Eligible Students for Math Outcome
Grade 2 Math Exemplar
FAQs for the Math Outcome
Grade 8 Math Exemplar
Prompts by grade level contexts
Grade 5 Math Exemplar
This collection features resources to assist you with assessment practices in Mathematics.
Eligible Students for Math Outcome
This is the main site for supports for the provincial Reading, Writing & Math Assessments.
Here you will find a folder for each of the following: Reading, Writing, Math, Data Submission Templates & Sector Assessment Plan.
If you have problems accessing this site contact firstname.lastname@example.org or 1-866-933-8333.
This high impact article from Wabisabi examines best practices in assessment. The ideas are practical, low-organization and high impact.
*7 Mindful Assessment Tools (summaries, open-ended questions, student interviews, daily learning journals, peer teaching, quick draw showdown, self-grading)
*7 Best Assessment Practices (transform the test, consider where you are starting, make a diagnosis, master multiple choice, hold up a mirror, give great feedback, powerful portfolios)
"Every teacher knows that the classroom environment is a great place to allow students to “take the wheel” in learning. Student-led formative assessment activities can give students the power to learn more by being able to explain certain ideas themselves to their classmates."
This article examines the steps required to involve students in their assessment. This article aligns closely with the PeBL philosophy and involves students throughout the learning process.
Askî’s Pond is an iPad math game for Grade 1 students, featuring the characters from Askî’s world. The game reinforces Saskatchewan curriculum math outcomes and processes and is available in the iTunes app store (free of charge) for all school divisions and First Nations Education Organizations. Search for “Aski’s Pond” or “Aski.”
Askî’s Pond supports math improvement and connects directly to the reading, writing and math and the First Nations, Métis and Inuit engagement outcomes. The game integrates mathematics and First Nations and Métis content, supports math instruction in the classroom and, like Help Me Tell My Story, is a wonderful family engagement tool.
The game can be played in either English or French.
This article describes the best web tools currently around to build fast formative assessment. The article is from the Global Digital Citizen Foundation by Lee Wantanabe-Crockett.
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Marie Barchi models an effective process of formative assessment with her Algebra I students. During the lesson, Ms. Barchi assesses student readiness as they work problems so she can identify the type of exit card appropriate for each student based on where they are at in learning how to solve inequalities.She then quickly sorts the cards to identify which students are struggling and need additional support as well as which students provided average and above average work. As students enter the classroom, she directs them to one of three groups based on the information she gathered from their exit card assessment. This grouping allows for efficient and effective differentiation.
17 great tools for assessing your student's understanding online!
You could easily provide this list to students and have them select their own formative assessment or have them build one to share with the class using the PeBL philosophy.
Author: by Lee Watanabe-Crockett
This site provides the rationale for using exit slips, and explicitly describes (in steps) how to use them.
Slip ideas are provided for exit as well as entry.
Variations are provided such as: slips, Tweets, ticket out the door, status posts, ticket in the door, entry slips, tickets, golden tickets, passports,
Flipgrid is social learning for PreK to PhD learners ... and beyond!
Teachers can create grids and add topics.
Grids are the meeting place for your classroom, your school, your department or any learning community to discuss your Topics.
Start with an icebreaker, add weekly reflections, share book talks, explore STEM principles, give mini-presentations ... any Topic to ignite discussion!
Check out the Flipgrid Educator’s Guide (copy and paste this web address into a browser: https://drive.google.com/file/d/0BzZGEfOtEWqPcGUzcFd2RzRjYTQ/view) by our awesome friends Karly, Sean and Jennifer!
Feedback is a very important tool for assessment, and it has a significant impact on student achievement (0.7 effect size, Hattie). However, students need to know HOW to use that feedback to improve their work, and ultimately their success as a student. This is where Floop comes in!
"Floop is a web app that saves teachers time and helps students see the value in feedback.
Feedback is the #1 driver of student learning. Help create the three conditions for transformational feedback.
Students get the feedback they need, when they need it. Give feedback 4x faster than traditional methods with a digital dropbox and comment banks.
Agency to Act
Students engage with their feedback while it's still relevant. Help students act on feedback through conversations and resubmissions.
Students learn how to use feedback to grow. Empower students to give feedback through guided peer review. Coach along the way with feedback read receipts."
You will need to create a free account to use this.
This document produced by Good Spirit School Division outlines the gradual release of responsibility model as it relates to math instruction.
The best features of game shows can be used to review and teach in the classroom. Kahoot!, Quizizz, Quizlet Live, and Gimkit can help. See their pros, cons and what makes them different.
A set of questions that can be used for a variety of ages in a variety of settings.
These are very useful if students are all working on different activities!
Feedback is very important when striving to improve student learning.
This article provides 7 pieces of sound advice when giving feedback to students.
Educational Scavenger Hunts for the 21st Century!
This app helps you facilitate scavenger hunts, where teams of students compete to find items you assign (in the physical world), then take photo evidence at each point and post it on the app. The app then keeps track of team points so you know which team won by the end.
This tool could be used for teams to complete assessments, or to provide feedback and capture an snapshot of their current level of understanding of the material. Students could also CREATE these for summative assessments to share with their peers if centered around a topic of study in the classroom.