The following document contains everything you need to get started with Learner Profiles. Suggested inventories and resoures are included by grade grouping. Section 1 - Getting Started...Read This First (really...read this first!);Secton 2 - Kindergarten to Grade 2 Resources;Section 3 - Grade 3 to 5 Resources;Section 4 - Grade 6 to 9 Resources;Section 5 - Grade 10 to 12 Resources;Section 6 - How to Build a Learner Profile;Section 7 - Now What?
This tool helps you evaluate the level of proficiency
that you or your students have with the 21st Century
Fluencies. The Fluency Snapshot Tool can be used
either with individual students or with groups.
There are 10 statements for each Fluency. As you
move through the statements, chose a value you feel
represents how well the individual or group has
demonstrated the characteristic. This is an editable
form that you can check the boxes in online or off.
Have your students assess themselves and discuss
the outcome. Compare your results in each Fluency
to determine where focus and improvement may be
needed. Revisit this again in the future and co
Sun West 21st Century 7 C Rubric Exemplars for Grades 6 to 9 for:
character, collaboration, communication, creativity, critical thinking, computer and digital technologies, and cultural and ethical citizenship.
Sun West 21st Century Skills 7 C Rubric Exemplars for Grades 10 to 12 for character, collaboration, communication, creativity, critical thinking, computer and digital technologies, and cultural and ethical citizenship.
Try out one of these FREE Digital Escape Rooms to bring some well-deserved amusement to your home or classroom!
Escape Rooms are traditionally a physical “locked” room in which there are clues on how to escape. You need to solve each clue or problem that is presented in order to move onto the next clue, which, when you’ve solved enough, will eventually allow you to leave the room. Now, imagine this scenario, but in a virtual setting.
A digital escape room, like the ones described below, will give you a short story in reference to the theme. As you click through the prompts they give you, there will come a time where you need to solve a problem or a clue in order to click to the next prompt. Just as in real life, you won’t be able to “escape” until all the clues have been solved.
Give kids a paintbrush and a box of watercolors, and they can stay busy for hours all on their own. But, did you know there are plenty of other ways to get creative with paint? You can paint with bubbles, use salt for texture, or even build a paint pendulum. They’re all here in this roundup of incredible painting ideas for kids!
The students were given one period each week for 5 weeks to explore their interests and plan, implement and produce a Genius Hour Presentation in a format of their choosing. They began with a few worksheets to identify their interest areas and various ideas in which they may present their information and also various formats both electronically and paper-based which they could use to showcase their learning. The students used books, ipads and computers to access information. Various showcases included working replicas of battery-operated cars and helicopters, working volcanoes, a hockey rink, baking, painting and posters. Students were so engaged that most students completed the majority of their projects outside of school on their own time.
We started this project by reading the story “Over & Under the Snow” By Kate
Messner. While reading the story, we talked about the different animals that we
saw and what they did in the pictures. After reading the book we, we made a
chart of animals that lived over the snow and animals that lived under the snow
(both from the story and our prior knowledge. We then decided to make a large
mural of what animals do over and under the snow with the list that we had
made. Students were split into different groups that were in charge of various
animals (ex. animals under the snow, animals over the snow, animals in the sky
and nature). Using their creativity, they were to create pictures of animals in their
certain category through collaboration with one another.
Book Creator is a simple tool for creating awesome digital books. This site is a great way to bring creativity to your classroom or home. Students create, read and publish using a set of tools that is simple to use. Features include:
- 50 hand-picked fonts to choose from
- Add images or take your own photos
- Drop in video or music, or even record your voice
- Use the pen tool to draw or annotate
- Use shapes, arrows and emojis to express your ideas
- Portrait, square, or landscape book layouts
Students combine text, images, audio and video to create:
‘About me’ books
This lesson helps define imagination and creativity and explain how it helps us learn and about ourselves and the world. Caine created a massive cardboard arcade and is the inspiration behind this lesson.
In this activity, students learn about astronomical phenomena we can see in the universe and create their own music inspired by astronomical images. By performing original musical improvisations, students enhance their knowledge of what astronomical phenomena are represented in images and experiment with creative ways of representing these using music. This activity engages students in first hand exploration of music and astronomy connections.
About This Guide
These guides are designed by the Global Digital
Citizen Foundation to help you gain a better
understanding of the 21st Century Fluencies and
how they work.
This guide contains a description of the stages of
Creativity Fluency, as well as a perspective on the skills
each stage develops and why they are important for
our students?and everyone?to learn.
We hope this information will help you with the
development of the Fluencies as you work to infuse
them into your students' learning experiences.
Click "Take the test" in the bottom left corner to get started.
A short and quirky personality style test created by Adobe to showcase varieties of creativity.
The quiz will outline your creative strengths, untapped potential and your ideal way of contributing. For example "The Artist" has the strength of being able to bring ideas and concepts to life; but untapped is fearlessness in expression and this person make a good producer.
Types are the artist, thinker, adventurer, maker, producer, dreamer, innovator, and visionary. Each type includes a goofy animated character that represents the type, there is a description of each type, and who they work best with.
This would be a great addition to a learner profile, or to explore when examining creativity. We can all be creative - just in different ways. This is a great way to illustrate that and spark some rich discussion in your classroom!