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Computer and Digital Technologies

 Computer and Digital Technologies

  • The capacity to use computers and digital resources to access information and create knowledge, solutions, products and services.
  • The capacity to use social media for learning. 
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Free Templates  - Social Media, Games, Organizers, Exit Slips & More!
Unrestricted Use
CC BY
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Ditch That Textbook has tons of great ideas to support teachers in their busy classrooms. One of the many resources offered are FREE templates that will save time and engage students in their learning.To access these free templates (Google Slides and PowerPoint) head on over to  https://ditchthattextbook.com/resources/templates or check out the individual sections included in this lesson. 

Subject:
Arts Education
Computer & Digital Technologies
Education
Emotional Wellness
English Language Arts
Health Education
Indigenous Perspectives
Math
Mental Wellness
Practical & Applied Arts
Science
Social Studies
Wellness
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Primary Source
Author:
Sun West School Division
Date Added:
01/09/2023
The Game Creators Education App Game Kit for Coding & Programming
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AppGameKit's Education Pack includes everything a teacher or lecturer needs to teach coding skills and is an easy to use tool that can be deployed quickly and easily in the classroom.

AppGameKit works across a range of abilities so is suitable for primary and secondary schools, sixth form colleges, universities and summer camps.

Teachers will need to register to get a free kit and get started.

Subject:
Coding
Computer & Digital Technologies
Education
Educational Technology
Math
Material Type:
Activity/Lab
Simulation
Author:
The Game Creators Ltd
Date Added:
09/09/2018
Genially - the tool for bringing your content to life
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"This tool allows you to create presentations, infographics, video presentations, resumes, and more.

It includes many templates with access to photos, animations, and illustrations giving the user the ability to make any image or text interactive.

Content can be shared through a link or downloaded.

Teachers can make materials to share with students or other teachers, and students can use to build resumes or design a product for summative assessment." (AASL)

The gamification options look really good within this tool. You (or your students) can make a variety of different games to test content.

There are some great product choices in here to demonstrate learning.

Subject:
Communication Studies
Education
Educational Technology
English Language Arts
History
Media Studies
Science
Social Studies
Material Type:
Activity/Lab
Author:
Genially
Date Added:
09/11/2019
Geoguesser - Let's explore the world!
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This is a great resource! It is a geography-based game - and a whole lot of fun!

"GeoGuessr is a web-based geographic discovery game designed by Anton Wallén, a Swedish IT consultant, released on 9 May 2013. The game uses a semi-randomized Google Street View location for paying members and Mapillary for non-members. The game requires players to guess their location in the world using only the clues visible." (Wikipedia)

You can play one free game every 24 hours or subscribe to be able to play as much as you want.

Subject:
Geography
Social Studies
Material Type:
Activity/Lab
Game
Author:
More New Maps
More Official Maps
More Popular Maps
Date Added:
09/11/2019
Glitch
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Glitch is the friendly community where everyone can discover and create the best stuff on the web.
From useful tools that solve problems at work, to cutting-edge VR experiences, smart bots, and apps that help advance important causes, Glitch is a unique community where people have built over a million projects for you to discover, with new ones are popping up every day.

If you’re new to Glitch, just explore some of the featured projects or categories to check out fun games to play or try out handy little apps. It’s like a familiar App Store, but almost everything is free and created by regular people like you.

But if you don’t find exactly what you want, that’s where the magic happens.

Every app on Glitch can be remixed. With just a click, you get your own copy of the app that you can customize, personalize, extend and build on to your heart’s content.

If you’re not a developer, don’t sweat it — you can make simple changes as easily as you edit a spreadsheet. Apps update live as you type. You can even share the project with a friend or colleague and they can work on the same code at the same time as you. It makes collaborating on code as easy as sharing in Google Docs. And if you get stuck, you can just raise your hand for help!

From students who are just seeing their first line of code, to some of the best programmers at the biggest tech companies, everybody is on Glitch and ready to help each other out.

