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Business Plan Development Guide
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CC BY-SA
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This textbook and its accompanying spreadsheet templates were designed with and for students wanting a practical and easy-to-follow guide for developing a business plan. It follows a unique format that both explains what to do and demonstrates how to do it.

Subject:
Business
Education
Higher Education
Information Processing
Practical & Applied Arts
Material Type:
Textbook
Author:
Lee A. Swanson
Date Added:
10/22/2019
Buy, Sell, and Tell
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CC BY-NC-SA
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This is a whole language lesson for Speech Language Pathologists that incorporates food vocabulary, basic concepts of matching, color, and number, as well as the pragmatic skill of turn taking for language-delayed kindergarten students.

Subject:
Arts Education
Education
English Language Arts
Social Studies
Material Type:
Lesson
Provider:
University of North Carolina at Chapel Hill School of Education
Provider Set:
LEARN NC Lesson Plans
Author:
Karen Ring
Date Added:
07/10/2000
CH 2 Assessment Evidence
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CC BY-NC-SA
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Criteria for Historical Thinking Very well To some extent To a limited degree Not at all Not
applicable
Student begins analyzing a primary source by asking basic sourcing questions, for example:
– Who was the author/creator?
– When was the source produced?
– Who is the audience?

Subject:
Education
Material Type:
Assessment
Date Added:
10/29/2018
CHALK Academy
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Child-Led, Hands-On, Active Learning for Kids including:
Math
Reading
Writing
Sports and Recreation
Colors
Multilingual Teaching Tips (lots of Chinese resources)

Subject:
Arts Education
Education
Elementary Education
English Language Arts
Language Education
Language Education (EAL, ESL)
Math
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Reading
Author:
Chalk Academy
Date Added:
03/24/2020
CK12-Foundation Flexbook- Physical Science for Middle Years
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CK-12 Physical Science for Middle School FlexBook® covers core physical science concepts and includes SIMs, PLIX, real world examples, and videos.

This is an extremely comprehensive unit on Physical Science (covering the Electricity outcomes for Grade 6). Some of the chapters are not aligned directly with grade 6 outcomes, but have the potential to be used for enrichment activities. In addition to what is listed above, this resource also includes online practice quizzes for students. Teachers can download printable versions of the quizzes, along with an answer key.

*You will have to sign up to ck12.org to access everything, but it is completely free!

Subject:
21st Century Competencies
Education
Electrical & Electronics
Elementary Education
English Language Arts
Physical Science
Practical & Applied Arts
Science
Material Type:
GAP 6
Unit of Study
Author:
CK-12
Date Added:
06/29/2023
CK12-Foundation - Student View (Grade K-12)
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CK-12 offers a flexible and engaging platform with interactive lessons, practice exercises, and multimedia content tailored to different learning styles. The Flexi feature allows students to customize their learning experience, focusing on areas where they need support or want to explore further. This adaptability helps students take control of their education and succeed at their own pace.

Be sure to check out FlexBooks as well!

Subject:
Astronomy
Biology
Calculus
Chemistry
Earth Science
Economics
Education
English Language Arts
Foundations
Geography
Higher Education
Language Education (EAL, ESL)
Math
Physical Science
Physics
Pre-Calculus
Science
Social Studies
Workplace and Apprenticeship
Material Type:
Activity/Lab
Homework/Assignment
Author:
CK-12
Date Added:
09/13/2024
CNN 10 - news explained in 10 minutes
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"With its reliable news in 10-minute video segments, CNN 10 allows teachers to keep students abreast of current events without overwhelming them with extra information or commentary. CNN 10 can be used as a starting point for a variety of activities. For instance, post a discussion question of the day related to a news topic and ask students to talk in small groups about how the story affects them. Ask students to choose a story of interest and probe into it for more depth. Flip the classroom by having students watch selected videos at home, and facilitate related projects in class. Promote collaboration and creativity by having students create their own news broadcasts related to curricular goals. Finally, promote media literacy by having students compare CNN's coverage with other media coverage of the same stories.

