This site offers math and logic problems for ages 5 and up to adult.
- Subject:
- Math
- Material Type:
- Activity/Lab
- Game
- Homework/Assignment
- Author:
- Aplusclick
- Igor Kokcharov
- Date Added:
- 03/27/2020
This site offers math and logic problems for ages 5 and up to adult.
Working with either Edison or Microbit systems, students will gain an understanding of the importance of automation in agriculture while working together to complete a series of fun coding activities. Note: This resource is designed to compliment the Edison and Microbit courses offered through SaskCode. Edison and Microbit systems are not supplied by AITC-SK. You will need to have an AITC SK account and log in to access this resource.
The inspiration for this site came from John Allen Paulos' book Innumeracy. From it Fawn Nguyen took the mathematical fun facts, etc. and created middle school mathematics critical thinking problems that relate to ratios and proportional reasoning and require students to compare stuff and really get them thinking.
Here's an example:
Tortoises have the longest lifespan among vertebrates, about 200 years.
A fruit fly's lifespan is about 45 days.
If we scaled both lifespans down so that a tortoise's 200 years is now 1 day, then what is the fruit fly's lifespan, in seconds?
A series of pamphlets has been developed with the goal of supporting parents and caregivers as they promote positive math thinking in the home. The printable pamphlets, developed in collaboration with sector partners, also provide an overview of what students will be taught in school in each of grades 1-9, based on Saskatchewan curricula.
Excellent Interactive Lessons AND Assessments for All Levels of Math for Teachers and Students
Get your students coding in no time!
CodeMonkey is a fun and educational game-based environment where kids learn to code without any prior experience. After completing CodeMonkey's award-winning coding courses, kids will be able to navigate through the programming world with a sense of confidence and accomplishment.
FULL COURSES are available here for students.
Learn to make your own game, app, or computer drawing. (K-5)
Build real working apps, games and websites using blocks, JavaScript, CSS, HTML and more. (6-9)
Go beyond Code.org and take university courses online or learn a new programming language. (10-12)
Plus access to all the Hour of Code games/coding activities!
This website has various video challenges with accompanying PDF's for student use . Students are able to post their own videos of how they solved the challenge, and take a look at how others solved it as well.
The purpose of this lesson is to introduce the grade 6 math unit on measurement involving angles and polygons.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.0: Measurement - Angles and Polygons: Introduction.
The purpose of this lesson is to explore naming angles.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.1: Measurement - Angles and Polygons: Naming Angles.
The purpose of this lesson is to explore and measure angles.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.2: Measurement - Angles and Polygons: Exploring Angles.
The purpose of this lesson is to explore measuring angles using a protractor.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.3: Measurement - Angles and Polygons: Measuring Angles.
The purpose of this lesson is to explore drawing angles.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.4: Measurement - Angles and Polygons: Drawing Angles.
The purpose of this lesson is to explore strategies to use when solving problems involving measuring angles.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.5: Measurement - Angles and Polygons: Strategies Toolkit.
The purpose of this lesson is to explore angles in a triangle.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.6: Measurement - Angles and Polygons: Investigating Angles in a Triangle.
The purpose of this lesson is to investigate angles in a quadrilateral.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 4.7: Measurement - Angles and Polygons: Investigating Angles in a Quadrilateral.
The purpose of this lesson is to explore naming and sorting triangles by angles.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 6.2: Geometry - Naming and Sorting Triangles by Angles.
Explore Learning offers 3 programs to support students learning at home:
Gizmos (Grades 3-12) Get hands-on with math and science.
Gizmos are online simulations that excite curiosity and invite interaction. We’ve got over 400 Gizmos in our library covering topics and concepts in math and science for grades 3-12. Gizmos help students dig deeper into subjects and really understand challenging concepts.
Reflex (Grades 2-6) When they use Reflex, kids love math.
Adaptive and individualized, Reflex is the most effective system for mastering basic math facts in addition, subtraction, multiplication and division.
Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence. And educators and parents love the powerful reporting that allows them to monitor progress and celebrate success.
Science4Us (Grades K-2) It’s never too early to learn science!
Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with lessons specifically designed for K-2 students. The sessions have 1000’s of online and offline activities that can be completed in as little as ten minutes, and teach students using videos, interaction, poems, songs, and digital notebooks.
This site offers 4 free math activities to assist students with increasing their fluency in operations with rational number and algebraic equations. The activities include:
Activity 7.7: "Would You Rather..." Routine
There are two versions of this routine with systems of linear equations—choosing different strategies (e.g., Use Tables or Use Graphs) and making choices within a strategy (e.g., For which variable will I substitute? Or Which variables will I eliminate?).
Activity 6.10: The Transformer Game
This game is a fun way to give students opportunities to choose and use different basic transformations to start solving equations.
Activity 5.7: Worked Examples For Ratios and Proportions
Use this activity for worked examples for ratios and proportions. Correctly worked examples and partially solved worked examples benefit students so that they can understand strategy.
ACTIVITY 4.11: Quotient Connect Game
This game is an engaging way to practice division using Partial Quotients. It is played similarly to the classic board game Boggle as students find quotients through connected digits.
Math-Drills.com includes over 50 thousand free math worksheets that may be used to help students learn math.