Check back on Glitch each day, and we’ll show you cool, inspiring, useful apps and sites that you won’t see anywhere else, made by some of the most creative people on the internet.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Activity/Lab
Author:
Glitch
Date Added:
03/07/2019
Google Expeditions - Bring your lessons to life with Expeditions
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"With VR and AR, teachers are no longer limited by the space of the classroom. VR lets you explore the world virtually while AR brings abstract concepts to life—allowing teachers to guide students through collections of 360° scenes and 3D objects, pointing out interesting sites and artifacts along the way."

You will have to download the app to use this from the app store (available for andriod and IOS).

Copy and paste this url into a browser to see the massive list of tours that are available!
Currently there are 900 trips! https://docs.google.com/spreadsheets/d/1uwWvAzAiQDueKXkxvqF6rS84oae2AU7eD8bhxzJ9SdY/htmlview?sle=true#gid=0

To experience VR you will need Expeditions app, a mobile device or Chrome OS, and optional - a VR viewer

SUN WEST - Contact Doug or Terry to bring this to your school!

Subject:
Arts Education
History
Science
Social Studies
Material Type:
Activity/Lab
Author:
Google Expeditions
Google
Date Added:
09/11/2019
Grade 11/12 Industrial Arts and Computer Assisted Drafting - Anthony Prima
Conditional Remix & Share Permitted
CC BY-NC-SA
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This assessment piece was from the first unit of a first time course my co-op teacher and I developed. The course teaches construction and computer assisted design through building guitars. For this project students were asked to create a guitar model based on the Fender Telecaster. It assessed skills we had been working on for about a month prior to this assessment. Their models for this particular assignment would have to be compared to exemplars and blueprints as accuracy is of extremely high importance when building a guitar. There was other projects leading up to the unit that assessed their technical as well as creative skills.
This is a 4 point rubric (unsatisfactory, emerging, proficient, and exceptional) and assess Drafting modules 27 and 28 that focus on interpreting blueprints and creating high quality models. The first of 7 C's this rubric assesses is Communication. Students are being assessed on their competency and literacy of CAD programs and how professionals would be communicating in the field. The second C this rubric covers is developing computer and digital technologies. Students, through completing this unit are using computers and digital resources to create products.

Subject:
Practical & Applied Arts
Material Type:
Assessment
Homework/Assignment
Date Added:
07/25/2018
Grade 3-5 Computer Science Curriculum (Green)
Unrestricted Use
Public Domain
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TWENTY amazing lessons to teach computer science to Grades 3 to 5.
The curriculum is organized into 5 units: sequence, events, Makey Makey, loops and final project.
This fabulous resource has everything you need to get started coding and computer science with your students TODAY!
Green is the starting level - you can progress to Blue (Level 2) once you complete this level, and then onto Purple (Level 3). These resources are also in the bank or available using the tabs along the top of the website.

Subject:
Arts Education
Coding
Computer & Digital Technologies
Education
Educational Technology
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
09/27/2018
Graph Theory in Drama
Read the Fine Print
Educational Use
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Students use graph theory to create social graphs for their own social networks and apply what learn to create a graph representing the social dynamics found in a dramatic text. Students then derive meaning based on what they know about the text from the graphs they created. Students learn graph theory vocabulary, as well as engineering applications of graph theory.

Subject:
Math
Material Type:
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Ramsey Young
Date Added:
09/18/2014
Graphing Your Social Network
Read the Fine Print
Educational Use
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Students analyze their social networks using graph theory. They gather data on their own social relationships, either from Facebook interactions or the interactions they have throughout the course of a day, recording it in Microsoft Excel and using Cytoscape (a free, downloadable application) to generate social network graphs that visually illustrate the key persons (nodes) and connections between them (edges). The nodes in the Cytoscape graphs are color-coded and sized according to the importance of the node (in this activity, nodes are people in students' social networks). After the analysis, the graphs are further examined to see what can be learned from the visual representation. Students gain practice with graph theory vocabulary, including node, edge, betweeness centrality and degree on interaction, and learn about a range of engineering applications of graph theory.

