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A LEGO Introduction to Graphing
Read the Fine Print
Educational Use
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Students use a LEGO® ball shooter to demonstrate and analyze the motion of a projectile through use of a line graph. This activity involves using a method of data organization and trend observation with respect to dynamic experimentation with a complex machine. Also, the topic of line data graphing is covered. The main objective is to introduce students graphs in terms of observing and demonstrating their usefulness in scientific and engineering inquiries. During the activity, students point out trends in the data and the overall relationship that can be deduced from plotting data derived from test trials with the ball shooter.

Subject:
Math
Physics
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Ronald Poveda
Vikram Kapila
Zachary Nishino
Date Added:
09/18/2014
LET'S POWWOW SWEAT!!!
Rating
0.0 stars

These 3 - 5 minute YouTube videos show students how to dance the various Pow-Wow dances in a step-by-step instructional video. The Pow-Wow dances include Men's Fancy Dance, Men's Grass Dance, Chicken Dance, Jingle Dance, Double Beat, Crow Hop, Traditional, and Old Style.

Subject:
Arts Education
Dance
Health & Fitness
Indigenous Perspectives
Physical Education
Spiritual Wellness
Wellness
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Author:
The Style Horse Collective
Date Added:
06/20/2023
LG Russ Mirasty reads When We Had Sled Dogs: A Story from the Trapline—ācimowin ohci wanihikīskanāhk
Only Sharing Permitted
CC BY-NC-ND
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The Lieutenant Governor of Saskatchewan reads "When We Had Sled Dogs: A Story from the Trapline—ācimowin ohci wanihikīskanāhk" by co-authors Ida Tremblay and...

Subject:
English Language Arts
Indigenous Perspectives
Native Studies
Social Studies
Material Type:
Activity/Lab
Author:
Miriam Korner
Ida Tremblay
Date Added:
11/24/2022
L’Halloween expliqué – Activités d'apprentissage (2e-3e)
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L’enfant aura l’occasion d’écouter pour communiquer sa compréhension. Afin de bien communiquer, il est important de pouvoir écouter pour réagir de façon appropriée. Le bon questionnement peut aider à diriger la communication.

**avec documents à télécharger et des liens aux vidéos

Subject:
French
Language Education
Material Type:
Activity/Lab
Author:
Le Centre franco
Date Added:
04/10/2024
L'Historien Virtuel
Rating
0.0 stars

L'historien virtuelMC est un didacticiel interactif pour enseigner l'histoire élaboré par une équipe de spécialistes de l’Université d’Ottawa. Conçu avec les plus récentes technologies en imagerie digitale et programmation web, L'historien virtuel a pour but de placer les élèves dans un environnement virtuel qui les amène à investiguer à l’aide d’une approche d’enquête des épisodes et des enjeux importants du passé canadien, tels que l'explosion d'Halifax (1917), L'affaire « personne » (1929), le raid de Dieppe (1942) ou La crise d'octobre (1970).

Vous y trouverez des ressources pédagogiques gratuites et vous pouvez devenir membre pour en avoir d'autres ainsi pour en partager.

Subject:
French
History
Language Education
Social Studies
Material Type:
Activity/Lab
Diagram/Illustration
Lesson
Primary Source
Reading
Author:
CFI
Faculté d'éducation de l'Université d'Ottawa
University of Ottawa
Date Added:
04/01/2024
L'Holocauste (Curio)
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L’Holocauste (aussi appelé Shoah, « catastrophe » en hébreu) est l’entreprise d’extermination systématique menée par l’Allemagne nazie contre le peuple juif pendant la Seconde Guerre mondiale. Entre 1941 et 1945, l’Allemagne nazie et ses collaborateurs ont systématiquement assassiné quelque six millions de Juifs à travers l’Europe occupée par les Allemands, soit environ les deux tiers de la population juive d’Europe. Les meurtres ont été perpétrés lors de pogroms et de fusillades de masse; par une politique d'extermination par le travail dans les camps de concentration; et dans les chambres à gaz et les camions à gaz dans les camps d’extermination allemands.
Voici 19 titres qui aident à expliquer ce qui s'est passé pendant l'Holocauste.

** Pour les élèves du secondaire.

Subject:
French
Language Education
Social Studies
Material Type:
Activity/Lab
Primary Source
Author:
Cbc Radio-Canada
Date Added:
03/26/2024
LIVE CODE: Decomposition: Grades 4-6
Rating
0.0 stars

In this 45-minute broadcast, students will explore the computational thinking skill of decomposition - the breaking down of a problem into smaller parts to make the problem easier to solve. Students will also begin to explore the computational concepts of sequences and loops.

Includes a teacher's guide.

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

Subject:
Coding
Computer & Digital Technologies
Education
Math
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
10/17/2019
LIVE CODE - Decomposition: Kindergarten to Grade 3
Rating
0.0 stars

Decomposition: Kindergarten to Grade 3
Series: LIVE Code with Let’s Talk Science

In this 30-minute broadcast, students will explore the computational thinking skill of decomposition - the breaking down of a problem into smaller parts to make the problem easier to solve. Students will also begin to explore the computational concepts of sequences and loops.

Includes a teacher's guide.

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca.ca or call 1-866-933-8333.

Subject:
Coding
Computer & Digital Technologies
Education
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
10/17/2019
LIVE Code - Focus on Coding and Literacy (4-6)
Rating
0.0 stars

This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITIES
Binary Extension Activity
Graph Paper Programming
Rosie's Walk
LINKS
Other Resources

Subject:
Coding
Computer & Digital Technologies
Education
English Language Arts
Material Type:
Activity/Lab
Teaching/Learning Strategy
Unit of Study
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Coding and Literacy (K-3)
Rating
0.0 stars

This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITY
Binary Extension Activity
Rosie's Walk
RELATED RESOURCES
Other Resources

Subject:
Coding
Computer & Digital Technologies
English Language Arts
Math
Material Type:
Activity/Lab
Lesson
Unit of Study
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Pattern Recognition (Grade 4-6)
Rating
0.0 stars

"In this 45-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Focus on Pattern Recognition (K-3)
Rating
0.0 stars

"In this 30-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Testing and Evaluating: Grades 4-6
Rating
0.0 stars

In this 45-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher guide is also included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
LIVE Code - Testing and Evaluating: Kindergarten-Grade 3
Rating
0.0 stars

In this 30-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher's guide is included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020