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Creativity, Innovation and Entrepreneurship

Creativity, Innovation and Entrepreneurship

  • Creativity is the ability to apply creative thought processes to create something of value.
  •  Innovation and entrepreneurship is the capacity to create and apply new knowledge in innovative and entrepreneurial ways to create new products or solve complex problems. 
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‎Snapseed - Photo Editing App
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Available for both iOS and Android: (copy and paste url into your device browser)
- Apple: https://apps.apple.com/us/app/snapseed/id439438619
- Google Play: https://play.google.com/store/apps/details?id=com.niksoftware.snapseed&hl=en_CA&gl=US

Snapseed is a free photo-editing app where you can take photos in the app and edit them, or edit photos already in your camera roll.. It includes a large number of preset filters to apply to your photos, but there are also 29 tools you can use to apply precise and fine-tuned effects, such as tune, curves, crop, brush, perspective, HDR scape, vintage, retro lux, portrait, lens blur, frames, vignette, text, and more. You can also save a combination of edits as a particular "look" that you can then easily apply in one tap to other photos.

There are built-in tutorials that quickly show you how to achieve certain looks, from vignettes to vintage postcards. Each one is very short, listing the tools that are used in the tutorial, then going through what you need to do with step-by-step visual examples.

One particularly handy aspect of Snapseed is how easy it is to undo and revise work. At any time, you can undo or change any edits made so far, allowing you to access each edit separately. Then, once you're done with your image, you can share it, open it in another app, export it (creating a copy with permanent changes), or save it, which saves the image along with its edits that you can still undo/change in the future.

Subject:
Photography
Practical & Applied Arts
Material Type:
Activity/Lab
Author:
Google Play
Apple
Date Added:
06/07/2022
Social Studies 6: Folkfest Project
Unrestricted Use
CC BY
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Folkfest is an annual event linked to curricular outcomes for Grade 6. Goals are to improve and refine Folkfest components with the use of “Student Showcase” and various professional development opportunities. Students will be guided into various uses of technology to display and showcase their projects.

Subject:
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Date Added:
09/13/2018
Solar Sails: The Future of Space Travel
Read the Fine Print
Educational Use
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Working as if they were engineers, students design and construct model solar sails made of aluminum foil to move cardboard tube satellites through “space” on a string. Working in teams, they follow the engineering design thinking steps—empathize, define, ideate, prototype, test, redesign—to design and test small-scale solar sails for satellites and space probes. During the process, learn about Newton’s laws of motion and the transfer of energy from wave energy to mechanical energy. A student activity worksheet is provided.

Subject:
Physical Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Matthew Bentley
Date Added:
05/07/2018
Tales of creativity and play
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CC BY-NC-ND
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At the 2008 Serious Play conference, designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't). Tim Brown is the CEO of the "innovation and design" firm IDEO--taking an approach to design that digs deeper than the surface

Subject:
Education
Material Type:
Teaching/Learning Strategy
Provider:
TED
Date Added:
01/05/2008
Teach 21st Century SECRET Skills Through STEM Challenges
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CC BY-NC-SA
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You will find everything you need here to use STEM challenges to introduce and teach your students 21st Century Skills.

Before each activity look at the "What Skills Do I Need?" attachment and discuss what needs to be done. Then show them the specific challenge - plan and do it! After have the kids complete the related reflection. All files below.

Before every challenge - What Skills Do I Need?
Challenge 1 & Self-Management Reflection
Challenge 2 & Effective Participation Reflection (also includes self-management)
Challenge 3 & Creativity Reflection (includes both skills above as well)
Challenge 4 & Enquiry Reflection (includes other 3 skills above as well)
Challenge 5 & Reflection Reflection (includes other 4 skills above)
Challenge 6 & Team Work Reflection (includes all other skills)
21st Century Skills reflection includes all skills
All documents are word files (except one) so you can edit them - if you have a problem with fonts etc, let me know and I can send you the pdf versions. Melissa.Lander@sunwestsd.ca

Subject:
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Assessment
Date Added:
09/14/2018
Thinking Routines Toolbox from Project Zero
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This amazing toolbox organizes Thinking Routines into categories.

