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CS Principles 2019-2020 8.5: Cleaning Data
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CC BY-NC-SA
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In this lesson, students begin working with the data that they have been collecting since the first lesson of the chapter in the class "data tracker." They are introduced to the first step in analyzing data: cleaning the data. Students will follow a guide in Code Studio, which demonstrates the common techniques of filtering and sorting data to familiarize themselves with its contents. Then they will correct errors they find in the data by either hand-correcting invalid values or deleting them. Finally they will categorize any free-text columns that were collected to prepare them for analysis. This lesson introduces many new skills with spreadsheets and reveals the sometimes subjective nature of data analysis.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 8.6: Creating Summary Tables
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CC BY-NC-SA
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In this lesson students learn how create their own summary tables from raw data. A summary table typically represents one or more aggregations (groupings of items) and computations that are performed on the raw dataset. In most spreadsheet programs, a summary table is called a pivot table. In the lesson, students learn how to make pivot tables in Google Sheets using a provided dataset. Then students turn to the data they’ve collected as a class and, with their partner, use pivot tables to investigate it further.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CS Principles 2019-2020 8.7: Tell a Data Story
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CC BY-NC-SA
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For this Practice PT students will analyze the data that they have been collecting as a class in order to demonstrate their ability to discover, visualize, and present a trend or pattern they find in the data. Leading up to this lesson, students will have been working in pairs to clean and summarize their data. Students should complete this project individually but can get feedback on their ideas from their data-cleaning partner.

**Note**: This is NOT the official AP® Performance Task that will be submitted as part of the Advanced Placement exam; it is a practice activity intended to prepare students for some portions of their individual performance at a later time.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CTRL-F: Media Literacy -  Find the Facts (6-12)
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Media literacy is so important in today's society. This is CANADIAN program from CIVIX.
It provides opportunities for:
*Resources (including full lessons and pre/post assessments)
*Example Bank
*Workshops

You will need to sign up for a free account to access this excellent program.

"False and misleading information is rampant online, and people lack the skills and motivation to determine what to trust. To build the next generation of informed citizens, we need to adopt new ways to teach digital media literacy and source evaluation."

Subject:
Computer & Digital Technologies
Education
Educational Technology
English Language Arts
Science
Social Studies
Material Type:
Activity/Lab
Unit of Study
Author:
CIVIX
CTRL-F
Date Added:
08/31/2023
CTRL-F (Éducation aux médias numériques)
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« La littératie médiatique est cruciale dans la société contemporaine. CTRL-F s'agit d'un programme CANADIEN de CIVIX. Il fournit :

-Des ressources (y compris des leçons complètes et des évaluations)
-Une banque d'exemples
-Des ateliers

Vous devriez vous inscrire (compte gratuit) pour accéder à ce programme excellent.

«Les informations fausses et trompeuses se multiplient sur le Web et les internautes ne disposent pas forcément des connaissances et des aptitudes nécessaires pour savoir à quoi ils peuvent se fier. Pour former la prochaine génération de citoyens informés, nous devons adopter de nouvelles méthodes d’enseignement en matière de littératie des médias numériques et d’évaluation des sources.»»

Subject:
21st Century Competencies
Communication Studies
Computer & Digital Technologies
Education
Educational Technology
English Language Arts
French
Language Education
Media Studies
Social Studies
Material Type:
Activity/Lab
Assessment
Lesson
Unit of Study
Author:
CTRL-F
CIVIX
Date Added:
12/12/2023
Calendrier du programme
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"Invitez des expert.es de la science, de la technologie et de l’innovation dans votre classe lors d’événements interactifs qui allumeront la curiosité des élèves et renforceront les liens qui se tissent entre les STIM, les parcours postsecondaires et les cheminements de carrière!"

Les opportunités comprennent :

Exploration de carrière
Club STEM (de la 4e à la 6e année)
Heure du conte STEM (de la maternelle à la 3e année) de nombreuses occasions
Série de conception et de construction (de la maternelle à la 12e année) de nombreuses occasions
Série de conférences avec des intervenants autochtones en STEM
Formation professionnelle en direct
Webinaires de formation professionnelle à la demande

Subject:
Agriculture Studies
Career & Work Exploration
Education
Educational Technology
Indigenous Perspectives
Math
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Provider:
parlons sciences
Author:
Parlons sciences
Date Added:
12/19/2023
Challenging Hate Online - Lesson
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Challenging hate online (Grades 10-12)
In this lesson, students learn how digital media is used to promote or combat hatred and intolerance. After discussing the different ways that hate organizations get their messages out and how digital media have the potential to work against hatred, students visit and analyze anti-hate initiative websites.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Homework/Assignment
Author:
Media Smarts
Date Added:
04/22/2020
Cheating and Artificial Intelligence (AI)  in the Classroom
Restricted Use
Copyright Restricted
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"Now that generative AI tools like ChatGPT are available, classwork is bound to change as a result. How do we preserve academic integrity? What's cheating, and what's OK? Here are some ideas."

This resource can help facilitate some great conversations about AI.

It provides and editable template to use with your class.

Subject:
Education
Educational Technology
English Language Arts
Science
Social Studies
Material Type:
Activity/Lab
Author:
Ditch That Textbook
Matt Miller
Date Added:
08/31/2023
Clever Tutorial for Sun West
Unrestricted Use
CC BY
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This intro video provides you with everything you need to know to get started using the Clever single sign on portal at Sun West. 

Subject:
Educational Technology
Material Type:
Primary Source
Author:
Melissa Lander
Terry Epp
Kelli Boklaschuk
Date Added:
08/21/2020
Code Dance Party
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This site offers the opportunity for students to Code a Dance Party to share with their friends. Use coding and music to be creative. Included are dance party activities, teacher resources, and an unplugged dance party activity where no computers are needed and student can learn coding concepts to choreograph a dance party. together. Look for lots of videos and resources for inspiration.