CNN 10 offers limited supports for classroom use: broadcast transcripts and downloadable weekly quiz questions, all targeted to the topics. But students can go to the top of the screen to get to more adult articles and topics, so beware. Still, that shouldn't deter kids who want to use the site independently or parents who want to help their kids learn what's going on in the world; the materials are user-friendly enough for everyone." (Common Sense Media)

Subject:
Education
English Language Arts
Science
Social Studies
Material Type:
Primary Source
Author:
CNN
Date Added:
01/22/2020
CS Discoveries 2019-2020: Data and Society Lesson 5.11: Structuring Data
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CC BY-NC-SA
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In this lesson, students go further into the collection and interpretation of data, including cleaning and visualizing data. Students first look at the how presenting data in different ways can help people to understand it better, and they then create visualizations of their own data. Using a the results of a preferred pizza topping survey, students must decide what to do with data that does not easily fit into the visualization scheme that they have chosen. Finally, students look at which parts of this process can be automated by a computer and which need a human to make decisions.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.12: Making Decisions with Data
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CC BY-NC-SA
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In this lesson students get practice making decisions with data based on some problems designed to be familiar to middle school students. Students work in groups discussing how they would use the data presented to make a decision before the class discusses their final choices. Not all questions have right answers and in some cases students can and should decide that they should collect more data. The lesson concludes with a discussion of how different people could draw different conclusions from the same data, or how collecting different data might have affected the decisions they made.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.13: Interpreting Data
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CC BY-NC-SA
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Students begin the lesson by looking at a cake preference survey that allows respondents to specify both a cake and an icing flavor. They discuss how knowing the relationship between cake and icing preference helps them better decide which combination to recommend. They are then introduced to cross tabulation, which allows them to graph relationships to different preferences. They use this technique to find relationships in a preference survey, then brainstorm the different types of problems that this process could help solve.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.14: Automating Data Decisions
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CC BY-NC-SA
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In this lesson students look at a simple example of how a computer could be used to complete the decision making step of the data problem solving process. Students are given the task of creating an algorithm that could suggest a vacation spot. Students then create rules, or an algorithm, that a computer could use to make this decision automatically. Students share their rules and what choices their rules would make with the class data. They then use their rules on data from their classmates to test whether their rules would make the same decision that a person would. The lesson concludes with a discussion about the benefits and drawbacks of using computers to automate the data problem solving process.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.15: Project - Make a Recommendation
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To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.1: Problem Solving with Big Data
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CC BY-NC-SA
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In this lesson, students look at how data is collected and used by organizations to solve problems in the real world. The lesson begins with a quick review of the data problem solving process they explored in the last lesson. Then students are presented three scenarios that could be solved using data and brainstorm the types of data they would want to solve them and how they could collect the data. Each problem is designed to reflect a real-world service that exists. After brainstorming, students watch a video about a real-world service and record notes about what data is collected by the real-world service and how it is used. At the end of the lesson, students record whether data was provided actively by a user, was recorded passively, or is collected by sensors.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.1: Representation Matters
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CC BY-NC-SA
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In the first lesson of the data unit, students get an overview of what data is and how it is used to solve problems. Students start off with a brief discussion to come to a common understanding of data. They then split into groups and use a data set to make a series of meal recommendations for people with various criteria. Each group has the choices of meal represented in a different way (pictures, recipes, menu, nutrition) that gives an advantage for one of the recommendations. Afterwards, groups compare their responses and discuss how the different representations of the meal data affected how the students were able to solve the different problems.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.2: Patterns and Representation
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CC BY-NC-SA
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In this lesson students create their own system for representing information. They begin by brainstorming all the different systems they already use to represent yes-no responses. They then work in small groups to create a system that can represent any letter in the alphabet using only a single stack of cards. The cards used have one of 6 different possible drawings (6 animals, 6 colors, etc.) and so to represent the entire alphabet students will need to use patterns of multiple cards to represent each letter. Students create messages with their systems and exchange with other groups to ensure the system worked as intended. In the wrap-up discussion the class reviews any pros and cons of the different systems. They discuss commonalities between working systems and recognize that there are many possible solutions to this problem and what's important is that everyone use the same arbitrary system to communicate.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.3: ASCII and Binary Representation
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CC BY-NC-SA
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In this lesson students learn to use their first binary system for encoding information, the ASCII system for representing letters and other characters. At the beginning of the lesson the teacher introduces the fact that computers must represent information using either "on" or "off". Then students are introduced to the ASCII system for representing text using binary symbols. Students practice using this system before encoding their own message using ASCII. At the end of the lesson a debrief conversation helps synthesize the key learning objectives of the activity.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019