We use Pearson Saskatchewan Science 9 as a textbook for this
unit

Subject:
Science
Material Type:
Homework/Assignment
Date Added:
09/10/2018
Body Systems
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Learning Outcome HB5.2 - Investigate the structure, function, and major organs
of one or more human body systems such as the digestive, excretory,
respiratory, circulatory, nervous, muscular, and skeletal systems. [SI, TPS]
Goal: Identified areas of the Science 5 curriculum where student development of
models of scientific concepts would be appropriate.

Subject:
Science
Material Type:
Homework/Assignment
Date Added:
09/18/2018
Bouton d'Asservissement - Make Stuff Move
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Aperçu : Bienvenue dans une autre leçon de codage Make Stuff Move. Cette deuxième leçon va vous montrer comment déplacer un servo à l'aide du bouton sur votre bouclier d'animation.

Subject:
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Robotics & Automation
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Author:
Make Stuff Move Inc.
Date Added:
12/18/2023
Canadian Innovation Space
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Education for Innovation Resources
Rideau Hall Foundation (RHF) has resources called: Education for Innovation:Grades 1-8 and Education for Innovation: Grades 7-12.

These resources provide activities educators can use to help students develop innovation skills applicable to all subjects and sectors, from science and technology to arts and social sciences.

RHF is an independent and non-political charitable organization that fosters a culture of innovation in Canada by celebrating our national accomplishments as well as providing a platform for innovators to grow and connect. The education resource guides are available for free download at: www.canadianinnovationspace.ca.

Subject:
Physical Science
Science
Material Type:
Activity/Lab
Author:
Canadian Innovation Space
Date Added:
03/06/2019
Chapter 4 Assessment
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Demonstrate an understanding of irrational numbers in both radical (including mixed radical) and exponent forms through: representing: identifying: simplifying: ordering: relating to rational numbers: applying exponent laws.

Subject:
Math
Material Type:
Activity/Lab
Assessment
Date Added:
10/01/2018
Ciena Solutions Challenge (Middle School & High School)
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Be a change maker; design solutions.

The next generation of problem-solvers need more than technical skills and expertise. They need experiences that allow them to see the designed world and its impact on people, collaborate and empathize across differences, and leverage their skills to redesign the world around them to meet the needs of all people in their communities.

Subject:
Business
English Language Arts
Entrepreneurship
Science
Social Studies
Material Type:
Activity/Lab
Author:
Ciena
Date Added:
10/11/2022
A Collection of  STEM Choice Board Activities (Cardboard, Math, Unplugged etc.)
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This amazing collection of activities includes boards for:
*Math
*Lego at home
*Cardboard STEAM
*Unplugged Coding
*Video call challenges
*Icebreakers
*ELA
*Mindfulness
*Rain day STEM
*Rock, paper, scissors
*STEAM challenges for home and school
*Outside STEAM
*Winter STEAM

Subject:
Coding
Computer & Digital Technologies
English Language Arts
Math
Science
Material Type:
Activity/Lab
Author:
MrSTEMurray
Date Added:
11/08/2022
Common Core State Standards for Math
Read the Fine Print
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This 14-minute video introduces the key features and differences of the new Common Core State standards for math. It looks at the purpose of the standards for mathematical practice and how they should be integrated with content. It looks at how teaching fewer topics in each grade will change educator planning. And it discusses how the new standards can help close the achievement gap.

Subject:
Math
Material Type:
Teaching/Learning Strategy
Provider:
Teaching Channel
Provider Set:
Teaching Channel
Date Added:
05/24/2018
Compteur analogique - Make Stuff Move
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"Les compteurs analogiques sont tout autour de nous !. Ils sont utilisés pour représenter visuellement les mesures et les données. L'un des compteurs analogiques les plus courants est l'aiguille de carburant dans une voiture. Cela convertit une lecture du niveau de carburant dans le réservoir en une lecture vide à pleine sur le compteur.

Dans cette version, nous utiliserons un servo pour construire un compteur à commande électronique. Nous utiliserons d'abord simplement le bouton sur le tableau de commande pour déplacer l'aiguille en convertissant la position du bouton en mouvement de l'aiguille. Ensuite, un capteur sonore sera connecté pour convertir le niveau sonore (c'est-à-dire la musique) en une lecture de compteur. Cela en fera ce qu'on appelle communément un "VU-mètre"

COMPÉTENCES + OBJECTIFS
Menuiserie

Utilisation d'outils de base et de quincaillerie
Construction
Suivi des instructions visuelles d'assemblage
Code
Compréhension des mathématiques/du code pour convertir les lectures d'entrée en lectures de sortie (mètre)
Et bien plus encore !
** Des kits sont disponibles à l'achat sur makestuffmove.com **

Subject:
Computer & Digital Technologies
Education
Educational Technology
Math
Robotics & Automation
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Author:
Make Stuff Move Inc.
Date Added:
12/19/2023
Computer Linguist - Celebrate programmers by going on a Tynker coding adventure!
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Grades 3-5

"The Day of the Programmer is celebrated on the 256th day of the year. This is because programmers are familiar with bytes and 1 byte = 8 bits, which gives 256 (2 to the power of 8) different combinations of binary digits. In this lesson, students can celebrate programmers by creating art that showcases different programming languages! Students are provided a step-by-step tutorial, code blocks, and instructions to create a Computer Linguist project using Tynker. By the end of this lesson, students will have combined creativity and coding concepts such as simple motion, simple drawing, basic math, and input/output."

You can complete this task by using Tynker block coding - or click in the bottom right corner of the screen to use JavaScript.

This is a great activity to learn about programming languages.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Author:
Tynker
Date Added:
09/16/2019