When you open a routine, go to the section for Resource Links to access an explanation/lesson on how to use this tool.

Tools or strategies are divided into these categories (a few examples are listed but there are many more):
*Core thinking routines (E.g., See, think, wonder, What makes you say that?)
*Digging Deeper Into Ideas (E.g., Outside in, Layers, Fact or fiction?)
*Introducing and exploring ideas (Lenses, Step in - step out - step back)
*Objects and systems (Creative hunt, Parts-people-interactions)
*Perspective taking (Options explosion, True for who?)
*Perspectives, controversies and Dilemmas (Tug for truth, Sticking points, 4Cs)
*Possibilities and analogies (3-2-1 bridge, Creative quesitons)
*Synthesizing and Organizing Ideas (+1 Routine, Take note, Headlines)
*With Art or Objects (Creative comparisons, Looking: 10x2, Thinking with images)

Subject:
Education
Material Type:
Teaching/Learning Strategy
Author:
Harvard Graduate School of Education
Date Added:
10/01/2020
Time for Design
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Educational Use
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Students are introduced to the engineering design process, focusing on the concept of brainstorming design alternatives. They learn that engineering is about designing creative ways to improve existing artifacts, technologies or processes, or developing new inventions that benefit society. Students come to realize that they can be engineers and use the design process themselves to create tomorrow's innovations.

Subject:
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jackie Sullivan
Malinda Schaefer Zarske
Megan Podlogar
Date Added:
09/18/2014
Tools for Project-Based Learning
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CC BY-NC-SA
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Project-based learning, or PBL, challenges students to design and engage in more authentic, extended, and complex learning. But while PBL is a trusted strategy for increasing student engagement and learning, it's not easy to orchestrate. There are tons of moving pieces, and if you're doing it right, students will be engaging in a variety of interest-driven projects all with various needs and on different schedules. So how do you manage it all? Tech can be a huge help. This list gathers some useful productivity and organization tools that can help both teachers and students keep track of, finish, and assess projects. There are also a few tools designed specifically for PBL, as well as plug-and-play PBL experiences.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Science
Social Studies
Material Type:
Activity/Lab
Diagram/Illustration
Teaching/Learning Strategy
Author:
Common Sense Media
Date Added:
05/03/2024
Using Mentor Texts for Creative Writing, focusing on “Ideas”
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CC BY-NC-SA
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Mentor texts were shared with students over several lessons with
the focus on getting ideas for creative writing stories. The mentor
texts were used as springboards for brainstorming ideas and writing
sensory details.

Subject:
English Language Arts
Material Type:
Homework/Assignment
Date Added:
06/25/2018
Using Minecraft to Create Dioramas
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CC BY-NC-SA
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Summary I began my 21st Century journey this year hoping to create a classroom blog. My main goal was to allow parents a glimpse into their child’s daily life at school. I pictured students blogging daily about what we were up to in class and parents commenting and asking questions regularly. This, unfortunately, was not the case. I encountered problem after problem until the idea just fizzled by the wayside. So, on to the next idea! A few years ago, I attended a session by a teacher who was doing stop-motion animation with her class. I latched onto that idea and quickly purchased the iMotion app. I started making videos with my five year old son (who loved it!!!) and soon felt comfortable enough to introduce the technology to my class. The students were very excited to try it! We had only one problem… we only had one ipad. Several students got the opportunity to create a stop-motion animation as part of a book report project. (They did a stop-motion animation in place of creating a diorama.) However, most students did not get a chance to try it due to time limitations with only one ipad. Out of the students who did not get to create a stop-motion animation, a couple of them asked if they could create a digital diorama using Minecraft. Several other students overheard and wanted to do one too. I was curious to see what they would do so I allowed them to try it. The results were fantastic!!! We connected each students’ personal device to the SmartBoard to present their dioramas to the rest of the class. (We learned that we can’t use the airwatch to have a “live” diorama on the SmartBoard, but we fixed that problem by taking still pictures (screenshots) of the scene and displaying it that way.)