Subject:
Arts Education
Dance
Education
Educational Technology
Material Type:
Activity/Lab
Homework/Assignment
Author:
Code.org
Date Added:
05/13/2020
Codeable Crafts
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Kids can use Codeable Crafts to create simple animated stories. Give kids a general theme (for example, what did you do over the summer break?) and let them use their imaginations to create stories on that theme. Talk about storytelling, such as following a story arc and introducing characters. Kids can work on their language and verbal skills as they narrate their story. Save the stories and show them to the class. For a tech or computer class, Codeable Crafts can be a starter app for introducing programming. Carefully explain and explore what each coding block does, and give kids lots of room to experiment on their own.

Download from the App Store or Google Play.

Subject:
Education
Educational Technology
Material Type:
Game
Author:
Common Sense Reviewer
Date Added:
04/29/2021
Code for Life
Rating
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This site offer a comprehensive coding platform has impressive resources for teachers. This learn-to-code program has the breadth and depth required to meet the needs of almost any teacher. The aim is to help teachers and families inspire the next generation of computer scientists.

Subject:
Computer Science
Education
Educational Technology
Science
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Author:
Ocado Technology
Date Added:
04/29/2021
Code to Learn
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Code to Learn offers free professional learning to Canadians on coding with young people. MicroWorlds coding software is available at no cost to engage youth across Canada. We work with educators and other community members to co-design curriculum activities & Coding Challenges—including the popular micro:bits!

We don't just focus on "learning to code" - we are interested in "coding to learn" by supporting activities in diverse subject areas and in leveraging coding activities to meet broad curricular goals.

Access the Code to Learn Community to get started with simple activities, request free books, resources and workshops, and find self-directed learning about computational thinking, MicroWorlds EX, JR and micro:bits coding activities.

Subject:
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Date Added:
12/14/2018
Code to Learn - Download MicroworldsEX for FREE
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Microworlds is a coding platform that is free for Canadian residents and schools.

Versions are also availalbe in Cree and Ojibwe.

If you download this the book "Getting Started with Coding: Get Creative with Code" by Camille McCue

Join the communities to get free activities, resources and projects!

Subject:
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Author:
Code to Learn
Date Added:
03/13/2019
Codingville
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Codingville offers an easy and engaging way for students to learn coding/digital skills in a self-directed online environment.

Students and teachers will develop their coding/digital skills through Blockly coding. Blockly coding is a visual coding language where the user builds code by stacking ‘blocks’ together. These ‘blocks’ are chunks of code that can be translated into professional textual code, which is JavaScript. Students will learn how to code by using Blockly in a series of ‘Journeys’. Each journey culminates with a capstone project, and a final project that focuses on developing a web app. A journey is approximately 21 hours of content and is differentiated into specific grade groupings and skill sets: Grades 1-3 students, Grades 4-6 students and Grades 7-12 (middle/high school).

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Homework/Assignment
Author:
Codingville
Date Added:
04/07/2020
Coding with The Hour of Code
Unrestricted Use
CC BY
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The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts. Check out the tutorials and activities. This grassroots campaign is supported by over 400 partners and 200,000 educators worldwide.

Students can code for just an hour, or complete full courses.

The courses are in 45 different languages.

There are even coding activities that can be down without computers called "unplugged".

Subject:
Business
Computer Science
Education
Educational Technology
Elementary Education
Higher Education
Information Processing
Math
Science
Material Type:
Activity/Lab
Game
Homework/Assignment
Simulation
Teaching/Learning Strategy
Date Added:
08/16/2018
Coeur - Make Stuff Move
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"APERÇU
Construisez un cœur mécanique qui utilise un capteur de pouls pour faire battre le cœur avec le vôtre.

COMPÉTENCES + OBJECTIFS
Construction

Construire le projet en suivant les instructions d'assemblage
Menuiserie
Principes de base de la menuiserie et quincaillerie
Codage
& Plus !
** Des kits sont disponibles à l'achat sur makestuffmove.com **"

Subject:
Design Studies
Education
Educational Technology
Math
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Author:
Make Stuff Move Inc.
Date Added:
12/18/2023
Compteur analogique - Make Stuff Move
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"Les compteurs analogiques sont tout autour de nous !. Ils sont utilisés pour représenter visuellement les mesures et les données. L'un des compteurs analogiques les plus courants est l'aiguille de carburant dans une voiture. Cela convertit une lecture du niveau de carburant dans le réservoir en une lecture vide à pleine sur le compteur.

Dans cette version, nous utiliserons un servo pour construire un compteur à commande électronique. Nous utiliserons d'abord simplement le bouton sur le tableau de commande pour déplacer l'aiguille en convertissant la position du bouton en mouvement de l'aiguille. Ensuite, un capteur sonore sera connecté pour convertir le niveau sonore (c'est-à-dire la musique) en une lecture de compteur. Cela en fera ce qu'on appelle communément un "VU-mètre"

COMPÉTENCES + OBJECTIFS
Menuiserie

Utilisation d'outils de base et de quincaillerie
Construction
Suivi des instructions visuelles d'assemblage
Code
Compréhension des mathématiques/du code pour convertir les lectures d'entrée en lectures de sortie (mètre)
Et bien plus encore !
** Des kits sont disponibles à l'achat sur makestuffmove.com **

Subject:
Computer & Digital Technologies
Education
Educational Technology
Math
Robotics & Automation
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Author:
Make Stuff Move Inc.
Date Added:
12/19/2023