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Computer and Digital Technologies

 Computer and Digital Technologies

  • The capacity to use computers and digital resources to access information and create knowledge, solutions, products and services.
  • The capacity to use social media for learning. 
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Hour of Code 1.7: Intro to App Lab
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CC BY-NC-SA
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**Tutorial Summary:** This tutorial is designed to quickly introduce the App Lab programming environment as a powerful tool for building and sharing apps. The tutorial itself teaches students to create and control buttons, text, images, sounds, and screens in JavaScript using either blocks or text. At the end of the tutorial students are given time to either extend a project they started building into a "Choose Your Own Adventure", "Greeting Card", or "Personality Quiz" app. They can also continue on to build more projects featured on the code.org/applab page.

**Age Appropriateness:** The tutorial is designed for students over 13. Because it allows students to upload custom sounds and images, young students should not use this without supervision. To protect students privacy, if your students are under 13, they will not be able to use this tutorial unless you first set up accounts for them in a section you manage.

**Checking Correctness:** This tutorial will not tell students whether they completed the level correctly. Encourage students to use the target images and directions provided in every level to know if they are on the right track. If students want to move on past a particularly tricky level they can simply click "Finish" and continue on.

Have fun completing your Hour of Code with App Lab!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.8: Dance Party
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CC BY-NC-SA
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.1:  Programming Unplugged: My Robotic Friends Relay
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CC BY-NC-SA
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This activity will begin with a short review of "My Robotic Friends," then will quickly move to a race against the clock, as students break into teams and work together to write a program one instruction at a time.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.2: Text Compression
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CC BY-NC-SA
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At some point we reach a physical limit of how fast we can send bits and if we want to send a large amount of information faster, we have to find a way to represent the same information with fewer bits - we must **compress** the data. In this lesson, students will use the Text Compression Widget to compress segments of English text by looking for patterns and substituting symbols for larger patterns of text.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.3: Simple Encryption
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CC BY-NC-SA
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In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.4: Dance Party: Unplugged
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CC BY-NC-SA
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Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
How Social Media Can Make History
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CC BY-NC-ND
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While news from Iran streams to the world, Clay Shirky shows how Facebook, Twitter and TXTs help citizens in repressive regimes to report on real news, bypassing censors (however briefly). The end of top-down control of news is changing the nature of politics. A quiz, thought provoking question, and links for further study are provided to create a lesson around the 20-minute video. Educators may use the platform to easily "Flip" or create their own lesson for use with their students of any age or level.

Subject:
Communication Studies
English Language Arts
Material Type:
Lesson
Provider:
TED
Provider Set:
TED-Ed
Author:
Clay Shirky
Date Added:
03/13/2008
Ideas for digital end-of-semester final projects
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Final projects can help students summarize and review content from the entire semester. Plus, they can create fantastic products with what they've learned!

Projects let students take what they’ve learned, put it all together and show off a little of their own creativity and personality.

Options include:
1. Create a website
2. Create a screencast video
3. Make a single multimedia webpage
4. Connect with a cause
5. Create an infographic
6. Create a series of podcasts
7. Do a genius hour-style project
8. Create an annotated collection
9. Tell it as a story
10. Make an explainer video

Subject:
Agriculture Studies
Arts Education
Computer & Digital Technologies
Computer Science
Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Podcast
Author:
Ditch That Textbook
Date Added:
05/17/2021
Ignition - Digital Literacy Curriculum - for wellness and safety
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"Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world.
Through six digital responsibility lessons, students take practical steps to protect their own privacy and safety online. By learning digital literacy skills including how to evaluate content for accuracy, perspective, and motive, Ignition’s digital literacy curriculum helps students acknowledge the benefits of digital communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives."

This Course Covers
Connections and Community
Safety and Privacy
Screen Time vs. Offline Time
Technology and Data
Rights and Literacy
Evaluating Content

Grades 6-9

Subject:
Business
Communication Media
English Language Arts
Health & Fitness
Health Education
Material Type:
Unit of Study
Provider:
Everfi
Author:
Everfi
Date Added:
09/11/2019
Ignition - Digital Literacy and Responsibility from Everfi
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Ignition – Digital Literacy & Responsibility™ combines the power of cutting-edge instructional design, new media, and simulations to educate teens and empower them with the skill set to leverage technology safely and effectively. The four-hour curriculum, designed for students in grades 6 – 9—informs students about how technology works and provides an introduction to STEM careers. In addition to the modules, students apply their learning in virtual environments, demonstrating their mastery of issues such as privacy, security, cyberbullying, conducting online research, digital relationships, and the viral nature of the web.

Grades 6 to 9

This Course Covers
Digital Footprint
Internet Safety
Cyberbullying
Conducting Online Research
Digital Time Management
STEM Careers

Subject:
Computer Science
Education
Educational Technology
Health & Fitness
Health Education
Science
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Simulation
Provider:
Everfi
Author:
Everfi
Date Added:
09/07/2018
Ignition: Digital Wellness and Safety (Grade Alike Planning GAP Focus)
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Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world.

Through six digital responsibility lessons, students take practical steps to protect their privacy and safety online. Students will learn critical digital literacy skills including how to evaluate content for accuracy, perspective, and motive. Ignition's digital literacy curriculum helps students acknowledge the benefits of online communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives.

Ignition is a #DigCitCommit approved resource.

Sun West School Division: Log in through your clever account.

Subject:
21st Century Competencies
Computer & Digital Technologies
Education
Elementary Education
Emotional Wellness
Mental Wellness
Spiritual Wellness
Wellness
Material Type:
Unit of Study
Provider:
Everfi
Author:
EVERFI
Date Added:
04/21/2023
Infusing 21st Century Skills in Grades 4 to 6
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CC BY-NC
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This resource provides ideas and supports for infusing 21st Century Skills into your classroom. The following 21st Century Skills are addressed:CharacterCollaborationCommunicationCreativitiyCritical ThinkingDigital & Computer TechnologiesCultural & Ethical CitizenshipLife Skills

Subject:
21st Century Competencies
Education
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Author:
Melissa Lander
Correne McJannet
Kelli Boklaschuk
Carole Butcher
Jena-Lea Bang
Sandra Lutz
Shauna George
Shannon Libke
Danine Calkins
Kirsten McLean
Joell Edwards
Courtney Hopkins
Fern Block
Brie Phillips
Kira Toews
Heather Phillips
Nicole Francoeur
Crystal Johnson
Arlene Low
Date Added:
03/17/2023
Innovation Web Site: Canada Learning Code
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Students will learn about innovation in Canada, and create a website about their chosen recipient of the Governor General Innovation Award.

Subject:
Coding
Computer & Digital Technologies
Computer Science
English Language Arts
Math
Science
Social Studies
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Canada Learning Code
Kassandra Lenters
Date Added:
04/01/2019
Internet Safety Scavenger Hunt
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CC BY-NC-SA
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How safe are you on the internet? The following Scavenger Hunt will guide you through some basic rules of internet safety. This assignment is designed to take three computer class periods. We will share presentations in class in period four.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Date Added:
10/05/2018