Subject:
English Language Arts
Material Type:
Homework/Assignment
Date Added:
06/25/2018
Venture - Entrepreneurial Expedition from Everfi
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NFTE Venture – Entrepreneurial Expedition™ is designed to teach students to think entrepreneurially about business and life.

Using case studies, interactive business simulations and personal development activities, this course teaches important basic business skills.

Students develop a personalized plan for their individual business, including finance, marketing, team-building and market research, along with a roadmap for academic and career success.

This Course Covers:
Budgeting and Building Startup Capital
Generating Business Ideas
Market Research
Growing a Business
Finances: The Cost of Doing Business
Marketing: Promoting your Business
Creating your Business Pitch

Subject:
Business
Economics
Education
Educational Technology
Entrepreneurship
Math
Social Studies
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Simulation
Provider:
Everfi
Author:
Everfi
Date Added:
09/07/2018
Wellness Resource Hub
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CC BY-NC-ND
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The Wellness Resource Hub is a collection of existing and new resources to address and support Indigenous children and youth's mental and emotional wellness.

The Wellness Resource Hub aims to be a starting point that facilitates knowledge exchange and sharing across communities and Nations.

Most wellness resources are editable, and we encourage communities to adapt them to fit their children and needs.

Subject:
Emotional Wellness
Health & Fitness
Health Education
Indigenous Perspectives
Mental Wellness
Wellness
Material Type:
Activity/Lab
Author:
ACHWM Aaniish Naa Gegii: the Children's Health and Well-being Measure
Date Added:
02/16/2023
What is metacognition? (Exploring the Metacognition Cycle)
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This YouTube Video explores metacognition and the metacognition cycle, which includes:
1. Assess the task/develop a clear picture
2. Evaluate strengths and weaknesses
3. Plan the approach
4. Apply strategies/monitor progress
5. Reflect/adjust approach

Subject:
Education
Material Type:
Teaching/Learning Strategy
Author:
John Spencer
Date Added:
02/08/2021
Wild Maths - explore, imagine, experiment, create!
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"Mathematics is a creative subject. It involves spotting patterns, making connections, and finding new ways of looking at things. Creative mathematicians play with ideas, draw pictures, have the courage to experiment and ask good questions.

Wild Maths is a collection of mathematical games, activities and stories, encouraging you to think creatively. We've picked out some of our favourites below - have a go at anything that catches your eye. If you want to explore games, challenges and investigations linked by some shared mathematical areas, click on the Pathways link in the top menu."

Subject:
Math
Material Type:
Activity/Lab
Author:
Wild Maths
Date Added:
11/01/2022
The Wonderment
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The Wonderment is an ambitious global community that aims for public good through student engagement. Kids will love the creative challenges that force them to look, listen, think, and create. Sharing and seeing submissions from around the world builds understanding and empathy.

Students can search things that they want to make, people that they want to meet, topics they want to learn about, and changes they want to make in their lives and the world.

Free resources for students grades 1-12.

Subject:
Arts Education
Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Game
Homework/Assignment
Lesson
Simulation
Author:
The Wonderment
Date Added:
01/11/2021
Work Place and Apprenticeship Math 30- What Bank To Use When Starting A Small Business
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CC BY-NC-SA
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Work Place and Apprenticeship Math 30- What Bank To Use When Starting A Small Business

In this lesson student will be developing an idea for a possible small business that they would like to start and run. Once they have developed an idea for a business they will have to research what services different financial institutions offered in their area, or the province. Once they have finished seeing what services are out there, students will then have to decide what institution they would like to use, and determine what requirements they need to meet from the bank. Depending on how much time you would like to spend on this you could have students even come up with a loan proposal and a business plan as well. This can be done in partners or the students can work on the alone as well.

Subject:
Math
Workplace and Apprenticeship
Material Type:
Homework/Assignment
Date Added:
09/06/2018