This site offers interactive games and learning activities for teachers of grades …
This site offers interactive games and learning activities for teachers of grades 1-12 students that include lesson plans, games and activities, and web quests that help students to better understand Aboriginal cultures, artifacts and language.
Virtual Museum Challenge Students learn to interpret objects that were made by …
Virtual Museum Challenge
Students learn to interpret objects that were made by aboriginal peoples in Canada, and learn about the history and cultures of Canada's aboriginal peoples, by researching and selecting images of objects from the Canadian Museum of database, completing the Virtual Museum Challenge worksheet, and making a presentation of artifacts selected for an imaginary exhibition.
Database Quiz Students learn about the history and cultures of Canada's aboriginal …
Database Quiz
Students learn about the history and cultures of Canada's aboriginal peoples by searching the Canadian Museum of Civilization's Gateway to Aboriginal Heritage web module, completing the Gateway to Aboriginal Heritage Database Quiz, and discussing their findings. This activity introduces students to a useful source of information.
Making Do With What You Have Students learn about the history and …
Making Do With What You Have
Students learn about the history and cultures of aboriginal peoples by identifying plant and animal materials used to make everyday objects, completing the Match the Object to the Material Activity Sheet, and engaging in a classroom discussion about materials people use to make objects.
Discovering Objects Students learn to interpret museum artifacts, and learn about the …
Discovering Objects
Students learn to interpret museum artifacts, and learn about the history and culture of aboriginal peoples in Canada, by studying objects from the Canadian Museum of Civilization's database, completing a Discovering Objects Activity Sheet, and making a presentation of artifacts.
Treasures of Canada Webquest Students learn about various themes in Canadian history, …
Treasures of Canada Webquest
Students learn about various themes in Canadian history, including aboriginal history and cultures, French-Canadian history, and immigration to Canada between 1800 and 2000. Working both independently and in small groups, they assume the roles of museum curators of their choice, search the Canadian Museum of Civilization's database, select artifacts for an exhibition targeting high school students, and make a presentation.
A gathering grid can help students organize information for a research report …
A gathering grid can help students organize information for a research report by recording their questions on the left side of the grid and the title of their sources on the top of grid. Then the answers and location of where they're found are filled out in the grid. An example is given.
Today we’re looking at how society becomes stratified along gender lines. We’ll …
Today we’re looking at how society becomes stratified along gender lines. We’ll discuss Raewyn Connell’s concept of hegemonic masculinities and emphasized femininities. We’ll explore gender socialization in the home, media, and schools. Finally, we’ll explain how gender stratification results in different outcomes by gender in education, occupations, earnings, and criminal activity.
A set of questions that can be used for a variety of …
A set of questions that can be used for a variety of ages in a variety of settings. These are very useful if students are all working on different activities!
Sometimes trail blazers of science aren't famous like Darwin or Pasteur. Sometimes …
Sometimes trail blazers of science aren't famous like Darwin or Pasteur. Sometimes they're humble Abbots, just growing peas in the back of their Abbey. This is the story of Gregor Mendel and how his work was done, lost, then found again.
"This tool allows you to create presentations, infographics, video presentations, resumes, and …
"This tool allows you to create presentations, infographics, video presentations, resumes, and more.
It includes many templates with access to photos, animations, and illustrations giving the user the ability to make any image or text interactive.
Content can be shared through a link or downloaded.
Teachers can make materials to share with students or other teachers, and students can use to build resumes or design a product for summative assessment." (AASL)
The gamification options look really good within this tool. You (or your students) can make a variety of different games to test content.
There are some great product choices in here to demonstrate learning.
Christmas is coming and the kids are getting EXCITED! To keep them …
Christmas is coming and the kids are getting EXCITED! To keep them focused and motivated young scientists during this crazy time of year, here are 24 days of fun Christmas STEM Activities.
It’s kind of like a STEM Advent Calendar of learning for the month of December! Included are lots of cool science, tech, math and engineering activities to keep little ones busy.
There are a number of ways to use Genius Hour in the …
There are a number of ways to use Genius Hour in the classroom. There are many web resources to view and access to help guide you along your Genius Hour path as well. I accessed Facebook as well and joined several groups that discussed ways to implement Genius Hour. As this was my first time trying this out with the students, there are a few things that I would adjust for next time, but here is my version! In this project, students were allowed to choose a topic that interested them to create a large scale project on. Students were able to choose to do these projects on their own or in partners/groups. They filled out a proposal and then we met and discussed what they would be working on and what their products would look like. Every day 4, I gave students one period (56 minutes) to work on their Genius Hour creations. Students were asked to create outlines of their projects and journal entries stating their progress. The final product could be their choice but they would be presented to the class in some way. When beginning the project, we went over the Creativity Process and discussed the way that student would follow and use this process. We followed each step of the process as we went through the journey and discussed. Students would receive marks on their overall project as well as their presentation. As well, they completed a self-assessment afterwards.
What is Genius Hour? Genius Hour is a set amount of time …
What is Genius Hour? Genius Hour is a set amount of time for students to create projects based on their passions and interests, research a deeper level of their passion, and finally present on their own learning.
How We Introduced Genius Hour: 1. Show Pep talk video and introduce Genius Hour (see link) 2. Start with what is your passion? – that is all (Students think first then add a post-it telling me their passion) 3. How can we turn your passion into a project? Students write ideas and conference with me. 4. Once they all have projects, the time is their own. One hour every 6 day cycle to work on project. (Can be more than one project; if they finish the first, they come up with another) 5. The less rules the better (mine have to present at a Genius Fair (like a science fair) and have visuals for their table when done their project
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