Subject:
Math
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Ramsey Young
Date Added:
09/18/2014
Grasshopper: Learn to Code
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Grasshopper is designed for individual learning rather than classroom implementation, so there's no dashboard or central place to monitor student progress. This makes it better suited for students to learn and practice at their own pace with teacher support. Teachers with some coding experience can advise and coach students as they encounter complex problems, while teachers without much coding experience can encourage students to work collaboratively and/or use the available help in the app. For classes using unplugged activities to teach coding concepts, Grasshopper is a great way to let students start putting that knowledge to use on an individualized basis.

Download from the App Store or Google Play.

Subject:
Education
Educational Technology
Material Type:
Diagram/Illustration
Author:
Common Sense Reviewer
Date Added:
04/29/2021
Guide: Digital Citizenship Education in Saskatchewan Schools
Unrestricted Use
Public Domain
Rating
0.0 stars

This resource provides an overview of digital citizenship, and education associated with help students make informed decisions when they participate online. Our world is changing, and schools need to adapt to new realities of knowledge, society, and education. Technology has fundamentally changed our idea of community and the ways in which we interact with each other, so that building individual networks for learning and sup-port is more important than ever before. The Internet has also broken down many barriers of space and time, allowing us to rethink the way that we work and connect; we are no longer tied to only those in our immediate physical surroundings but instead now operate within more fluid and complex networks of people from around the globe thanks to social networks and mobile technologies. Online risks exist and students need to be equipped with the skills to safely and smartly navigate the onlne spaces that they are part of. 

Subject:
Business
Educational Technology
Financial Literacy
Material Type:
Reading
Author:
Cindy Lowe
Date Added:
09/19/2024
Hour of Code!
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Find everything you need here to participate in the our of code this December - or any day of the year!

The coding activities here teach problem solving and computational thinking.

No previous experience required for teachers or students! Choose from beginner or comfortable to get started in the top right corner area. Use the filters on the left side of the screen to find the perfect activity!

Subject:
Coding
Computer & Digital Technologies
Education
Educational Technology
Math
Material Type:
Activity/Lab
Author:
Hour of Code
code.org
Date Added:
11/27/2020
Hour of Code 1.1: Write your first computer program
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for young learners, ages 4-10, but can be adapted for older learners using the differentiation suggestions provided.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.2: Code with Anna and Elsa
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners in the middle grades, ages 10-13, but can be adapted for younger or older learners using the differentiation suggestions provided. Students should have a basic understanding of simple geometry and drawing angles.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.3:  Make a Flappy game
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.4: Playlab
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, learners get an introductory experience with computer science and create a game using basic block code.This lesson has been designed for learners in the middle grades, ages 10-16, but can be adapted for younger or older learners using the differentiation suggestions provided.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.5: Star Wars: Building a Galaxy with Code
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has two versions.

**Option 1: Blocks**

The first option uses drag-drop blocks. This version works best for:

- Students on mobile devices without keyboards
- Younger students (6+ because the tutorial requires reading)
- International students

We recommend this for international students because JavaScript syntax is not translated and for the first Hour of Code, the translated blocks provide a better introduction.

**Option 2: JavaScript**

This option teaches the same basic concepts, but because it uses both drag-drop blocks and JavaScript, the students need to be able to type on a keyboard. For older students on computers, learning JavaScript can be fun and provide an additional challenge. This version of the tutorial is also great if you have some students in your class who have already learned some coding. It is recommended for ages 11+.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.6: MINECRAFT Hour of Code
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson works well for any students old enough to read (ages 6+). Younger learners will probably not finish the tutorial, but will have lots of fun working through the puzzles for an hour. High school students will mostly finish the tutorial and have some time to play on the free play level at the end.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019