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LIVE CODE: Decomposition: Grades 4-6
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In this 45-minute broadcast, students will explore the computational thinking skill of decomposition - the breaking down of a problem into smaller parts to make the problem easier to solve. Students will also begin to explore the computational concepts of sequences and loops.

Includes a teacher's guide.

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

Subject:
Coding
Computer & Digital Technologies
Education
Math
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
10/17/2019
LIVE CODE - Decomposition: Kindergarten to Grade 3
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Decomposition: Kindergarten to Grade 3
Series: LIVE Code with Let’s Talk Science

In this 30-minute broadcast, students will explore the computational thinking skill of decomposition - the breaking down of a problem into smaller parts to make the problem easier to solve. Students will also begin to explore the computational concepts of sequences and loops.

Includes a teacher's guide.

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca.ca or call 1-866-933-8333.

Subject:
Coding
Computer & Digital Technologies
Education
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
10/17/2019
LIVE Code - Focus on Coding and Literacy (4-6)
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This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITIES
Binary Extension Activity
Graph Paper Programming
Rosie's Walk
LINKS
Other Resources

Subject:
Coding
Computer & Digital Technologies
Education
English Language Arts
Material Type:
Activity/Lab
Teaching/Learning Strategy
Unit of Study
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Coding and Literacy (K-3)
Rating
0.0 stars

This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITY
Binary Extension Activity
Rosie's Walk
RELATED RESOURCES
Other Resources

Subject:
Coding
Computer & Digital Technologies
English Language Arts
Math
Material Type:
Activity/Lab
Lesson
Unit of Study
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Pattern Recognition (Grade 4-6)
Rating
0.0 stars

"In this 45-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Focus on Pattern Recognition (K-3)
Rating
0.0 stars

"In this 30-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Testing and Evaluating: Grades 4-6
Rating
0.0 stars

In this 45-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher guide is also included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
LIVE Code - Testing and Evaluating: Kindergarten-Grade 3
Rating
0.0 stars

In this 30-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher's guide is included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
Learn to Code with Scratch by MIT: Imagine, Program, Share
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0.0 stars

Create stories, games, and animations & share with others around the world!

Learn the basics of coding.

Be sure to visit the "Tips" section to learn how to get started learning to code. There is a free online tutorial and a downloadable .pdf.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Activity/Lab
Game
Teaching/Learning Strategy
Author:
MIT
Date Added:
09/14/2018
Lesson Plan for all ages - Computational Thinking - Learn Like a Computer
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0.0 stars

"Want to help kids understand the magic of machine learning? In this lesson students will learn how machine learning algorithms work, and their uses in day-to-day life!"

A simple introduction to learning like a computer - no devices required.

The lesson is divided into:
Prep Work
Lesson
Assessment
Extensions
Curricular Connections
References

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Bilal Qadar
Canada Learning Code
Date Added:
10/28/2019
Libraries Ready to Code
Rating
0.0 stars

"Build your library’s capacity to help youth gain skills for the future
The Ready to Code Collection provides resources and strategies for coding and computational thinking activities that are grounded in research, aligned with library core values, and support broadening participation."

"Taking up the mantel for helping students learn coding, the Libraries Ready to Code project is an initiative of the American Library Association and sponsored by Google. The Ready to Code Collection provides resources for librarians based on their own expertise. Resources can be browsed by different topics and include such support as lesson plans and professional development on topics as diverse as design thinking, robotics and storyline." (AASL)

Subject:
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Author:
Libraries Ready to Code
Date Added:
09/11/2019
The Little Book of Semaphores
Read the Fine Print
Rating
0.0 stars

The Little Book of Semaphores is a free (in both senses of the word) textbook that introduces the principles of synchronization for concurrent programming.In most computer science curricula, synchronization is a module in an Operating Systems class. OS textbooks present a standard set of problems with a standard set of solutions, but most students don't get a good understanding of the material or the ability to solve similar problems.The approach of this book is to identify patterns that are useful for a variety of synchronization problems and then show how they can be assembled into solutions. After each problem, the book offers a hint before showing a solution, giving students a better chance of discovering solutions on their own.The book covers the classical problems, including "Readers-writers," "Producer-consumer", and "Dining Philosophers." In addition, it collects a number of not-so-classical problems, some written by the author and some by other teachers and textbook writers. Readers are invited to create and submit new problems.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Date Added:
01/01/2008
Live Code with Let's Talk Science - Abstraction: Grades 4-6
Rating
0.0 stars

"In this 45-minute broadcast, students will explore the computational thinking skill of abstraction.

Abstraction reduces how hard a problem or task is by focusing on what's important. We do that by deciding what the important information is and then removing all the unnecessary details. Abstraction is also used when we want to have one object or word stand for an action."

The teacher's guide is available to download from this link as well.

Copy and paste this address into your browser for extension and other related activities: https://rise.articulate.com/share/NYqSLf5zqDnd1aYL9apuZ2lr72r7E7RP#/

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

As part of our reporting process, Let's Talk Science is required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : https://ccyouth.questionpro.ca/.

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
11/18/2019
Live Code with Let's Talk Science - Abstraction: Kindergarten to Grade 3
Rating
0.0 stars

"In this 30-minute broadcast, students will explore the computational thinking skill of abstraction. Abstraction reduces how hard a problem or task is by focusing on what's important. We do that by deciding what the important information is and then removing all the unnecessary details. Abstraction is also used when we want to have one object or word stand for an action."

The teacher's guide is available to download from this link as well.

Copy and paste this address into your browser for extension and other related activities: https://rise.articulate.com/share/NYqSLf5zqDnd1aYL9apuZ2lr72r7E7RP#/

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

As part of our reporting process, Let's Talk Science is required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : https://ccyouth.questionpro.ca/.

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
11/18/2019
Micro:bit   Créez - Apprenez  -  Codez
Rating
0.0 stars

Aperçu : Apprenez comment mettre en marche le micro:bit, programmez ses fonctionnalités et créez vos premiers projets.

Le micro:bit de la BBC est un ordinateur de poche qui vous initie au fonctionnement conjoint du logiciel et du matériel. Il dispose d'un écran à LED, de boutons, de capteurs et de nombreuses fonctionnalités d'entrée/sortie qui, une fois programmées, lui permettent d'interagir avec vous et votre environnement.

L'informatique dans votre salle de classe - Le micro:bit facilite la réussite immédiate en programmation. Il est idéal pour des introductions simples et concrètes aux technologies numériques et informatiques. Il aide les élèves à comprendre ce que sont les technologies numériques et informatiques et comment elles fonctionnent.

Subject:
21st Century Competencies
Coding
Computer & Digital Technologies
Education
Material Type:
GAP 4
GAP 5
GAP 6
Simulation
Teaching/Learning Strategy
Author:
Micro:bit Educational Foundation
Date Added:
12/19/2023